Add tired / second punch sound back (#120)
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@ -82,7 +82,7 @@ s32 mario_update_punch_sequence(struct MarioState *m) {
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break;
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case 3:
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play_character_sound(m, CHAR_SOUND_PUNCH_YAH);
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play_character_sound(m, CHAR_SOUND_PUNCH_WAH);
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// Fall-through:
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case 4:
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set_mario_animation(m, MARIO_ANIM_SECOND_PUNCH);
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@ -240,12 +240,12 @@ s32 act_start_sleeping(struct MarioState *m) {
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}
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#ifndef VERSION_JP
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if (m->actionState == 2 && animFrame == -1) {
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play_character_sound(m, CHAR_SOUND_YAWNING);
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if (m->actionState == 1 && animFrame == -1) {
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play_character_sound(m, CHAR_SOUND_IMA_TIRED);
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}
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if (m->actionState == 2 && animFrame == -1) {
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play_character_sound(m, CHAR_SOUND_IMA_TIRED);
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play_character_sound(m, CHAR_SOUND_YAWNING);
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}
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#else
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if (m->actionState == 2) {
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