sm64coopdx/README.md

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# sm64pc
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
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Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible thanks to [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) by [Emill](https://github.com/Emill).
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## Features
* Native rendering. You can now play SM64 without the need of an emulator.
* Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
* Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
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* Analog camera control and mouse look. (Activate with `make BETTERCAMERA=1`.)
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* An option to disable drawing distances. (Activate with `make NODRAWINGDISTANCE=1`.)
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* In-game control binding, currently available on the `testing` branch.
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## Building
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For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
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**Do NOT attempt to compile Windows executables with `WINDOWS_BUILD=1` under Linux or WSL. It will NOT work. Follow the guide on the wiki.**