Special thanks to 0x2480 - Add a bunch of missing GBI commands/constants to DynOS
This commit is contained in:
parent
16a45a11d2
commit
025c6b7683
|
@ -288,6 +288,36 @@ s64 DynOS_Gfx_ParseGfxConstants(const String& _Arg, bool* found) {
|
|||
gfx_constant(G_AC_DITHER);
|
||||
gfx_constant(G_ZS_PIXEL);
|
||||
gfx_constant(G_ZS_PRIM);
|
||||
gfx_constant(G_SETOTHERMODE_H);
|
||||
gfx_constant(G_SETOTHERMODE_L);
|
||||
gfx_constant(G_BL_CLR_IN);
|
||||
gfx_constant(G_BL_CLR_MEM);
|
||||
gfx_constant(G_BL_CLR_BL);
|
||||
gfx_constant(G_BL_CLR_FOG);
|
||||
gfx_constant(G_BL_1MA);
|
||||
gfx_constant(G_BL_A_MEM);
|
||||
gfx_constant(G_BL_A_IN);
|
||||
gfx_constant(G_BL_A_FOG);
|
||||
gfx_constant(G_BL_A_SHADE);
|
||||
gfx_constant(G_BL_1);
|
||||
gfx_constant(G_BL_0);
|
||||
gfx_constant(AA_EN);
|
||||
gfx_constant(Z_CMP);
|
||||
gfx_constant(Z_UPD);
|
||||
gfx_constant(ZMODE_OPA);
|
||||
gfx_constant(ZMODE_INTER);
|
||||
gfx_constant(ZMODE_XLU);
|
||||
gfx_constant(ZMODE_DEC);
|
||||
gfx_constant(IM_RD);
|
||||
gfx_constant(CLR_ON_CVG);
|
||||
gfx_constant(CVG_DST_CLAMP);
|
||||
gfx_constant(CVG_DST_WRAP);
|
||||
gfx_constant(CVG_DST_FULL);
|
||||
gfx_constant(CVG_DST_SAVE);
|
||||
gfx_constant(CVG_X_ALPHA);
|
||||
gfx_constant(ALPHA_CVG_SEL);
|
||||
gfx_constant(FORCE_BL);
|
||||
gfx_constant(TEX_EDGE);
|
||||
|
||||
// MW constants
|
||||
gfx_constant(G_MW_MATRIX);
|
||||
|
@ -297,6 +327,10 @@ s64 DynOS_Gfx_ParseGfxConstants(const String& _Arg, bool* found) {
|
|||
gfx_constant(G_MW_FOG);
|
||||
gfx_constant(G_MW_LIGHTCOL);
|
||||
|
||||
// PM constants
|
||||
gfx_constant(G_PM_1PRIMITIVE);
|
||||
gfx_constant(G_PM_NPRIMITIVE);
|
||||
|
||||
// Texture/scale/rotate constants
|
||||
gfx_constant(G_TEXTURE_IMAGE_FRAC);
|
||||
gfx_constant(G_TEXTURE_SCALE_FRAC);
|
||||
|
@ -760,6 +794,13 @@ static void ParseGfxSymbol(GfxData* aGfxData, DataNode<Gfx>* aNode, Gfx*& aHead,
|
|||
gfx_symbol_1(gsDPSetTextureConvert, false);
|
||||
gfx_symbol_1(gsDPSetCombineKey, false);
|
||||
gfx_symbol_1(gsDPSetTextureConvert, false);
|
||||
gfx_symbol_1(gsDPPipelineMode, false);
|
||||
gfx_symbol_4(gsSPSetOtherMode);
|
||||
gfx_symbol_1(gsDPSetTextureDetail, false);
|
||||
gfx_symbol_1(gsDPSetColorDither, false);
|
||||
gfx_symbol_2(gsDPSetPrimDepth, false);
|
||||
gfx_symbol_4(GBL_c1);
|
||||
gfx_symbol_4(GBL_c2);
|
||||
|
||||
gfx_symbol_2(gsSPCopyLightEXT, false);
|
||||
gfx_symbol_1(gsSPCopyLightsPlayerPart, false);
|
||||
|
|
Loading…
Reference in New Issue