sm64coopdx/assets/anims/anim_AF.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_AF[] = {
1,
189,
0,
0,
0x19,
ANIMINDEX_NUMPARTS(anim_AF_indices),
anim_AF_values,
anim_AF_indices,
0,
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ANIM_FIELD_LENGTH(anim_AF_values),
ANIM_FIELD_LENGTH(anim_AF_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_AF_indices, 0x00566b10, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_AF_values, 0x00566c0c, 2160, 0x00000000, 2160);
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