Add 'specials' to DynOS collisions
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d39275c4ce
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@ -2,6 +2,8 @@
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extern "C" {
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extern "C" {
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#include "include/surface_terrains.h"
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#include "include/surface_terrains.h"
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#include "include/level_misc_macros.h"
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#include "include/special_preset_names.h"
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}
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}
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// Free data pointers, but keep nodes and tokens intact
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// Free data pointers, but keep nodes and tokens intact
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@ -183,6 +185,92 @@ static s16 ParseColSymbolArg(GfxData* aGfxData, DataNode<Collision>* aNode, u64&
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col_constant(SURFACE_FLAG_NO_CAM_COLLISION);
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col_constant(SURFACE_FLAG_NO_CAM_COLLISION);
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col_constant(SURFACE_FLAG_X_PROJECTION);
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col_constant(SURFACE_FLAG_X_PROJECTION);
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// Specials
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col_constant(special_null_start);
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col_constant(special_yellow_coin);
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col_constant(special_yellow_coin_2);
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col_constant(special_unknown_3);
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col_constant(special_boo);
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col_constant(special_unknown_5);
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col_constant(special_lll_moving_octagonal_mesh_platform);
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col_constant(special_snow_ball);
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col_constant(special_lll_drawbridge_spawner);
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col_constant(special_empty_9);
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col_constant(special_lll_rotating_block_with_fire_bars);
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col_constant(special_lll_floating_wood_bridge);
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col_constant(special_tumbling_platform);
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col_constant(special_lll_rotating_hexagonal_ring);
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col_constant(special_lll_sinking_rectangular_platform);
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col_constant(special_lll_sinking_square_platforms);
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col_constant(special_lll_tilting_square_platform);
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col_constant(special_lll_bowser_puzzle);
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col_constant(special_mr_i);
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col_constant(special_small_bully);
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col_constant(special_big_bully);
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col_constant(special_empty_21);
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col_constant(special_empty_22);
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col_constant(special_empty_23);
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col_constant(special_empty_24);
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col_constant(special_empty_25);
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col_constant(special_moving_blue_coin);
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col_constant(special_jrb_chest);
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col_constant(special_water_ring);
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col_constant(special_mine);
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col_constant(special_empty_30);
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col_constant(special_empty_31);
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col_constant(special_butterfly);
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col_constant(special_bowser);
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col_constant(special_wf_rotating_wooden_platform);
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col_constant(special_small_bomp);
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col_constant(special_wf_sliding_platform);
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col_constant(special_tower_platform_group);
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col_constant(special_rotating_counter_clockwise);
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col_constant(special_wf_tumbling_bridge);
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col_constant(special_large_bomp);
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col_constant(special_level_geo_03);
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col_constant(special_level_geo_04);
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col_constant(special_level_geo_05);
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col_constant(special_level_geo_06);
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col_constant(special_level_geo_07);
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col_constant(special_level_geo_08);
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col_constant(special_level_geo_09);
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col_constant(special_level_geo_0A);
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col_constant(special_level_geo_0B);
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col_constant(special_level_geo_0C);
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col_constant(special_level_geo_0D);
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col_constant(special_level_geo_0E);
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col_constant(special_level_geo_0F);
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col_constant(special_level_geo_10);
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col_constant(special_level_geo_11);
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col_constant(special_level_geo_12);
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col_constant(special_level_geo_13);
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col_constant(special_level_geo_14);
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col_constant(special_level_geo_15);
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col_constant(special_level_geo_16);
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col_constant(special_bubble_tree);
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col_constant(special_spiky_tree);
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col_constant(special_snow_tree);
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col_constant(special_unknown_tree);
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col_constant(special_palm_tree);
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col_constant(special_wooden_door);
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col_constant(special_haunted_door);
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col_constant(special_unknown_door);
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col_constant(special_metal_door);
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col_constant(special_hmc_door);
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col_constant(special_unknown2_door);
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col_constant(special_wooden_door_warp);
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col_constant(special_unknown1_door_warp);
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col_constant(special_metal_door_warp);
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col_constant(special_unknown2_door_warp);
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col_constant(special_unknown3_door_warp);
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col_constant(special_castle_door_warp);
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col_constant(special_castle_door);
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col_constant(special_0stars_door);
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col_constant(special_1star_door);
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col_constant(special_3star_door);
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col_constant(special_key_door);
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col_constant(special_null_end);
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// Other constants
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// Other constants
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col_constant(NULL);
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col_constant(NULL);
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@ -251,6 +339,20 @@ static s16 ParseColSymbolArg(GfxData* aGfxData, DataNode<Collision>* aNode, u64&
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return; \
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return; \
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}
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}
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#define col_symbol_5(symb, n) \
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if (_Symbol == #symb) { \
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s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg3 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg4 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
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memcpy(aHead, _Cl, sizeof(_Cl)); \
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aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
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return; \
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}
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#define col_symbol_6(symb, n) \
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#define col_symbol_6(symb, n) \
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if (_Symbol == #symb) { \
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if (_Symbol == #symb) { \
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s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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@ -280,6 +382,9 @@ static void ParseCollisionSymbol(GfxData* aGfxData, DataNode<Collision>* aNode,
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col_symbol_1(COL_SPECIAL_INIT, 0);
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col_symbol_1(COL_SPECIAL_INIT, 0);
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col_symbol_1(COL_WATER_BOX_INIT, 0);
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col_symbol_1(COL_WATER_BOX_INIT, 0);
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col_symbol_6(COL_WATER_BOX, 0);
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col_symbol_6(COL_WATER_BOX, 0);
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col_symbol_4(SPECIAL_OBJECT, 0);
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col_symbol_5(SPECIAL_OBJECT_WITH_YAW, 0);
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col_symbol_6(SPECIAL_OBJECT_WITH_YAW_AND_PARAM, 0);
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// Unknown
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// Unknown
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PrintError(" ERROR: Unknown col symbol: %s", _Symbol.begin());
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PrintError(" ERROR: Unknown col symbol: %s", _Symbol.begin());
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