#include "pc/rom_assets.h"
static const struct Animation anim_4C[] = {
1,
189,
0,
0x09,
ANIMINDEX_NUMPARTS(anim_4C_indices),
anim_4C_values,
anim_4C_indices,
ANIM_FIELD_LENGTH(anim_4C_values),
ANIM_FIELD_LENGTH(anim_4C_indices),
};
ROM_ASSET_LOAD_ANIM(anim_4C_indices, 0x00528284, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_4C_values, 0x00528380, 670, 0x00000000, 670);