#include "pc/rom_assets.h"
static const struct Animation anim_C2[] = {
0,
189,
0x5A,
ANIMINDEX_NUMPARTS(anim_C2_indices),
anim_C2_values,
anim_C2_indices,
ANIM_FIELD_LENGTH(anim_C2_values),
ANIM_FIELD_LENGTH(anim_C2_indices),
};
ROM_ASSET_LOAD_ANIM(anim_C2_indices, 0x00570cc8, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_C2_values, 0x00570dc4, 5422, 0x00000000, 5422);