sm64coopdx/autogen/lua_constants/built-in.lua

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_CObject = {
__index = function (t,k)
return _get_field(t['_lot'], t['_pointer'], k)
end,
__newindex = function (t,k,v)
_set_field(t['_lot'], t['_pointer'], k, v)
end,
__eq = function (a, b)
return a['_pointer'] == b['_pointer'] and a['_lot'] == b['_lot'] and a['_pointer'] ~= nil and a['_lot'] ~= nil
end
}
2022-02-16 07:09:21 +01:00
_CPointer = {
__index = function (t,k)
return nil
end,
__newindex = function (t,k,v)
end,
__tostring = function(t)
return 'CPointer: ' .. t['_lvt'] .. ', [' .. string.format('0x%08X', t['_pointer']) .. ']'
end,
__eq = function (a, b)
return a['_pointer'] == b['_pointer'] and a['_pointer'] ~= nil and a['_lvt'] ~= nil
end
}
_SyncTable = {
__index = function (t,k)
local _table = rawget(t, '_table')
return _table[k]
end,
__newindex = function (t,k,v)
local _table = rawget(t, '_table')
if _table[k] == v then return end
_set_sync_table_field(t, k, v)
end
}
_ReadOnlyTable = {
__index = function (t,k)
local _table = rawget(t, '_table')
return _table[k]
end,
__newindex = function (t,k,v)
end
}
function vec3f_copy(dest, src)
dest.x = src.x
dest.y = src.y
dest.z = src.z
return dest
end
function vec3f_set(dest, x, y, z)
dest.x = x
dest.y = y
dest.z = z
return dest
end
function vec3f_add(dest, a)
dest.x = dest.x + a.x
dest.y = dest.y + a.y
dest.z = dest.z + a.z
return dest
end
function vec3f_sum(dest, a, b)
dest.x = a.x + b.x
dest.y = a.y + b.y
dest.z = a.z + b.z
return dest
end
function vec3f_mul(dest, a)
dest.x = dest.x * a
dest.y = dest.y * a
dest.z = dest.z * a
return dest
end
function vec3f_dist(v1, v2)
dx = v1.x - v2.x
dy = v1.y - v2.y
dz = v1.z - v2.z
return math.sqrt(dx * dx + dy * dy + dz * dz)
end
function vec3s_copy(dest, src)
dest.x = src.x
dest.y = src.y
dest.z = src.z
return dest
end
function vec3s_set(dest, x, y, z)
dest.x = x
dest.y = y
dest.z = z
return dest
end
function vec3s_add(dest, a)
dest.x = dest.x + a.x
dest.y = dest.y + a.y
dest.z = dest.z + a.z
return dest
end
function vec3s_sum(dest, a, b)
dest.x = a.x + b.x
dest.y = a.y + b.y
dest.z = a.z + b.z
return dest
end
function vec3s_mul(dest, a)
dest.x = dest.x * a
dest.y = dest.y * a
dest.z = dest.z * a
return dest
end
function vec3s_dist(v1, v2)
dx = v1.x - v2.x
dy = v1.y - v2.y
dz = v1.z - v2.z
return math.sqrt(dx * dx + dy * dy + dz * dz)
end
function approach_f32(current, target, inc, dec)
if current < target then
current = current + inc
if current > target then
current = target
end
else
current = current - dec
if current < target then
current = target
end
end
return current;
end
function approach_s32(current, target, inc, dec)
if current < target then
current = current + inc
if current > target then
current = target
end
else
current = current - dec
if current < target then
current = target
end
end
return current;
end
function SOUND_ARG_LOAD(bank, playFlags, soundID, priority, flags2)
return ((bank << 28) | (playFlags << 24) | (soundID << 16) | (priority << 8) | (flags2 << 4) | 1)
end