sm64coopdx/actors/bowling_ball/geo.inc.c

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2019-11-03 20:36:27 +01:00
// This is a weird file where it cross-references another actor.
// Most likely, it was a compile time optimization due to the
// exact same DL being referenced.
// 0x0F000640
const GeoLayout bowling_ball_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 280),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 170393),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x0F00066C
const GeoLayout bowling_ball_track_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 170393),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};