sm64coopdx/actors/king_bobomb/anims/anim_0500FE18.inc.c

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#include "pc/rom_assets.h"
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// 0x0500F6E0
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500F6E0, 0x00134d20, 26785, 0x0000f6e0, 1476);
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// 0x0500FCA4
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500FCA4, 0x00134d20, 26785, 0x0000fca4, 372);
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// 0x0500FE18
static const struct Animation king_bobomb_seg5_anim_0500FE18 = {
0,
0,
0,
0,
0x1D,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500FCA4),
king_bobomb_seg5_animvalue_0500F6E0,
king_bobomb_seg5_animindex_0500FCA4,
0,
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ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500F6E0),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500FCA4),
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};