Add forceRoll field to first person camera
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@ -593,6 +593,7 @@
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--- @class FirstPersonCamera
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--- @field public crouch number
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--- @field public enabled boolean
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--- @field public forceRoll boolean
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--- @field public fov number
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--- @field public pitch integer
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--- @field public yaw integer
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@ -848,6 +848,7 @@
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| ----- | ---- | ------ |
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| crouch | `number` | |
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| enabled | `boolean` | read-only |
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| forceRoll | `boolean` | |
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| fov | `number` | |
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| pitch | `integer` | |
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| yaw | `integer` | |
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@ -22,6 +22,7 @@
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struct FirstPersonCamera gFirstPersonCamera = {
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.enabled = false,
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.forceRoll = true,
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.pitch = 0,
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.yaw = 0,
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.crouch = 0,
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@ -131,6 +132,9 @@ void first_person_camera_update(void) {
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vec3f_copy(gLakituState.goalFocus, gLakituState.focus);
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// set other values
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if (gFirstPersonCamera.forceRoll) {
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gLakituState.roll = 0;
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}
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gLakituState.posHSpeed = 0;
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gLakituState.posVSpeed = 0;
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gLakituState.focHSpeed = 0;
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@ -7,6 +7,7 @@
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struct FirstPersonCamera {
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bool enabled;
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bool forceRoll;
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s16 pitch;
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s16 yaw;
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f32 crouch;
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@ -674,13 +674,14 @@ static struct LuaObjectField sDjuiColorFields[LUA_DJUI_COLOR_FIELD_COUNT] = {
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{ "r", LVT_U8, offsetof(struct DjuiColor, r), false, LOT_NONE },
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};
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#define LUA_FIRST_PERSON_CAMERA_FIELD_COUNT 5
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#define LUA_FIRST_PERSON_CAMERA_FIELD_COUNT 6
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static struct LuaObjectField sFirstPersonCameraFields[LUA_FIRST_PERSON_CAMERA_FIELD_COUNT] = {
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{ "crouch", LVT_F32, offsetof(struct FirstPersonCamera, crouch), false, LOT_NONE },
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{ "enabled", LVT_BOOL, offsetof(struct FirstPersonCamera, enabled), true, LOT_NONE },
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{ "fov", LVT_F32, offsetof(struct FirstPersonCamera, fov), false, LOT_NONE },
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{ "pitch", LVT_S16, offsetof(struct FirstPersonCamera, pitch), false, LOT_NONE },
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{ "yaw", LVT_S16, offsetof(struct FirstPersonCamera, yaw), false, LOT_NONE },
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{ "crouch", LVT_F32, offsetof(struct FirstPersonCamera, crouch), false, LOT_NONE },
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{ "enabled", LVT_BOOL, offsetof(struct FirstPersonCamera, enabled), true, LOT_NONE },
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{ "forceRoll", LVT_BOOL, offsetof(struct FirstPersonCamera, forceRoll), false, LOT_NONE },
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{ "fov", LVT_F32, offsetof(struct FirstPersonCamera, fov), false, LOT_NONE },
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{ "pitch", LVT_S16, offsetof(struct FirstPersonCamera, pitch), false, LOT_NONE },
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{ "yaw", LVT_S16, offsetof(struct FirstPersonCamera, yaw), false, LOT_NONE },
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};
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#define LUA_FLOOR_GEOMETRY_FIELD_COUNT 4
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