#include "pc/rom_assets.h"
static const struct Animation anim_B2[] = {
0,
189,
0x1E,
ANIMINDEX_NUMPARTS(anim_B2_indices),
anim_B2_values,
anim_B2_indices,
ANIM_FIELD_LENGTH(anim_B2_values),
ANIM_FIELD_LENGTH(anim_B2_indices),
};
ROM_ASSET_LOAD_ANIM(anim_B2_indices, 0x005681e8, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_B2_values, 0x005682e4, 1824, 0x00000000, 1824);