Redo how surface memory is handled

This commit is contained in:
MysterD 2023-05-14 12:04:08 -07:00
parent 94aa0796d9
commit 064a60526a
3 changed files with 50 additions and 20 deletions

View File

@ -31,17 +31,34 @@ SpatialPartitionCell gDynamicSurfacePartition[NUM_CELLS][NUM_CELLS];
/**
* Pools of data to contain either surface nodes or surfaces.
*/
struct DynamicPool* sSurfacePool = NULL;
struct SurfaceNode *sSurfaceNodePool = NULL;
struct Surface *sSurfacePool = NULL;
/**
* The size of the surface pool (2300).
*/
s16 sSurfacePoolSize = 0;
u8 gSurfacePoolError = 0;
/**
* Allocate the part of the surface node pool to contain a surface node.
*/
static struct SurfaceNode *alloc_surface_node(void) {
struct SurfaceNode *node = dynamic_pool_alloc(sSurfacePool, sizeof(struct SurfaceNode));
struct SurfaceNode *node = &sSurfaceNodePool[gSurfaceNodesAllocated];
gSurfaceNodesAllocated++;
node->next = NULL;
//! A bounds check! If there's more surface nodes than 7000 allowed,
// we, um...
// Perhaps originally just debug feedback?
if (gSurfaceNodesAllocated >= SURFACE_NODE_POOL_SIZE) {
gSurfacePoolError |= NOT_ENOUGH_ROOM_FOR_NODES;
return NULL;
} else {
gSurfacePoolError &= ~NOT_ENOUGH_ROOM_FOR_NODES;
}
return node;
}
@ -50,9 +67,20 @@ static struct SurfaceNode *alloc_surface_node(void) {
* initialize the surface.
*/
static struct Surface *alloc_surface(void) {
struct Surface *surface = dynamic_pool_alloc(sSurfacePool, sizeof(struct Surface));
struct Surface *surface = &sSurfacePool[gSurfacesAllocated];
gSurfacesAllocated++;
//! A bounds check! If there's more surfaces than the 2300 allowed,
// we, um...
// Perhaps originally just debug feedback?
if (gSurfacesAllocated >= sSurfacePoolSize) {
gSurfacePoolError |= NOT_ENOUGH_ROOM_FOR_SURFACES;
return NULL;
} else {
gSurfacePoolError &= ~NOT_ENOUGH_ROOM_FOR_SURFACES;
}
surface->type = 0;
surface->force = 0;
surface->flags = 0;
@ -253,14 +281,11 @@ static s16 upper_cell_index(s32 coord) {
*/
static void add_surface(struct Surface *surface, s32 dynamic) {
// minY/maxY maybe? s32 instead of s16, though.
UNUSED s32 unused1, unused2;
s16 minX, minZ, maxX, maxZ;
s16 minCellX, minCellZ, maxCellX, maxCellZ;
s16 cellZ, cellX;
// cellY maybe? s32 instead of s16, though.
UNUSED s32 unused3 = 0;
minX = min_3(surface->vertex1[0], surface->vertex2[0], surface->vertex3[0]);
minZ = min_3(surface->vertex1[2], surface->vertex2[2], surface->vertex3[2]);
@ -279,9 +304,6 @@ static void add_surface(struct Surface *surface, s32 dynamic) {
}
}
static void stub_surface_load_1(void) {
}
/**
* Initializes a Surface struct using the given vertex data
* @param vertexData The raw data containing vertex positions
@ -475,8 +497,6 @@ static void load_static_surfaces(s16 **data, s16 *vertexData, s16 surfaceType, s
*/
static s16 *read_vertex_data(s16 **data) {
s32 numVertices;
UNUSED s16 unused1[3];
UNUSED s16 unused2[3];
s16 *vertexData;
numVertices = *(*data);
@ -523,14 +543,17 @@ static void load_environmental_regions(s16 **data) {
* Allocate some of the main pool for surfaces (2300 surf) and for surface nodes (7000 nodes).
*/
void alloc_surface_pools(void) {
if (sSurfacePool) { dynamic_pool_free_pool(sSurfacePool); }
sSurfacePool = dynamic_pool_init();
clear_static_surfaces();
clear_dynamic_surfaces();
sSurfacePoolSize = SURFACE_POOL_SIZE;
if (!sSurfaceNodePool) { sSurfaceNodePool = calloc(1, SURFACE_NODE_POOL_SIZE * sizeof(struct SurfaceNode)); }
if (!sSurfacePool) { sSurfacePool = calloc(1, sSurfacePoolSize * sizeof(struct Surface)); }
gSurfaceNodesAllocated = 0;
gSurfacesAllocated = 0;
clear_static_surfaces();
clear_dynamic_surfaces();
gNumStaticSurfaceNodes = 0;
gNumStaticSurfaces = 0;
gCCMEnteredSlide = 0;
reset_red_coins_collected();
@ -594,6 +617,8 @@ void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects
// Initialize the data for this.
gEnvironmentRegions = NULL;
gSurfaceNodesAllocated = 0;
gSurfacesAllocated = 0;
clear_static_surfaces();
@ -650,9 +675,6 @@ void clear_dynamic_surfaces(void) {
}
}
static void unused_80383604(void) {
}
/**
* Applies an object's transformation to the object's vertices.
*/
@ -758,7 +780,6 @@ void load_object_collision_model(void) {
if (!gCurrentObject) { return; }
if (gCurrentObject->collisionData == NULL) { return; }
UNUSED s32 unused;
s16 vertexData[600];
s16* collisionData = gCurrentObject->collisionData;

View File

@ -26,6 +26,7 @@ typedef struct SurfaceNode SpatialPartitionCell[3];
extern SpatialPartitionCell gStaticSurfacePartition[NUM_CELLS][NUM_CELLS];
extern SpatialPartitionCell gDynamicSurfacePartition[NUM_CELLS][NUM_CELLS];
extern u8 gSurfacePoolError;
void alloc_surface_pools(void);

View File

@ -678,6 +678,14 @@ void render_hud(void) {
render_hud_timer();
}
if (gSurfacePoolError & NOT_ENOUGH_ROOM_FOR_SURFACES) {
print_text(10, 40, "SURFACE POOL FULL");
}
if (gSurfacePoolError & NOT_ENOUGH_ROOM_FOR_NODES) {
print_text(10, 60, "SURFACE NODE POOL FULL");
}
#if defined(DEVELOPMENT)
extern bool configLuaProfiler;
if (configLuaProfiler) {