Make flying use first person pitch
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276255a0f1
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@ -21,6 +21,7 @@
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#include "pc/network/network.h"
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#include "pc/lua/smlua.h"
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#include "hardcoded.h"
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#include "first_person_cam.h"
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void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3) {
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if (!m) { return; }
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@ -326,6 +327,10 @@ void update_flying_yaw(struct MarioState *m) {
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void update_flying_pitch(struct MarioState *m) {
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if (!m) { return; }
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s16 targetPitchVel = -(s16)(m->controller->stickY * (m->forwardVel / 5.0f));
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if (get_first_person_enabled()) {
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f32 mag = ((f32)gFirstPersonCamera.pitch / 0x3F00) * 64;
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targetPitchVel = -(s16)(mag * (m->forwardVel / 5.0f));
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}
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if (targetPitchVel > 0) {
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if (m->angleVel[0] < 0) {
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