allow mods to hide and move shadows for small objects (#257)

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Isaac0-dev 2023-02-19 07:06:03 +10:00 committed by GitHub
parent 76038a20e4
commit 053d4902ed
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5 changed files with 33 additions and 13 deletions

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@ -555,6 +555,7 @@
--- @field public animInfo AnimInfo
--- @field public areaIndex integer
--- @field public cameraToObject Vec3f
--- @field public disableAutomaticShadowPos boolean
--- @field public node GraphNode
--- @field public pos Vec3f
--- @field public prevAngle Vec3s
@ -567,6 +568,8 @@
--- @field public prevThrowMatrixTimestamp integer
--- @field public prevTimestamp integer
--- @field public scale Vec3f
--- @field public shadowInvisible boolean
--- @field public shadowPos Vec3f
--- @field public sharedChild GraphNode
--- @field public skipInViewCheck boolean
--- @field public skipInterpolationTimestamp integer
@ -756,6 +759,7 @@
--- @field public unkC4 number
--- @field public usedObj Object
--- @field public vel Vec3f
--- @field public visibleToEnemies integer
--- @field public wall Surface
--- @field public wallKickTimer integer
--- @field public wallNormal Vec3f

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@ -818,6 +818,7 @@
| animInfo | [AnimInfo](structs.md#AnimInfo) | read-only |
| areaIndex | `integer` | |
| cameraToObject | [Vec3f](structs.md#Vec3f) | read-only |
| disableAutomaticShadowPos | `boolean` | |
| node | [GraphNode](structs.md#GraphNode) | read-only |
| pos | [Vec3f](structs.md#Vec3f) | read-only |
| prevAngle | [Vec3s](structs.md#Vec3s) | read-only |
@ -830,6 +831,8 @@
| prevThrowMatrixTimestamp | `integer` | |
| prevTimestamp | `integer` | |
| scale | [Vec3f](structs.md#Vec3f) | read-only |
| shadowInvisible | `boolean` | |
| shadowPos | [Vec3f](structs.md#Vec3f) | read-only |
| sharedChild | [GraphNode](structs.md#GraphNode) | |
| skipInViewCheck | `boolean` | |
| skipInterpolationTimestamp | `integer` | |
@ -1082,6 +1085,7 @@
| unkC4 | `number` | |
| usedObj | [Object](structs.md#Object) | |
| vel | [Vec3f](structs.md#Vec3f) | read-only |
| visibleToEnemies | `integer` | |
| wall | [Surface](structs.md#Surface) | |
| wallKickTimer | `integer` | |
| wallNormal | [Vec3f](structs.md#Vec3f) | read-only |

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@ -145,8 +145,11 @@ struct GraphNodeObject
Vec3s prevAngle;
Vec3f prevPos;
u32 prevTimestamp;
Vec3f shadowPos;
Vec3f prevShadowPos;
u32 prevShadowPosTimestamp;
bool shadowInvisible;
bool disableAutomaticShadowPos;
/*0x2C*/ Vec3f scale;
Vec3f prevScale;
u32 prevScaleTimestamp;

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@ -973,7 +973,6 @@ void geo_set_animation_globals(struct AnimInfo *node, s32 hasAnimation) {
*/
static void geo_process_shadow(struct GraphNodeShadow *node) {
Mat4 mtxf;
Vec3f shadowPos;
Vec3f shadowPosPrev;
Vec3f animOffset;
f32 shadowScale;
@ -983,11 +982,13 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
if (gCurGraphNodeCamera != NULL && gCurGraphNodeObject != NULL) {
if (gCurGraphNodeHeldObject != NULL) {
get_pos_from_transform_mtx(shadowPos, gMatStack[gMatStackIndex],
get_pos_from_transform_mtx(gCurGraphNodeObject->shadowPos, gMatStack[gMatStackIndex],
*gCurGraphNodeCamera->matrixPtr);
shadowScale = node->shadowScale;
} else {
vec3f_copy(shadowPos, gCurGraphNodeObject->pos);
if (!gCurGraphNodeObject->disableAutomaticShadowPos) {
vec3f_copy(gCurGraphNodeObject->shadowPos, gCurGraphNodeObject->pos);
}
shadowScale = node->shadowScale * gCurGraphNodeObject->scale[0];
}
@ -1013,8 +1014,8 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
f32 sinAng = sins(gCurGraphNodeObject->angle[1]);
f32 cosAng = coss(gCurGraphNodeObject->angle[1]);
shadowPos[0] += animOffset[0] * cosAng + animOffset[2] * sinAng;
shadowPos[2] += -animOffset[0] * sinAng + animOffset[2] * cosAng;
gCurGraphNodeObject->shadowPos[0] += animOffset[0] * cosAng + animOffset[2] * sinAng;
gCurGraphNodeObject->shadowPos[2] += -animOffset[0] * sinAng + animOffset[2] * cosAng;
}
}
@ -1023,10 +1024,10 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
if (gGlobalTimer == gCurGraphNodeHeldObject->prevShadowPosTimestamp + 1) {
vec3f_copy(shadowPosPrev, gCurGraphNodeHeldObject->prevShadowPos);
} else {
vec3f_copy(shadowPosPrev, shadowPos);
vec3f_copy(shadowPosPrev, gCurGraphNodeObject->shadowPos);
}
vec3f_copy(gCurGraphNodeHeldObject->prevShadowPos, shadowPos);
vec3f_copy(gCurGraphNodeHeldObject->prevShadowPos, gCurGraphNodeObject->shadowPos);
gCurGraphNodeHeldObject->prevShadowPosTimestamp = gGlobalTimer;
} else {
if (gGlobalTimer == gCurGraphNodeObject->prevShadowPosTimestamp + 1 &&
@ -1034,9 +1035,9 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
gGlobalTimer != gLakituState.skipCameraInterpolationTimestamp) {
vec3f_copy(shadowPosPrev, gCurGraphNodeObject->prevShadowPos);
} else {
vec3f_copy(shadowPosPrev, shadowPos);
vec3f_copy(shadowPosPrev, gCurGraphNodeObject->shadowPos);
}
vec3f_copy(gCurGraphNodeObject->prevShadowPos, shadowPos);
vec3f_copy(gCurGraphNodeObject->prevShadowPos, gCurGraphNodeObject->shadowPos);
gCurGraphNodeObject->prevShadowPosTimestamp = gGlobalTimer;
}
@ -1047,7 +1048,7 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
interp->node = node;
interp->shadowScale = shadowScale;
interp->obj = gCurGraphNodeObject;
vec3f_copy(interp->shadowPos, shadowPos);
vec3f_copy(interp->shadowPos, gCurGraphNodeObject->shadowPos);
vec3f_copy(interp->shadowPosPrev, shadowPosPrev);
} else {
gShadowInterpCurrent = NULL;
@ -1061,8 +1062,12 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
gShadowInterpCurrent->gfx = shadowListPrev;
}
if (gCurGraphNodeObject->shadowInvisible) {
shadowListPrev = NULL;
}
if (shadowListPrev != NULL) {
mtxf_translate(mtxf, shadowPos);
mtxf_translate(mtxf, gCurGraphNodeObject->shadowPos);
mtxf_mul(gMatStack[gMatStackIndex + 1], mtxf, *gCurGraphNodeCamera->matrixPtr);
mtxf_translate(mtxf, shadowPosPrev);
mtxf_mul(gMatStackPrev[gMatStackIndex + 1], mtxf, *gCurGraphNodeCamera->matrixPtrPrev);

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@ -636,13 +636,14 @@ static struct LuaObjectField sGraphNodeFields[LUA_GRAPH_NODE_FIELD_COUNT] = {
{ "type", LVT_S16, offsetof(struct GraphNode, type), false, LOT_NONE },
};
#define LUA_GRAPH_NODE_OBJECT_FIELD_COUNT 23
#define LUA_GRAPH_NODE_OBJECT_FIELD_COUNT 26
static struct LuaObjectField sGraphNodeObjectFields[LUA_GRAPH_NODE_OBJECT_FIELD_COUNT] = {
{ "activeAreaIndex", LVT_S8, offsetof(struct GraphNodeObject, activeAreaIndex), false, LOT_NONE },
{ "angle", LVT_COBJECT, offsetof(struct GraphNodeObject, angle), true, LOT_VEC3S },
{ "animInfo", LVT_COBJECT, offsetof(struct GraphNodeObject, animInfo), true, LOT_ANIMINFO },
{ "areaIndex", LVT_S8, offsetof(struct GraphNodeObject, areaIndex), false, LOT_NONE },
{ "cameraToObject", LVT_COBJECT, offsetof(struct GraphNodeObject, cameraToObject), true, LOT_VEC3F },
{ "disableAutomaticShadowPos", LVT_BOOL, offsetof(struct GraphNodeObject, disableAutomaticShadowPos), false, LOT_NONE },
{ "node", LVT_COBJECT, offsetof(struct GraphNodeObject, node), true, LOT_GRAPHNODE },
{ "pos", LVT_COBJECT, offsetof(struct GraphNodeObject, pos), true, LOT_VEC3F },
{ "prevAngle", LVT_COBJECT, offsetof(struct GraphNodeObject, prevAngle), true, LOT_VEC3S },
@ -655,6 +656,8 @@ static struct LuaObjectField sGraphNodeObjectFields[LUA_GRAPH_NODE_OBJECT_FIELD_
{ "prevThrowMatrixTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevThrowMatrixTimestamp), false, LOT_NONE },
{ "prevTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevTimestamp), false, LOT_NONE },
{ "scale", LVT_COBJECT, offsetof(struct GraphNodeObject, scale), true, LOT_VEC3F },
{ "shadowInvisible", LVT_BOOL, offsetof(struct GraphNodeObject, shadowInvisible), false, LOT_NONE },
{ "shadowPos", LVT_COBJECT, offsetof(struct GraphNodeObject, shadowPos), true, LOT_VEC3F },
{ "sharedChild", LVT_COBJECT_P, offsetof(struct GraphNodeObject, sharedChild), false, LOT_GRAPHNODE },
{ "skipInViewCheck", LVT_BOOL, offsetof(struct GraphNodeObject, skipInViewCheck), false, LOT_NONE },
{ "skipInterpolationTimestamp", LVT_U32, offsetof(struct GraphNodeObject, skipInterpolationTimestamp), false, LOT_NONE },
@ -796,7 +799,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
{ "wingFlutter", LVT_S8, offsetof(struct MarioBodyState, wingFlutter), false, LOT_NONE },
};
#define LUA_MARIO_STATE_FIELD_COUNT 76
#define LUA_MARIO_STATE_FIELD_COUNT 77
static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
{ "action", LVT_U32, offsetof(struct MarioState, action), false, LOT_NONE },
{ "actionArg", LVT_U32, offsetof(struct MarioState, actionArg), false, LOT_NONE },
@ -869,6 +872,7 @@ static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
{ "unkC4", LVT_F32, offsetof(struct MarioState, unkC4), false, LOT_NONE },
{ "usedObj", LVT_COBJECT_P, offsetof(struct MarioState, usedObj), false, LOT_OBJECT },
{ "vel", LVT_COBJECT, offsetof(struct MarioState, vel), true, LOT_VEC3F },
{ "visibleToEnemies", LVT_U8, offsetof(struct MarioState, visibleToEnemies), false, LOT_NONE },
{ "wall", LVT_COBJECT_P, offsetof(struct MarioState, wall), false, LOT_SURFACE },
{ "wallKickTimer", LVT_U8, offsetof(struct MarioState, wallKickTimer), false, LOT_NONE },
{ "wallNormal", LVT_COBJECT, offsetof(struct MarioState, wallNormal), true, LOT_VEC3F },