diff --git a/src/game/mario_actions_cutscene.c b/src/game/mario_actions_cutscene.c index 51e45add..ff7465ad 100644 --- a/src/game/mario_actions_cutscene.c +++ b/src/game/mario_actions_cutscene.c @@ -690,7 +690,7 @@ void general_star_dance_handler(struct MarioState *m, s32 isInWater) { break; } } else if (m->playerIndex != 0) { - set_mario_action(m, isInWater ? ACT_WATER_IDLE : ACT_IDLE, 0); + // nothing } else if (m->actionState == 1 && gDialogResponse) { if (gDialogResponse == 1) { save_file_do_save(gCurrSaveFileNum - 1, FALSE); diff --git a/src/pc/controller/controller_keyboard_debug.c b/src/pc/controller/controller_keyboard_debug.c index cf738863..3484b46e 100644 --- a/src/pc/controller/controller_keyboard_debug.c +++ b/src/pc/controller/controller_keyboard_debug.c @@ -7,7 +7,7 @@ #ifdef DEBUG -static u8 warpToLevel = LEVEL_BOB; +static u8 warpToLevel = LEVEL_WF; #define SCANCODE_0 0x0B #define SCANCODE_1 0x02