diff --git a/mods/personal-starcount-ex.lua b/mods/personal-starcount-ex.lua index a7642ceb..9482677a 100644 --- a/mods/personal-starcount-ex.lua +++ b/mods/personal-starcount-ex.lua @@ -1,5 +1,7 @@ -- name: Personal Star Counter EX+ -- description: See how many stars you collect!\nIdea by Mr.Needlemouse, created by Sunk\n\nModified by Demnyx. +-- incompatible: gamemode arena + if mod_storage_load("StarCounter") == nil then mod_storage_save("StarCounter", "0") end @@ -13,68 +15,65 @@ local screenWidth = 0 local psToggle = 1 +local fadeTimer = 0 + +-- junk -- +cutscenes = { + [ACT_END_PEACH_CUTSCENE] = true, + [ACT_CREDITS_CUTSCENE] = true, + [ACT_END_WAVING_CUTSCENE] = true, + [ACT_INTRO_CUTSCENE] = true, +} + ---@param m MarioState --Increments an independent counter if a star is collected. function localStarCounter(m, o, type) - if (m.playerIndex == 0) and (type == INTERACT_STAR_OR_KEY) then - --This ensures that it increments ONLY if a star is collected. - if get_id_from_behavior(o.behavior) ~= id_bhvBowserKey then - --The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected. - if m.numStars ~= prevNumStars then - StarCounter = StarCounter + 1 + if (m.playerIndex == 0) and (type == INTERACT_STAR_OR_KEY) then + --This ensures that it increments ONLY if a star is collected. + if get_id_from_behavior(o.behavior) ~= id_bhvBowserKey then + --The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected. + if m.numStars ~= prevNumStars then + StarCounter = StarCounter + 1 TotalStarCounter = TotalStarCounter + 1 mod_storage_save("StarCounter", tostring(TotalStarCounter)) - end - end - end + end + end + end end -- Hud alpha stuff from Agent X function djui_hud_set_adjusted_color(r, g, b, a) - local multiplier = 1 - if is_game_paused() then multiplier = 0.5 end - djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a) + local multiplier = 1 + if djui_hud_is_pause_menu_created() then multiplier = 0.57 end + djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a) end function displayStarCounter() local m = gMarioStates[0] if psToggle ~= 1 then return end + --if cutscenes[m.action] ~= nil then return end if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil - or (m.action == ACT_END_PEACH_CUTSCENE - or m.action == ACT_CREDITS_CUTSCENE - or m.action == ACT_END_WAVING_CUTSCENE) then return end + or cutscenes[m.action] ~= nil then + return + end djui_hud_set_resolution(RESOLUTION_N64) djui_hud_set_font(FONT_HUD) - --I don't want to put this in a seperate function, there's not enough code for it to be worth it. - if m.playerIndex == 0 then + --I don't want to put this in a seperate function, there's not enough code for it to be worth it. + if m.playerIndex == 0 then prevNumStars = m.numStars - else - return - end + else + return + end - screenHeight = djui_hud_get_screen_height() - screenWidth = djui_hud_get_screen_width() + screenHeight = djui_hud_get_screen_height() + screenWidth = djui_hud_get_screen_width() if a == nil then a = 255 end - if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then - if a <= 255 and a > 32 then - a = a - 40 - else - a = 0 - end - else - if a >= 0 and a < 215 then - a = a + 16 - else - a = 255 - end - end - local timerValFrames = hud_get_value(HUD_DISPLAY_TIMER) local timerX = 0 local timerY = 0 @@ -85,22 +84,22 @@ function displayStarCounter() timerY = 17 end - --Normal personal star counter + --Normal personal star counter (The red one) if StarCounter >= 100 then djui_hud_set_adjusted_color(255, 255, 255, a) - djui_hud_print_text(tostring(StarCounter), screenWidth - 61 - timerX, screenHeight - 208 - timerY, 1) + djui_hud_print_text(tostring(StarCounter), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1) djui_hud_set_adjusted_color(232, 17, 35, a) - djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 208 - timerY, 1, 1) + djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1) else djui_hud_set_adjusted_color(246, 246, 246, a) - djui_hud_print_text(tostring("X"), screenWidth - 61 - timerX, screenHeight - 208 - timerY, 1) + djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1) djui_hud_set_adjusted_color(255, 255, 255, a) - djui_hud_print_text(tostring(StarCounter), screenWidth - 46.8 - timerX, screenHeight - 208 - timerY, 1) + djui_hud_print_text(tostring(StarCounter), screenWidth - 46 - timerX, screenHeight - 208 - timerY, 1) djui_hud_set_adjusted_color(232, 17, 35, a) - djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 208 - timerY, 1, 1) - end + djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1) + end - --Total star counter + --Total star counter (The green one) if timerValFrames ~= 0 then timerX = 0 timerY = -10 @@ -115,26 +114,43 @@ function displayStarCounter() if perceived_total_counter >= 100 then djui_hud_set_adjusted_color(255, 255, 255, a) - djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 61 - timerX, screenHeight - 190 - timerY, 1) + djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1) djui_hud_set_adjusted_color(50, 176, 40, a) - djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 190 - timerY, 1, 1) + djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1) if milestone_counter ~= 0 then djui_hud_set_adjusted_color(255, 255, 255, a) - djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 77 - timerX, screenHeight - 174 - timerY, 0.5) + djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5) end else djui_hud_set_adjusted_color(246, 246, 246, a) - djui_hud_print_text(tostring("X"), screenWidth - 61 - timerX, screenHeight - 190 - timerY, 1) + djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1) djui_hud_set_adjusted_color(255, 255, 255, a) - djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46.8 - timerX, screenHeight - 190 - timerY, 1) + djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46 - timerX, screenHeight - 190 - timerY, 1) djui_hud_set_adjusted_color(50, 176, 40, a) - djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 190 - timerY, 1, 1) + djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1) if milestone_counter ~= 0 then djui_hud_set_adjusted_color(255, 255, 255, a) - djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 77 - timerX, screenHeight - 174 - timerY, 0.5) + djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, + screenHeight - 174 - timerY, 0.5) end - end - --StarCounter = 120 + end + + -- Trying some HUD trickery here.. + if is_transition_playing() == true then + fadeTimer = 5 + else + if fadeTimer >= 1 then + fadeTimer = fadeTimer - 1 + end + end + + if fadeTimer > 0 + or is_game_paused() == true then + djui_hud_set_render_behind_hud(true) + else + djui_hud_set_render_behind_hud(false) + end + --StarCounter = 120 (Debug thingie) end function PSToggle(msg) @@ -152,4 +168,4 @@ end --------- hook_event(HOOK_ON_INTERACT, localStarCounter) hook_event(HOOK_ON_HUD_RENDER, displayStarCounter) -hook_chat_command('pstoggle', 'On|Off - Displays stars you"ve collected. Default is On.', PSToggle) \ No newline at end of file +hook_chat_command('pstarcount', 'On|Off - Displays stars you"ve collected. Default is On.', PSToggle)