Fix compilation for MXE on Linux and WSL
Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
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31
Makefile
31
Makefile
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@ -428,9 +428,17 @@ else
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LD := $(CC)
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endif
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CPP := $(CROSS)cpp -P
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ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
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CPP := cpp -P
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else
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CPP := $(CROSS)cpp -P
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endif
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OBJDUMP := $(CROSS)objdump
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OBJCOPY := $(CROSS)objcopy
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ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
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OBJCOPY := $(CROSS)objcopy
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else
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OBJCOPY := $(CROSS)objcopy
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endif
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PYTHON := python3
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SDLCONFIG := $(CROSS)sdl2-config
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@ -473,9 +481,22 @@ LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base ht
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else
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ifeq ($(WINDOWS_BUILD),1)
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
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ifeq ($(WINDOWS_CONSOLE),1)
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LDFLAGS += -mconsole
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
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ifeq ($(WINDOWS_CONSOLE),1)
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LDFLAGS += -mconsole
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endif
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
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ifeq ($(WINDOWS_CONSOLE),1)
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LDFLAGS += -mconsole
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endif
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else
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
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ifeq ($(WINDOWS_CONSOLE),1)
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LDFLAGS += -mconsole
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endif
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endif
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endif
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else
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