2019-08-25 06:46:40 +02:00
|
|
|
# Super Mario 64
|
|
|
|
|
2020-03-02 04:42:52 +01:00
|
|
|
This repo contains a full decompilation of Super Mario 64 (J), (U), and (E).
|
2019-08-25 06:46:40 +02:00
|
|
|
The source and data have been decompiled but complete naming and documentation
|
2020-03-02 04:42:52 +01:00
|
|
|
all of the code and data is still a work in progress. Decompiling the Shindou ROM
|
2019-08-25 06:46:40 +02:00
|
|
|
is also an ongoing effort.
|
|
|
|
|
|
|
|
It builds the following ROMs:
|
|
|
|
|
|
|
|
* sm64.jp.z64 `sha1: 8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51`
|
|
|
|
* sm64.us.z64 `sha1: 9bef1128717f958171a4afac3ed78ee2bb4e86ce`
|
2020-03-02 04:42:52 +01:00
|
|
|
* sm64.eu.z64 `sha1: 4ac5721683d0e0b6bbb561b58a71740845dceea9`
|
2019-08-25 06:46:40 +02:00
|
|
|
|
|
|
|
This repo does not include all assets necessary for compiling the ROMs.
|
|
|
|
A prior copy of the game is required to extract the required assets.
|
|
|
|
|
|
|
|
## Installation
|
|
|
|
|
2020-04-01 05:11:48 +02:00
|
|
|
### Docker
|
|
|
|
|
|
|
|
#### 1. Copy baserom(s) for asset extraction
|
|
|
|
|
|
|
|
For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at
|
|
|
|
`./baserom.<version>.z64` for asset extraction.
|
|
|
|
|
|
|
|
#### 2. Create docker image
|
|
|
|
|
|
|
|
```bash
|
|
|
|
docker build -t sm64 .
|
|
|
|
```
|
|
|
|
|
|
|
|
#### 3. Build
|
|
|
|
|
|
|
|
To build we simply have to mount our local filesystem into the docker container and build.
|
|
|
|
|
|
|
|
```bash
|
|
|
|
# for example if you have baserom.us.z64 in the project root
|
|
|
|
docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4
|
|
|
|
|
|
|
|
# if your host system is linux you need to tell docker what user should own the output files
|
2020-04-02 19:50:36 +02:00
|
|
|
docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:$UID sm64 make VERSION=us -j4
|
2020-04-01 05:11:48 +02:00
|
|
|
```
|
|
|
|
|
|
|
|
Resulting artifacts can be found in the `build` directory.
|
|
|
|
|
2019-08-25 06:46:40 +02:00
|
|
|
### Linux
|
|
|
|
|
2019-09-01 21:50:50 +02:00
|
|
|
#### 1. Copy baserom(s) for asset extraction
|
|
|
|
|
|
|
|
For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at
|
2019-08-25 06:46:40 +02:00
|
|
|
`./baserom.<version>.z64` for asset extraction.
|
|
|
|
|
2019-09-01 21:50:50 +02:00
|
|
|
#### 2. Install build dependencies
|
|
|
|
|
|
|
|
The build system has the following package requirements:
|
|
|
|
* binutils-mips >= 2.27
|
|
|
|
* python3 >= 3.6
|
|
|
|
* libaudiofile
|
|
|
|
* qemu-irix
|
2019-08-25 06:46:40 +02:00
|
|
|
|
|
|
|
__Debian / Ubuntu__
|
2019-09-01 21:50:50 +02:00
|
|
|
```
|
|
|
|
sudo apt install build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev
|
|
|
|
```
|
2019-08-25 06:46:40 +02:00
|
|
|
|
2019-10-05 21:08:05 +02:00
|
|
|
Download latest package from [qemu-irix Releases](https://github.com/n64decomp/qemu-irix/releases)
|
2019-09-01 21:50:50 +02:00
|
|
|
```
|
2019-10-05 21:08:05 +02:00
|
|
|
sudo dpkg -i qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb
|
2019-09-01 21:50:50 +02:00
|
|
|
```
|
2019-08-25 06:46:40 +02:00
|
|
|
|
2019-10-05 21:08:05 +02:00
|
|
|
(Optional) Clone https://github.com/n64decomp/qemu-irix and follow the install instructions in the README.
|
2019-08-25 06:46:40 +02:00
|
|
|
|
2019-10-05 21:08:05 +02:00
|
|
|
__Arch Linux__
|
2019-08-25 06:46:40 +02:00
|
|
|
```
|
2019-10-05 21:08:05 +02:00
|
|
|
sudo pacman -S base-devel python audiofile
|
2019-08-25 06:46:40 +02:00
|
|
|
```
|
2019-10-05 21:08:05 +02:00
|
|
|
Install the following AUR packages:
|
|
|
|
* [mips64-elf-binutils](https://aur.archlinux.org/packages/mips64-elf-binutils) (AUR)
|
|
|
|
* [qemu-irix-git](https://aur.archlinux.org/packages/qemu-irix-git) (AUR)
|
2019-08-25 06:46:40 +02:00
|
|
|
|
2019-10-05 21:08:05 +02:00
|
|
|
#### 3. Build ROM
|
2019-09-01 21:50:50 +02:00
|
|
|
|
|
|
|
Run `make` to build the ROM (defaults to `VERSION=us`). Make sure your path to the repo
|
|
|
|
is not too long or else this process will error, as the emulated IDO compiler cannot
|
|
|
|
handle paths longer than 255 characters.
|
|
|
|
Examples:
|
2019-08-25 06:46:40 +02:00
|
|
|
```
|
|
|
|
make VERSION=jp -j4 # build (J) version instead with 4 jobs
|
|
|
|
make VERSION=eu COMPARE=0 # non-matching EU version still WIP
|
2019-08-25 08:41:24 +02:00
|
|
|
```
|
2019-08-25 06:46:40 +02:00
|
|
|
|
|
|
|
## Windows
|
|
|
|
|
2019-09-01 21:50:50 +02:00
|
|
|
For Windows, install WSL and a distro of your choice following
|
|
|
|
[Windows Subsystem for Linux Installation Guide for Windows 10](https://docs.microsoft.com/en-us/windows/wsl/install-win10)
|
|
|
|
We recommend either Debian or Ubuntu 18.04 Linux distributions under WSL.
|
|
|
|
|
|
|
|
Then follow the directions in the [Linux](#linux) installation section above.
|
|
|
|
|
|
|
|
## macOS
|
|
|
|
|
|
|
|
macOS is currently unsupported as qemu-irix is unable to be built for macOS host.
|
|
|
|
The recommended path is installing a Linux distribution under a VM.
|
2019-08-25 06:46:40 +02:00
|
|
|
|
2019-10-05 21:08:05 +02:00
|
|
|
## Project Structure
|
|
|
|
|
|
|
|
```
|
|
|
|
sm64
|
|
|
|
├── actors: object behaviors, geo layout, and display lists
|
2019-11-03 20:36:27 +01:00
|
|
|
├── asm: handwritten assembly code, rom header
|
2019-10-05 21:08:05 +02:00
|
|
|
│ └── non_matchings: asm for non-matching sections
|
|
|
|
├── assets: animation and demo data
|
|
|
|
│ ├── anims: animation data
|
|
|
|
│ └── demos: demo data
|
|
|
|
├── bin: asm files for ordering display lists and textures
|
|
|
|
├── build: output directory
|
|
|
|
├── data: behavior scripts, misc. data
|
|
|
|
├── doxygen: documentation infrastructure
|
|
|
|
├── enhancements: example source modifications
|
|
|
|
├── include: header files
|
|
|
|
├── levels: level scripts, geo layout, and display lists
|
|
|
|
├── lib: SDK library code
|
|
|
|
├── sound: sequences, sound samples, and sound banks
|
|
|
|
├── src: C source code for game
|
|
|
|
│ ├── audio: audio code
|
|
|
|
│ ├── buffers: stacks, heaps, and task buffers
|
|
|
|
│ ├── engine: script processing engines and utils
|
|
|
|
│ ├── game: behaviors and rest of game source
|
|
|
|
│ ├── goddard: Mario intro screen
|
|
|
|
│ └── menu: title screen and file, act, and debug level selection menus
|
|
|
|
├── text: dialog, level names, act names
|
|
|
|
├── textures: skybox and generic texture data
|
|
|
|
└── tools: build tools
|
|
|
|
```
|
|
|
|
|
2019-08-25 06:46:40 +02:00
|
|
|
## Contributing
|
|
|
|
|
|
|
|
Pull requests are welcome. For major changes, please open an issue first to
|
|
|
|
discuss what you would like to change.
|
|
|
|
|
|
|
|
Run clang-format on your code to ensure it meets the project's coding standards.
|
|
|
|
|
2020-04-03 20:57:26 +02:00
|
|
|
Official Discord: https://discord.gg/27JtCWs
|