Fix cap on ground model not updating

This commit is contained in:
Agent X 2024-07-07 19:06:47 -04:00
parent 2601d4cc4f
commit 08d08c721a
1 changed files with 2 additions and 0 deletions

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@ -250,6 +250,8 @@ void bhv_normal_cap_loop(void) {
if (cap_set_hitbox() == 1)
save_file_clear_flags(SAVE_FLAG_CAP_ON_GROUND);
obj_set_model(o, gMarioStates[network_local_index_from_global(o->globalPlayerIndex)].character->capModelId);
}
void bhv_vanish_cap_init(void) {