2020-06-18 04:14:59 +02:00
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Refresh #10.1
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1.) Diff update (#1033)
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2.) Fix texture dimensions for exclamation boxes (#1034)
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3.) Fix armips compilation on Windows by changing order of inclusion files (#1035)
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4.) Embed libaudiofile into the repo as a single file (#1036)
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5.) Fix some tools issues found while compiling on MSYS2 (#1037)
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2020-06-02 18:44:34 +02:00
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Refresh #10
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1.) GCC 9 noreturn UB fixes (#961)
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2.) List supported binutils variants in README.md (#960)
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3.) fix fly guy's possible values for target roll
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4.) clarify that 1 is an exclusive bound in random_float (#962)
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5.) replace unkB8 with prevNumStarsForDialog (#963)
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6.) Replace "BulletBillUnkF8" with "BulletBillInitialMoveYaw" (#966)
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7.) Renamed more warp behaviors and spawn types (#949)
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8.) EU bss cleanups (#965)
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9.) Add -fno-zero-initialized-in-bss to GCC CFLAGS (#968)
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10.) Use empty .SECONDARY target instead of .PRECIOUS (#964)
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11.) Match EU seq_channel_layer_process_script (#969)
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12.) Fix version variable overwriting bug for non-matching compilations (#974)
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13.) small bhv_collect_star_init labeling (#972)
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14.) Align SI DMA command buffers, add more names to osCont code (#973)
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15.) Minor for loop fix in playback.c (#976)
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16.) Add Docker config (Public #36)
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17.) Fix usage output crash for skyconv (#977)
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18.) Cleanup tools and their build flags (#978)
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19.) Print more detailed file reading error messages in extract_assets (#982)
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20.) Remove asmdiff (#983)
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21.) Fixed tabledesign makefile bug (#985)
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22.) Improve first-diff.py (#987)
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23.) Bring in some enhancements such as widescreen enhancements (#981)
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24.) Fix background shadow border if widescreen in shade_screen (#988)
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25.) Merge common EU sections in osExceptionPreamble (#990)
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26.) Introduce the NO_SEGMENTED_MEMORY define (#989)
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27.) NO_SEGMENTED_MEMORY comments (#992)
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28.) Introduce f3dex2e and a GBI_FLOATS setting (#993)
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29.) Audio uses signed 16-bit integers as samples, not unsigned (#995)
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30.) Assemble RSP ucode with armips (#970)
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31.) Label Mr. Blizzard, Yoshi, Whomp, Wiggler, Wood Piece oFields. (#996)
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32.) update crash enhancement (#1003)
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33.) Update README.md to use new public Discord server invite
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34.) Label variables in act_idle. (#1005)
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35.) Fix a typo in camera.h (#1009)
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36.) Fixed up profiler.c (#1010)
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37.) Add -d to first-diff.py (#1012)
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38.) Fix typo in first-diff.py (#1013)
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39.) Remove binutils 2.27 dependency check (#1015)
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40.) Update armips to v0.11.0 tag and add generator script (#1004)
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41.) Extract IPL3 font from ROM (#1011)
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42.) Documented audio playback flags (#1021)
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43.) Change RSP register notation to dollar-prefixed numbers (#1022)
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44.) Only check for QEMU_IRIX in Makefile when compiling with IDO (#1023)
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45.) Clean up header files and update function prototypes (#1000)
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46.) Named local variables in geo_update_layer_transparency (#1019)
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47.) Extract crash screen font textures from EU and SH ROMs (#1025)
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48.) Use ACTIVE_FLAG defines where appropriate (#1026)
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49.) Changed type of actor collision from s16 to Collision (#1024)
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50.) Implement sqrtf in assembly file (#1028)
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51.) Rename Struct8032FCE8 as OpenableGrill and identify data members (#1029)
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52.) Fix some mistakes in the abi doc (#1031)
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53.) The README.md PR (#979)
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2020-04-03 20:57:26 +02:00
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Refresh #8
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1.) Use INT_STATUS_ macros for oInteractStatus (#911)
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2.) Update bullet_bill.inc.c (#912)
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3.) Make geo.c in levels nonconst to reduce diffs with gcc enhancement patch in future (#913)
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4.) Improve process_level_music_dynamics (#915)
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5.) add AVOID_UB define for fixing libultra aliasing. (#916)
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6.) const hack to TARGET_N64 and tweak ld script (#918)
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7.) Replace raw level/course numbers with defines (#919)
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8.) Label all graph node flags. (#920)
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9.) readme.md capitalization
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10.) The Big Function PR (Part 5) (#910)
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11.) Label hardware registers (#922)
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12.) Match EU synthesis_process_note (#923)
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13.) Some quick value changes (#909)
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14.) Added sequence player defines (#926)
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15.) Shindou diffs 2 [merge game.c and display.c, required for SH] (#927)
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16.) Match synthesis_process_notes and use -sopt for synthesis.c (#928)
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17.) Fix mips64-binutils for Fedora 31 and similar Linux distros (#931)
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18.) Update first-diff.py to work with Shindou (#933)
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19.) Labelled behavior_script.c (#929)
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20.) shindou diffs up to level_update (#932)
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21.) Update diff.py and diff_settings.py to work with SH (#936)
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22.) Add some Shindou resources to extract_assets.py (#939)
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23.) Label and document gd_math.c (#930)
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24.) Label all of Mario's actions. (#941)
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25.) Label all particles. (#940)
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26.) Renamed death related warpBhvs (#942)
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27.) Small Shindou differences (#945)
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28.) match player_performed_grab_escape_action in all versions (#943)
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29.) add main alignment (aglab2, #947)
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30.) Match a bunch of fake EU matchings (#944)
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31.) Shindou diffs round 4 (#937)
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32.) Easy PAL fake matchings (#946)
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33.) Merge object_helpers and object_helpers2 headers (#948)
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34.) match cap_check_quicksand (#950)
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35.) Shindou crash screen diffs (#938)
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36.) Thread6 (#951)
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37.) Correct IPL3 function and label addresses (#952)
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38.) Add COMPILER flag for Makefile and add official mips gcc support. (#953)
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39.) add align to sequence_00 (fixes gcc build) (#957)
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40.) Fixed itty bitty typo (#959)
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2020-03-02 04:42:52 +01:00
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Refresh #7
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1.) update README.md (#861)
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2.) [eu] fix decompilation bugs in synthesis_process_note (#862)
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3.) Label and document Snufit.inc.c (#863)
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4.) Label and document Snufit.inc.c (#863)
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5.) Match append_bubble_vertex_buffer, append_snowflake_vertex_buffer (#860)
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6.) Compile audio/effects.c with -sopt (#870)
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7.) Match handle_dialog_text_and_pages (#872)
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8.) Remove improperly used LEVEL_SA define. (#875)
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9.) Remove unused EU ASM files (#873)
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10.) Shindou build flag support (#876)
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11.) The Big Function PR (Part 1) (#864)
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12.) "Re-document" file_select and star_select for EU (#877)
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13.) Document paintings.c (#868)
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14.) Minor interaction.c labelling/documentation. (#882)
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15.) Match synthesis_execute, prepare_reverb_ring_buffer, func_eu_802e00d8 (#886)
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16.) The Big Function PR (Part 2) (#874)
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17.) Additional painting documentation (#883)
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18.) Some EU audio labelling (#885)
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19.) Bring synthesis_do_one_audio_update a bit closer to matching (#887)
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20.) Misleading comment, this actually contols Bowser's init action (#889)
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21.) Match synthesis_do_one_audio_update (#890)
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22.) Remove unneeded if(1) in synthesis_do_one_audio_update (#891)
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23.) Match synthesis_resample_and_mix_reverb (#893)
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24.) Set LANG=C (#896)
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25.) Match note_apply_headset_pan_effects (#897)
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26.) Match play_sequence (#898)
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27.) Match sequence_channel_enable (#899)
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28.) Match sequence_player_process_sequence (#900)
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29.) Match (eu) alloc_bank_or_seq (#901)
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30.) Match alloc_bank_or_seq (#903)
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31.) Update README.md (again)
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32.) Documented behaviour/fish.inc.c & blue_fish.inc.c (#894)
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33.) Labelled 4 behavior files, made object_helper functions consistent (#881)
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34.) Add a make target for .copt (#902)
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35.) The Big Function PR (Part 3) (#888)
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36.) The Big Function PR (Part 4) (#906)
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37.) Rename src/audio/memory.c -> heap.c (#907)
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38.) Fix BBH texture (#908)
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2020-02-03 06:51:26 +01:00
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Refresh #6
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1.) Make tools work on MinGW (#804)
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2.) Document mario_misc (#628)
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3.) add patch_libmalloc.py script to work around compiler crashes (#811)
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4.) Label the coffins file. (#829)
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5.) Convert enhancements into patches (#827)
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6.) Document Tweester.inc.c (#840)
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7.) EU OK and cleanup EU (#782)
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2020-01-03 16:38:57 +01:00
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Refresh #5
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1.) mem_error_screen.inc.c updated for C (#775)
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2.) updated patch_libultra_math to work directly on libultra.a (#781)
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3.) Enhancement: Debug boxes (#783)
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4.) Label effects MemoryPool (#784)
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5.) Use full-width characters for JP text and rename mislabeled stuff (#772)
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6.) Small asset extraction fixes (#785)
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7.) Fix incremental asset extraction after the last PR (#790)
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8.) Labelled behavior script commands, tidied up behavior scripts and ren…
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9.) Document camera.c (#741)
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10.) Fix a HMC texture asset (#795)
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11.) Fix UB in angle conversion for paintings. Needed for pc-port. (#796)
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12.) Fix PSS texture assets (#801)
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13.) Fix some camera typos (#802)
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2019-12-02 03:52:53 +01:00
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Refresh #4
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1.) Label screen_transition.c (#737)
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2.) Revamp macros (#738)
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3.) Simplify the cake makefile logic (#739)
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4.) Move zbuffer to C (#742)
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5.) Audio blob endian/64-bit fixes (#740)
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6.) Ub fixes (#745)
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7.) process_level_music_dynamics: slightly better stack and regalloc (#746)
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8.) move level order specific definitions out to levels/level_defines.h (#743)
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9.) Renamed some mislabelled sound effects (#748)
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10.) Very minor white space fixes in Mario.c (#752)
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11.) Renamed GRAVITY to OBJ_PHYSICS (#755)
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12.) Use defined macros instead of literal values for interactions in behavior_data.c (#754)
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13.) iQue Player console detection + full support (#756)
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14.) Fix Goddard Mario head for little endian etc. (#757)
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15.) Small bits of audio doc (#749)
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16.) Update diff script (#750)
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17.) Nicer format for course/dialog text, enum for dialog IDs (#753)
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18.) first-diff: store most recent mtime during check (#759)
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19.) Use Lights1 struct for light values (#760)
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20.) Detect mips64-elf in diff.py (#761)
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21.) Name display lists in gd renderer.c (#764)
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22.) Document a variety of PU type crashes. (#765)
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23.) Label object_behaviors. (#716)
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24.) Update swoop.inc.c (#767)
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25.) Label tilting_pyramid.inc.c (#768)
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26.) Label red_coin.inc.c (#770)
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27.) Use more level defines (#758)
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28.) Named Mario actions 6, 7, and 8 and noted causes of hands-free holding glitch (#769)
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2019-11-03 20:36:27 +01:00
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Refresh #3
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1.) Small bits of sound sample labelling
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2.) Append 'b' to fopen calls in n64graphics to satisfy Windows
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3.) Document synthesis.c and abi.h
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4.) Remove gbi_old.h and use gbi.h instead for F3D_OLD
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5.) Fix and change most values used by f3d commands
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6.) Convert actors to C
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7.) Make extract_assets.py fail on bad baserom
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8.) Fix some (pragma-ignored) warnings
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9.) Convert trig tables and data/ buffers into C
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10.) Document intro behaviors and some of camera.c
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11.) Match dma_sample_data
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12.) Convert levels, bin, text, goddard_tex_dl to C
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13.) Remove .bss size hardcoding
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14.) Add mips64 fallback and alt dump option to diff.sh
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15.) Convert behavior_data to C
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16.) Get rid of the enum in behavior_data.
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17.) Change more values used by f3d commands
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18.) Document game/skybox.c
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19.) Actors levels fixup
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20.) Convert Mario animations to C (kind of)
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22.) generate skybox data from 248x248 images
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23.) 64-bit fixes
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24.) Move demo data to C
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25.) Change uintptr_t to GeoLayout for actors
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26.) Move libc includes to include/libc/
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2019-10-06 01:41:44 +02:00
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Refresh #2a (hotfix)
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Changes from Refresh #2:
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1.) Fixed text Makefile dependencies"
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2019-10-05 21:08:05 +02:00
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Refresh #2
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Changes from Refresh #1:
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2019-10-06 01:41:44 +02:00
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2019-10-05 21:08:05 +02:00
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1.) Label src/game/behaviors/boo.inc.c
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2.) Verify half of audio_defines.h
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3.) Label ingame_menu.c and some dialog stuff
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4.) Improve handle_dialog_text_and_pages EU non-matching
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5.) Fix texture format for water splash/sparkle
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6.) Merge ucode.bin and ucode_unk.bin
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7.) 64-bit fixes
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8.) [AUDIO] Match func_80316928
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9.) Documented bug in Tuxie's mother's code
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10.) [AUDIO] Slightly closer matching for process_level_music_dynamics
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11.) Name channel scripts in sequence 0
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12.) Nicer error message when sha1sum doesn't match
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13.) Refactor object fields
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14.) Document file_select.c
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15.) Document star_select.c
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16.) Add uncompressed string support to textconv
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17.) Document main_menu geo and leveldata
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18.) Document hud.c and rename char textures
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19.) Correct gSPTextureRectangle values
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20.) Linker script wildcard
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- Fixes "undefined reference to x in discarded section y" linker errors.
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- Also means that you no longer have to add linker script entries for source files.
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21.) Reference qemu-irix package and add project structure
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- Installing qemu-irix is as simple as installing the provided Debian package on the GitHub "Releases" tab
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(https://github.com/n64decomp/qemu-irix).
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- Old qemu-irix installs are unaffected by this change, and it is still possible to install qemu-irix with the older method.
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2019-09-01 21:50:50 +02:00
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Refresh #1
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Changes from initial release:
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1.) More README cleanups and documentation
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2.) Fix .gitignore in tools/
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3.) More README cleanups and corrections
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4.) oUnk190 -> oInteractionSubtype
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5.) Normalize line endings
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6.) Replace bank_sets.s by sequences.json + build magic
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7.) Fix tabledesign in .gitignore
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8.) Cleaned and documented arrays in audio/
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9.) Change minimum Python 3 requirement in README.md to 3.6
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10.) Remove whitespace in ingame_menu.c, save_file.c, and star_select.c
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11.) Documentation comment style fixed
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12.) sm64.map -> sm64.version.map (ex: sm64.us.map)
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13.) Decompile EU versions of HUD and obj behaviors
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14.) Label ukiki.inc.c and ukiki_cage.inc.c
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15.) Add missing OS header includes
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16.) Fix alignment issue in model_ids.h
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17.) A bunch of behavior changes:
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a.) Made styles consistent with function names (ex: BehBehaviorLoop -> beh_behavior_loop)
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b.) Split obj_behaviors_2.c into multiple .inc.c files in behaviors/
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c.) bhvHauntedRoomCheck -> bhvCoffinManager
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18.) Update README.md notes on WSL and add links
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19.) Added tidy.sh and also bracing around single-line ifs and loops
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