Add gsDPSetBlendColor
This commit is contained in:
parent
025c6b7683
commit
08aa265d24
|
@ -799,8 +799,7 @@ static void ParseGfxSymbol(GfxData* aGfxData, DataNode<Gfx>* aNode, Gfx*& aHead,
|
|||
gfx_symbol_1(gsDPSetTextureDetail, false);
|
||||
gfx_symbol_1(gsDPSetColorDither, false);
|
||||
gfx_symbol_2(gsDPSetPrimDepth, false);
|
||||
gfx_symbol_4(GBL_c1);
|
||||
gfx_symbol_4(GBL_c2);
|
||||
gfx_symbol_4(gsDPSetBlendColor);
|
||||
|
||||
gfx_symbol_2(gsSPCopyLightEXT, false);
|
||||
gfx_symbol_1(gsSPCopyLightsPlayerPart, false);
|
||||
|
|
Loading…
Reference in New Issue