allow mods to hide and move shadows for small objects (#257)
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76038a20e4
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053d4902ed
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@ -555,6 +555,7 @@
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--- @field public animInfo AnimInfo
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--- @field public areaIndex integer
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--- @field public cameraToObject Vec3f
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--- @field public disableAutomaticShadowPos boolean
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--- @field public node GraphNode
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--- @field public pos Vec3f
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--- @field public prevAngle Vec3s
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@ -567,6 +568,8 @@
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--- @field public prevThrowMatrixTimestamp integer
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--- @field public prevTimestamp integer
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--- @field public scale Vec3f
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--- @field public shadowInvisible boolean
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--- @field public shadowPos Vec3f
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--- @field public sharedChild GraphNode
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--- @field public skipInViewCheck boolean
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--- @field public skipInterpolationTimestamp integer
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@ -756,6 +759,7 @@
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--- @field public unkC4 number
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--- @field public usedObj Object
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--- @field public vel Vec3f
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--- @field public visibleToEnemies integer
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--- @field public wall Surface
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--- @field public wallKickTimer integer
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--- @field public wallNormal Vec3f
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@ -818,6 +818,7 @@
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| animInfo | [AnimInfo](structs.md#AnimInfo) | read-only |
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| areaIndex | `integer` | |
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| cameraToObject | [Vec3f](structs.md#Vec3f) | read-only |
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| disableAutomaticShadowPos | `boolean` | |
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| node | [GraphNode](structs.md#GraphNode) | read-only |
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| pos | [Vec3f](structs.md#Vec3f) | read-only |
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| prevAngle | [Vec3s](structs.md#Vec3s) | read-only |
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@ -830,6 +831,8 @@
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| prevThrowMatrixTimestamp | `integer` | |
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| prevTimestamp | `integer` | |
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| scale | [Vec3f](structs.md#Vec3f) | read-only |
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| shadowInvisible | `boolean` | |
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| shadowPos | [Vec3f](structs.md#Vec3f) | read-only |
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| sharedChild | [GraphNode](structs.md#GraphNode) | |
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| skipInViewCheck | `boolean` | |
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| skipInterpolationTimestamp | `integer` | |
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@ -1082,6 +1085,7 @@
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| unkC4 | `number` | |
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| usedObj | [Object](structs.md#Object) | |
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| vel | [Vec3f](structs.md#Vec3f) | read-only |
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| visibleToEnemies | `integer` | |
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| wall | [Surface](structs.md#Surface) | |
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| wallKickTimer | `integer` | |
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| wallNormal | [Vec3f](structs.md#Vec3f) | read-only |
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@ -145,8 +145,11 @@ struct GraphNodeObject
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Vec3s prevAngle;
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Vec3f prevPos;
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u32 prevTimestamp;
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Vec3f shadowPos;
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Vec3f prevShadowPos;
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u32 prevShadowPosTimestamp;
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bool shadowInvisible;
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bool disableAutomaticShadowPos;
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/*0x2C*/ Vec3f scale;
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Vec3f prevScale;
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u32 prevScaleTimestamp;
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@ -973,7 +973,6 @@ void geo_set_animation_globals(struct AnimInfo *node, s32 hasAnimation) {
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*/
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static void geo_process_shadow(struct GraphNodeShadow *node) {
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Mat4 mtxf;
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Vec3f shadowPos;
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Vec3f shadowPosPrev;
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Vec3f animOffset;
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f32 shadowScale;
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@ -983,11 +982,13 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
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if (gCurGraphNodeCamera != NULL && gCurGraphNodeObject != NULL) {
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if (gCurGraphNodeHeldObject != NULL) {
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get_pos_from_transform_mtx(shadowPos, gMatStack[gMatStackIndex],
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get_pos_from_transform_mtx(gCurGraphNodeObject->shadowPos, gMatStack[gMatStackIndex],
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*gCurGraphNodeCamera->matrixPtr);
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shadowScale = node->shadowScale;
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} else {
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vec3f_copy(shadowPos, gCurGraphNodeObject->pos);
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if (!gCurGraphNodeObject->disableAutomaticShadowPos) {
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vec3f_copy(gCurGraphNodeObject->shadowPos, gCurGraphNodeObject->pos);
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}
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shadowScale = node->shadowScale * gCurGraphNodeObject->scale[0];
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}
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@ -1013,8 +1014,8 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
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f32 sinAng = sins(gCurGraphNodeObject->angle[1]);
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f32 cosAng = coss(gCurGraphNodeObject->angle[1]);
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shadowPos[0] += animOffset[0] * cosAng + animOffset[2] * sinAng;
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shadowPos[2] += -animOffset[0] * sinAng + animOffset[2] * cosAng;
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gCurGraphNodeObject->shadowPos[0] += animOffset[0] * cosAng + animOffset[2] * sinAng;
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gCurGraphNodeObject->shadowPos[2] += -animOffset[0] * sinAng + animOffset[2] * cosAng;
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}
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}
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@ -1023,10 +1024,10 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
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if (gGlobalTimer == gCurGraphNodeHeldObject->prevShadowPosTimestamp + 1) {
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vec3f_copy(shadowPosPrev, gCurGraphNodeHeldObject->prevShadowPos);
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} else {
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vec3f_copy(shadowPosPrev, shadowPos);
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vec3f_copy(shadowPosPrev, gCurGraphNodeObject->shadowPos);
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}
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vec3f_copy(gCurGraphNodeHeldObject->prevShadowPos, shadowPos);
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vec3f_copy(gCurGraphNodeHeldObject->prevShadowPos, gCurGraphNodeObject->shadowPos);
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gCurGraphNodeHeldObject->prevShadowPosTimestamp = gGlobalTimer;
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} else {
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if (gGlobalTimer == gCurGraphNodeObject->prevShadowPosTimestamp + 1 &&
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@ -1034,9 +1035,9 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
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gGlobalTimer != gLakituState.skipCameraInterpolationTimestamp) {
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vec3f_copy(shadowPosPrev, gCurGraphNodeObject->prevShadowPos);
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} else {
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vec3f_copy(shadowPosPrev, shadowPos);
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vec3f_copy(shadowPosPrev, gCurGraphNodeObject->shadowPos);
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}
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vec3f_copy(gCurGraphNodeObject->prevShadowPos, shadowPos);
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vec3f_copy(gCurGraphNodeObject->prevShadowPos, gCurGraphNodeObject->shadowPos);
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gCurGraphNodeObject->prevShadowPosTimestamp = gGlobalTimer;
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}
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@ -1047,7 +1048,7 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
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interp->node = node;
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interp->shadowScale = shadowScale;
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interp->obj = gCurGraphNodeObject;
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vec3f_copy(interp->shadowPos, shadowPos);
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vec3f_copy(interp->shadowPos, gCurGraphNodeObject->shadowPos);
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vec3f_copy(interp->shadowPosPrev, shadowPosPrev);
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} else {
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gShadowInterpCurrent = NULL;
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@ -1061,8 +1062,12 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
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gShadowInterpCurrent->gfx = shadowListPrev;
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}
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if (gCurGraphNodeObject->shadowInvisible) {
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shadowListPrev = NULL;
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}
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if (shadowListPrev != NULL) {
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mtxf_translate(mtxf, shadowPos);
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mtxf_translate(mtxf, gCurGraphNodeObject->shadowPos);
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mtxf_mul(gMatStack[gMatStackIndex + 1], mtxf, *gCurGraphNodeCamera->matrixPtr);
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mtxf_translate(mtxf, shadowPosPrev);
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mtxf_mul(gMatStackPrev[gMatStackIndex + 1], mtxf, *gCurGraphNodeCamera->matrixPtrPrev);
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@ -636,13 +636,14 @@ static struct LuaObjectField sGraphNodeFields[LUA_GRAPH_NODE_FIELD_COUNT] = {
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{ "type", LVT_S16, offsetof(struct GraphNode, type), false, LOT_NONE },
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};
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#define LUA_GRAPH_NODE_OBJECT_FIELD_COUNT 23
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#define LUA_GRAPH_NODE_OBJECT_FIELD_COUNT 26
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static struct LuaObjectField sGraphNodeObjectFields[LUA_GRAPH_NODE_OBJECT_FIELD_COUNT] = {
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{ "activeAreaIndex", LVT_S8, offsetof(struct GraphNodeObject, activeAreaIndex), false, LOT_NONE },
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{ "angle", LVT_COBJECT, offsetof(struct GraphNodeObject, angle), true, LOT_VEC3S },
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{ "animInfo", LVT_COBJECT, offsetof(struct GraphNodeObject, animInfo), true, LOT_ANIMINFO },
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{ "areaIndex", LVT_S8, offsetof(struct GraphNodeObject, areaIndex), false, LOT_NONE },
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{ "cameraToObject", LVT_COBJECT, offsetof(struct GraphNodeObject, cameraToObject), true, LOT_VEC3F },
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{ "disableAutomaticShadowPos", LVT_BOOL, offsetof(struct GraphNodeObject, disableAutomaticShadowPos), false, LOT_NONE },
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{ "node", LVT_COBJECT, offsetof(struct GraphNodeObject, node), true, LOT_GRAPHNODE },
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{ "pos", LVT_COBJECT, offsetof(struct GraphNodeObject, pos), true, LOT_VEC3F },
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{ "prevAngle", LVT_COBJECT, offsetof(struct GraphNodeObject, prevAngle), true, LOT_VEC3S },
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@ -655,6 +656,8 @@ static struct LuaObjectField sGraphNodeObjectFields[LUA_GRAPH_NODE_OBJECT_FIELD_
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{ "prevThrowMatrixTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevThrowMatrixTimestamp), false, LOT_NONE },
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{ "prevTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevTimestamp), false, LOT_NONE },
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{ "scale", LVT_COBJECT, offsetof(struct GraphNodeObject, scale), true, LOT_VEC3F },
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{ "shadowInvisible", LVT_BOOL, offsetof(struct GraphNodeObject, shadowInvisible), false, LOT_NONE },
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{ "shadowPos", LVT_COBJECT, offsetof(struct GraphNodeObject, shadowPos), true, LOT_VEC3F },
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{ "sharedChild", LVT_COBJECT_P, offsetof(struct GraphNodeObject, sharedChild), false, LOT_GRAPHNODE },
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{ "skipInViewCheck", LVT_BOOL, offsetof(struct GraphNodeObject, skipInViewCheck), false, LOT_NONE },
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{ "skipInterpolationTimestamp", LVT_U32, offsetof(struct GraphNodeObject, skipInterpolationTimestamp), false, LOT_NONE },
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@ -796,7 +799,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
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{ "wingFlutter", LVT_S8, offsetof(struct MarioBodyState, wingFlutter), false, LOT_NONE },
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};
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#define LUA_MARIO_STATE_FIELD_COUNT 76
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#define LUA_MARIO_STATE_FIELD_COUNT 77
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static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
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{ "action", LVT_U32, offsetof(struct MarioState, action), false, LOT_NONE },
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{ "actionArg", LVT_U32, offsetof(struct MarioState, actionArg), false, LOT_NONE },
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@ -869,6 +872,7 @@ static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
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{ "unkC4", LVT_F32, offsetof(struct MarioState, unkC4), false, LOT_NONE },
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{ "usedObj", LVT_COBJECT_P, offsetof(struct MarioState, usedObj), false, LOT_OBJECT },
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{ "vel", LVT_COBJECT, offsetof(struct MarioState, vel), true, LOT_VEC3F },
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{ "visibleToEnemies", LVT_U8, offsetof(struct MarioState, visibleToEnemies), false, LOT_NONE },
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{ "wall", LVT_COBJECT_P, offsetof(struct MarioState, wall), false, LOT_SURFACE },
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{ "wallKickTimer", LVT_U8, offsetof(struct MarioState, wallKickTimer), false, LOT_NONE },
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{ "wallNormal", LVT_COBJECT, offsetof(struct MarioState, wallNormal), true, LOT_VEC3F },
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