Added compile-time optional Koopa shorts fix
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@ -54,6 +54,8 @@ static const Lights1 koopa_seg6_lights_06002630 = gdSPDefLights1(
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// beneath its shell, despite the fact it was intended to be white like
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// the rest of its body. This is evident because once the mistake is corrected
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// it turns back to being white like the other polygons.
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// Due to debate in the PR surrounding the fix to this, said fix is on
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// a compile-time variable. Use TEXTURE_FIX=1 at compile time to fix this.
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// 0x06002648
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ALIGNED8 static const u8 koopa_seg6_texture_06002648[] = {
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#include "actors/koopa/koopa_shell_front.rgba16.inc.c"
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@ -2077,8 +2079,13 @@ const Gfx koopa_seg6_dl_0600C498[] = {
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gsSPVertex(koopa_seg6_vertex_0600B560, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 6, 7, 8, 0x0),
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#ifdef TEXTURE_FIX
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gsSPLight(&koopa_seg6_lights_06002630.l, 1),
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gsSPLight(&koopa_seg6_lights_06002630.a, 2),
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#else
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gsSPLight(koopa_seg6_texture_06002648 + 0x20, 1), // this malformed light results in a
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gsSPLight(koopa_seg6_texture_06002648 + 0x18, 2), // koopa appearing to wear pink shorts.
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#endif
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gsSPVertex(koopa_seg6_vertex_0600B5F0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 0, 0x0, 8, 5, 9, 0x0),
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