Lua: moved hook functions into their own file
This commit is contained in:
parent
34e903b89a
commit
0626c77048
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@ -512,6 +512,7 @@
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<ClCompile Include="..\src\pc\lua\smlua_cobject.c" />
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<ClCompile Include="..\src\pc\lua\smlua_functions.c" />
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<ClCompile Include="..\src\pc\lua\smlua_functions_autogen.c" />
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<ClCompile Include="..\src\pc\lua\smlua_hooks.c" />
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<ClCompile Include="..\src\pc\lua\smlua_utils.c" />
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<ClCompile Include="..\src\pc\mixer.c" />
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<ClCompile Include="..\src\pc\network\discord\activity.c" />
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@ -958,6 +959,7 @@
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<ClInclude Include="..\src\pc\lua\smlua_cobject.h" />
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<ClInclude Include="..\src\pc\lua\smlua_functions.h" />
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<ClInclude Include="..\src\pc\lua\smlua_functions_autogen.h" />
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<ClInclude Include="..\src\pc\lua\smlua_hooks.h" />
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<ClInclude Include="..\src\pc\lua\smlua_utils.h" />
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<ClInclude Include="..\src\pc\network\branch.h" />
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<ClInclude Include="..\src\pc\network\discord\activity.h" />
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@ -4833,6 +4833,9 @@
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<ClCompile Include="..\src\game\level_info.c">
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<Filter>Source Files\src\game</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\lua\smlua_hooks.c">
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<Filter>Source Files\src\pc\lua</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\common0.h">
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@ -5956,5 +5959,8 @@
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<ClInclude Include="..\src\game\level_info.h">
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<Filter>Source Files\src\game</Filter>
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</ClInclude>
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<ClInclude Include="..\src\pc\lua\smlua_hooks.h">
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<Filter>Source Files\src\pc\lua</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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</Project>
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@ -2,135 +2,6 @@
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lua_State* gLuaState = NULL;
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///////////////////
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// hooked events //
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///////////////////
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#define MAX_HOOKED_REFERENCES 64
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struct LuaHookedEvent {
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int reference[MAX_HOOKED_REFERENCES];
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int count;
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};
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static struct LuaHookedEvent sHookedEvents[HOOK_MAX] = { 0 };
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int smlua_hook_event(lua_State* L) {
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u16 hookType = lua_tointeger(L, -2);
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if (hookType >= HOOK_MAX) {
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LOG_LUA("LUA: Hook Type: %d exceeds max!", hookType);
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return 0;
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}
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struct LuaHookedEvent* hook = &sHookedEvents[hookType];
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if (hook->count >= MAX_HOOKED_REFERENCES) {
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LOG_LUA("LUA: Hook Type: %d exceeded maximum references!", hookType);
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return 0;
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}
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hook->reference[hook->count] = luaL_ref(L, LUA_REGISTRYINDEX);
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hook->count++;
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return 1;
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}
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void smlua_call_event_hooks(enum LuaHookedEventType hookType) {
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lua_State* L = gLuaState;
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struct LuaHookedEvent* hook = &sHookedEvents[hookType];
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for (int i = 0; i < hook->count; i++) {
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// push the callback onto the stack
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lua_rawgeti(L, LUA_REGISTRYINDEX, hook->reference[i]);
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// call the callback
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if (0 != lua_pcall(L, 0, 0, 0)) {
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LOG_LUA("LUA: Failed to call the callback: %s", lua_tostring(L, -1));
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continue;
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}
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}
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}
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void smlua_call_event_hooks_mario_param(enum LuaHookedEventType hookType, struct MarioState* m) {
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lua_State* L = gLuaState;
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struct LuaHookedEvent* hook = &sHookedEvents[hookType];
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for (int i = 0; i < hook->count; i++) {
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// push the callback onto the stack
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lua_rawgeti(L, LUA_REGISTRYINDEX, hook->reference[i]);
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// push mario state
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lua_getglobal(L, "gMarioStates");
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lua_pushinteger(L, m->playerIndex);
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lua_gettable(L, -2);
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lua_remove(L, -2);
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// call the callback
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if (0 != lua_pcall(L, 1, 0, 0)) {
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LOG_LUA("LUA: Failed to call the callback: %s", lua_tostring(L, -1));
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continue;
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}
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}
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}
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////////////////////
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// hooked actions //
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////////////////////
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struct LuaHookedMarioAction {
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u32 action;
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int reference;
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};
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#define MAX_HOOKED_ACTIONS 64
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static struct LuaHookedMarioAction sHookedMarioActions[MAX_HOOKED_ACTIONS] = { 0 };
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static int sHookedMarioActionsCount = 0;
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int smlua_hook_mario_action(lua_State* L) {
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if (sHookedMarioActionsCount >= MAX_HOOKED_ACTIONS) {
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LOG_LUA("LUA: Hooked mario actions exceeded maximum references!");
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return 0;
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}
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struct LuaHookedMarioAction* hooked = &sHookedMarioActions[sHookedMarioActionsCount];
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hooked->action = lua_tointeger(L, -2);
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hooked->reference = luaL_ref(L, LUA_REGISTRYINDEX);
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sHookedMarioActionsCount++;
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return 1;
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}
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bool smlua_call_action_hook(struct MarioState* m, s32* returnValue) {
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lua_State* L = gLuaState;
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for (int i = 0; i < sHookedMarioActionsCount; i++) {
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if (sHookedMarioActions[i].action == m->action) {
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// push the callback onto the stack
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lua_rawgeti(L, LUA_REGISTRYINDEX, sHookedMarioActions[i].reference);
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// push mario state
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lua_getglobal(L, "gMarioStates");
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lua_pushinteger(L, m->playerIndex);
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lua_gettable(L, -2);
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lua_remove(L, -2);
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// call the callback
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if (0 != lua_pcall(L, 1, 1, 0)) {
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LOG_LUA("LUA: Failed to call the callback: %s", lua_tostring(L, -1));
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continue;
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}
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// output the return value
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*returnValue = lua_tointeger(L, -1);
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lua_pop(L, 1);
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return true;
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}
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}
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return false;
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}
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//////////
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// main //
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//////////
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static void smlua_execfile(char* path) {
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lua_State* L = gLuaState;
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if (luaL_dofile(L, path) != LUA_OK) {
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@ -168,12 +39,7 @@ void smlua_init(void) {
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luaL_requiref(L, "table", luaopen_table, 1);
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//luaopen_utf8(L);
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lua_pushcfunction(L, smlua_hook_event);
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lua_setglobal(L, "hook_event");
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lua_pushcfunction(L, smlua_hook_mario_action);
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lua_setglobal(L, "hook_mario_action");
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smlua_bind_hooks();
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smlua_bind_cobject();
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smlua_bind_functions();
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smlua_bind_functions_autogen();
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@ -190,18 +56,4 @@ void smlua_update(void) {
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void smlua_shutdown(void) {
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lua_State* L = gLuaState;
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lua_close(L);
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for (int i = 0; i < HOOK_MAX; i++) {
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for (int j = 0; j < sHookedEvents[i].count; j++) {
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sHookedEvents[i].reference[j] = 0;
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}
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sHookedEvents[i].count = 0;
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}
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for (int i = 0; i < sHookedMarioActionsCount; i++) {
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sHookedMarioActions[i].action = 0;
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sHookedMarioActions[i].reference = 0;
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}
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sHookedMarioActionsCount = 0;
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}
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@ -11,25 +11,14 @@
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#include "smlua_utils.h"
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#include "smlua_functions.h"
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#include "smlua_functions_autogen.h"
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#include "smlua_hooks.h"
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#include "pc/debuglog.h"
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#define LOG_LUA LOG_INFO
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enum LuaHookedEventType {
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HOOK_UPDATE,
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HOOK_MARIO_UPDATE,
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HOOK_BEFORE_MARIO_UPDATE,
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HOOK_MAX,
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};
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extern lua_State* gLuaState;
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void smlua_call_event_hooks(enum LuaHookedEventType hookType);
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void smlua_call_event_hooks_mario_param(enum LuaHookedEventType hookType, struct MarioState* m);
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bool smlua_call_action_hook(struct MarioState* m, s32* returnValue);
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void smlua_init(void);
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void smlua_update(void);
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void smlua_shutdown(void);
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@ -388,10 +388,7 @@ static int smlua__set_field(lua_State* L) {
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void smlua_bind_cobject(void) {
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lua_State* L = gLuaState;
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lua_pushcfunction(L, smlua__get_field);
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lua_setglobal(L, "_get_field");
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lua_pushcfunction(L, smlua__set_field);
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lua_setglobal(L, "_set_field");
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smlua_bind_function(L, "_get_field", smlua__get_field);
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smlua_bind_function(L, "_set_field", smlua__set_field);
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}
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@ -0,0 +1,150 @@
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#include "smlua.h"
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#define MAX_HOOKED_REFERENCES 64
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struct LuaHookedEvent {
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int reference[MAX_HOOKED_REFERENCES];
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int count;
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};
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static struct LuaHookedEvent sHookedEvents[HOOK_MAX] = { 0 };
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int smlua_hook_event(lua_State* L) {
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u16 hookType = lua_tointeger(L, -2);
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if (hookType >= HOOK_MAX) {
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LOG_LUA("LUA: Hook Type: %d exceeds max!", hookType);
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return 0;
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}
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struct LuaHookedEvent* hook = &sHookedEvents[hookType];
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if (hook->count >= MAX_HOOKED_REFERENCES) {
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LOG_LUA("LUA: Hook Type: %d exceeded maximum references!", hookType);
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return 0;
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}
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hook->reference[hook->count] = luaL_ref(L, LUA_REGISTRYINDEX);
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hook->count++;
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return 1;
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}
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void smlua_call_event_hooks(enum LuaHookedEventType hookType) {
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lua_State* L = gLuaState;
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struct LuaHookedEvent* hook = &sHookedEvents[hookType];
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for (int i = 0; i < hook->count; i++) {
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// push the callback onto the stack
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lua_rawgeti(L, LUA_REGISTRYINDEX, hook->reference[i]);
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// call the callback
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if (0 != lua_pcall(L, 0, 0, 0)) {
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LOG_LUA("LUA: Failed to call the callback: %s", lua_tostring(L, -1));
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continue;
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}
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}
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}
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void smlua_call_event_hooks_mario_param(enum LuaHookedEventType hookType, struct MarioState* m) {
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lua_State* L = gLuaState;
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struct LuaHookedEvent* hook = &sHookedEvents[hookType];
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for (int i = 0; i < hook->count; i++) {
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// push the callback onto the stack
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lua_rawgeti(L, LUA_REGISTRYINDEX, hook->reference[i]);
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// push mario state
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lua_getglobal(L, "gMarioStates");
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lua_pushinteger(L, m->playerIndex);
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lua_gettable(L, -2);
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lua_remove(L, -2);
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// call the callback
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if (0 != lua_pcall(L, 1, 0, 0)) {
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LOG_LUA("LUA: Failed to call the callback: %s", lua_tostring(L, -1));
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continue;
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}
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}
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}
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////////////////////
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// hooked actions //
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////////////////////
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struct LuaHookedMarioAction {
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u32 action;
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int reference;
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};
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#define MAX_HOOKED_ACTIONS 64
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static struct LuaHookedMarioAction sHookedMarioActions[MAX_HOOKED_ACTIONS] = { 0 };
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static int sHookedMarioActionsCount = 0;
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int smlua_hook_mario_action(lua_State* L) {
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if (sHookedMarioActionsCount >= MAX_HOOKED_ACTIONS) {
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LOG_LUA("LUA: Hooked mario actions exceeded maximum references!");
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return 0;
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}
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struct LuaHookedMarioAction* hooked = &sHookedMarioActions[sHookedMarioActionsCount];
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hooked->action = lua_tointeger(L, -2);
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hooked->reference = luaL_ref(L, LUA_REGISTRYINDEX);
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sHookedMarioActionsCount++;
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return 1;
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}
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bool smlua_call_action_hook(struct MarioState* m, s32* returnValue) {
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lua_State* L = gLuaState;
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for (int i = 0; i < sHookedMarioActionsCount; i++) {
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if (sHookedMarioActions[i].action == m->action) {
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// push the callback onto the stack
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lua_rawgeti(L, LUA_REGISTRYINDEX, sHookedMarioActions[i].reference);
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// push mario state
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lua_getglobal(L, "gMarioStates");
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lua_pushinteger(L, m->playerIndex);
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lua_gettable(L, -2);
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lua_remove(L, -2);
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// call the callback
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if (0 != lua_pcall(L, 1, 1, 0)) {
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LOG_LUA("LUA: Failed to call the callback: %s", lua_tostring(L, -1));
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continue;
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}
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// output the return value
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*returnValue = lua_tointeger(L, -1);
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lua_pop(L, 1);
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return true;
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}
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}
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return false;
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}
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//////////
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// misc //
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//////////
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static void smlua_clear_hooks(void) {
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for (int i = 0; i < HOOK_MAX; i++) {
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for (int j = 0; j < sHookedEvents[i].count; j++) {
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sHookedEvents[i].reference[j] = 0;
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}
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sHookedEvents[i].count = 0;
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}
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for (int i = 0; i < sHookedMarioActionsCount; i++) {
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sHookedMarioActions[i].action = 0;
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sHookedMarioActions[i].reference = 0;
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}
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sHookedMarioActionsCount = 0;
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}
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void smlua_bind_hooks(void) {
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lua_State* L = gLuaState;
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smlua_clear_hooks();
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smlua_bind_function(L, "hook_event", smlua_hook_event);
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smlua_bind_function(L, "hook_mario_action", smlua_hook_mario_action);
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}
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@ -0,0 +1,19 @@
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#ifndef SMLUA_HOOKS_H
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#define SMLUA_HOOKS_H
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#include <stdbool.h>
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enum LuaHookedEventType {
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HOOK_UPDATE,
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HOOK_MARIO_UPDATE,
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HOOK_BEFORE_MARIO_UPDATE,
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HOOK_MAX,
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};
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void smlua_call_event_hooks(enum LuaHookedEventType hookType);
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void smlua_call_event_hooks_mario_param(enum LuaHookedEventType hookType, struct MarioState* m);
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bool smlua_call_action_hook(struct MarioState* m, s32* returnValue);
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void smlua_bind_hooks(void);
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#endif
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