Added Lua definitions for autocomplete in visual studio code

This commit is contained in:
MysterD 2022-03-12 21:28:57 -08:00
parent 065ba58388
commit 08d4818ba7
13 changed files with 13687 additions and 33 deletions

View File

@ -124,6 +124,8 @@ def translate_type_to_lua(ptype):
if ptype == 'char*' or ('char' in ptype and '[' in ptype):
return '`string`', None
ptype = ptype.replace('const ', '')
if 'Vec3' in ptype:
return ptype, 'structs.md#%s' % ptype
@ -136,6 +138,18 @@ def translate_type_to_lua(ptype):
else:
return '`integer`', None
if ptype == 'char':
return '`integer`', None
if ptype == 'int':
return '`integer`', None
if ptype == 'float':
return '`number`', None
if ptype == 'bool':
return '`boolean`', None
if 'void' == ptype:
return None, None
@ -161,3 +175,10 @@ def gen_comment_header(f):
s += "" + comment_l + "\n"
s += "\n"
return s
def translate_to_def(ptype):
if ptype == None:
return 'nil'
if 'Lua Function' in ptype:
return 'function'
return ptype.replace('enum ', '').replace('const ', '').replace(' ', '').replace('`', '').replace('<', '_').replace('>', '')

View File

@ -6,6 +6,7 @@ from extract_constants import *
in_filename = 'autogen/lua_constants/built-in.lua'
out_filename = 'src/pc/lua/smlua_constants_autogen.c'
out_filename_docs = 'docs/lua/constants.md'
out_filename_defs = 'autogen/lua_definitions/constants.lua'
in_files = [
"include/types.h",
@ -292,6 +293,42 @@ def doc_files(processed_files):
############################################################################
def def_constant(processed_constant):
constants = processed_constant
s = ''
is_enum = 'identifier' in processed_constant
if is_enum:
s += '\n--- @class %s\n' % translate_to_def(processed_constant['identifier'])
constants = processed_constant['constants']
if len(constants) == 0:
return ''
for c in constants:
s += '\n--- @type %s\n' % translate_to_def(processed_constant['identifier'])
s += '%s = %s\n' % (c[0], c[1])
return s
for c in [processed_constant]:
s += '\n--- @type integer\n'
s += '%s = %s\n' % (c[0], c[1])
return s
def build_to_def(processed_files):
s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
with open(get_path(in_filename), 'r') as f:
s += f.read()
s += '\n'
for file in processed_files:
constants = sorted(file['constants'], key=lambda d: 'zzz' + d['identifier'] if 'identifier' in d else d[0])
for c in constants:
s += def_constant(c)
return s
############################################################################
def main():
processed_files = process_files()
built_files = build_files(processed_files)
@ -306,6 +343,10 @@ def main():
with open(get_path(out_filename_docs), 'w') as out:
out.write(doc)
defs = build_to_def(processed_files)
with open(get_path(out_filename_defs), 'w') as out:
out.write(defs)
global totalConstants
print("Total constants: " + str(totalConstants))

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@ -8,7 +8,8 @@ integer_types = ["u8", "u16", "u32", "u64", "s8", "s16", "s32", "s64", "int"]
number_types = ["f32", "float"]
param_override_build = {}
out_filename = 'src/pc/lua/smlua_functions_autogen.c'
docs_lua_functions = 'docs/lua/functions.md'
out_filename_docs = 'docs/lua/functions.md'
out_filename_defs = 'autogen/lua_definitions/functions.lua'
in_files = [
"src/audio/external.h",
@ -599,7 +600,56 @@ def doc_files(processed_files):
s += '\n# functions from %s\n\n<br />\n\n' % processed_file['filename']
s += doc_functions(processed_file['functions'])
with open(get_path(docs_lua_functions), 'w') as out:
with open(get_path(out_filename_docs), 'w') as out:
out.write(s)
############################################################################
def_pointers = []
def def_function(function):
s = ''
if not function['implemented']:
return ''
fid = function['identifier']
rtype, rlink = translate_type_to_lua(function['type'])
param_str = ', '.join([x['identifier'] for x in function['params']])
if rtype == None:
rtype = 'nil'
for param in function['params']:
pid = param['identifier']
ptype = param['type']
ptype, plink = translate_type_to_lua(ptype)
ptype = translate_to_def(ptype)
if ptype.startswith('Pointer_') and ptype not in def_pointers:
def_pointers.append(ptype)
s += '--- @param %s %s\n' % (pid, ptype)
rtype = translate_to_def(rtype)
if rtype.startswith('Pointer_') and rtype not in def_pointers:
def_pointers.append(rtype)
s += '--- @return %s\n' % rtype
s += "function %s(%s)\n -- ...\nend\n\n" % (fid, param_str)
return s
def def_files(processed_files):
s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
for processed_file in processed_files:
for function in processed_file['functions']:
s += def_function(function)
for def_pointer in def_pointers:
s += '--- @class %s\n' % def_pointer
with open(get_path(out_filename_defs), 'w') as out:
out.write(s)
############################################################################
@ -624,6 +674,7 @@ def main():
print('REJECTS:\n%s' % rejects)
doc_files(processed_files)
def_files(processed_files)
global total_functions
print('Total functions: ' + str(total_functions))

View File

@ -21,8 +21,10 @@ in_files = [
'src/game/spawn_sound.h',
]
smlua_cobject_autogen = 'src/pc/lua/smlua_cobject_autogen'
docs_lua_structs = 'docs/lua/structs.md'
out_filename_c = 'src/pc/lua/smlua_cobject_autogen.c'
out_filename_h = 'src/pc/lua/smlua_cobject_autogen.h'
out_filename_docs = 'docs/lua/structs.md'
out_filename_defs = 'autogen/lua_definitions/structs.lua'
c_template = """/* THIS FILE IS AUTOGENERATED */
/* SHOULD NOT BE MANUALLY CHANGED */
@ -388,7 +390,51 @@ def doc_structs(structs):
continue
s += doc_struct(struct) + '\n'
with open(get_path(docs_lua_structs), 'w') as out:
with open(get_path(out_filename_docs), 'w') as out:
out.write(s)
############################################################################
def_pointers = []
def def_struct(struct):
sid = struct['identifier']
stype = translate_to_def(sid)
if stype.startswith('Pointer_') and stype not in def_pointers:
def_pointers.append(stype)
s = '\n--- @class %s\n' % stype
for field in struct['fields']:
fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
if '???' in lvt or '???' in lot:
continue
ftype, flink = translate_type_to_lua(ftype)
ftype = translate_to_def(ftype)
if ftype.startswith('Pointer_') and ftype not in def_pointers:
def_pointers.append(ftype)
s += '--- @field public %s %s\n' % (fid, ftype)
return s
def def_structs(structs):
s = '-- AUTOGENERATED FOR CODE EDITORS --\n'
for struct in structs:
if struct['identifier'] in exclude_structs:
continue
s += def_struct(struct)
s += '\n'
for def_pointer in def_pointers:
s += '--- @class %s\n' % def_pointer
with open(get_path(out_filename_defs), 'w') as out:
out.write(s)
############################################################################
@ -406,15 +452,16 @@ def build_files():
built_enum = build_lot_enum()
built_include = build_includes()
out_c_filename = get_path(smlua_cobject_autogen + '.c')
out_c_filename = get_path(out_filename_c)
with open(out_c_filename, 'w') as out:
out.write(c_template.replace("$[BODY]", built_body).replace('$[INCLUDES]', built_include))
out_h_filename = get_path(smlua_cobject_autogen + '.h')
out_h_filename = get_path(out_filename_h)
with open(out_h_filename, 'w') as out:
out.write(h_template.replace("$[BODY]", built_enum))
doc_structs(parsed)
def_structs(parsed)
global total_structs
global total_fields

View File

@ -45,6 +45,9 @@ _ReadOnlyTable = {
end
}
--- @param dest Vec3f
--- @param src Vec3f
--- @return Vec3f
function vec3f_copy(dest, src)
dest.x = src.x
dest.y = src.y
@ -52,6 +55,11 @@ function vec3f_copy(dest, src)
return dest
end
--- @param dest Vec3f
--- @param x number
--- @param y number
--- @param z number
--- @return Vec3f
function vec3f_set(dest, x, y, z)
dest.x = x
dest.y = y
@ -59,6 +67,9 @@ function vec3f_set(dest, x, y, z)
return dest
end
--- @param dest Vec3f
--- @param a Vec3f
--- @return Vec3f
function vec3f_add(dest, a)
dest.x = dest.x + a.x
dest.y = dest.y + a.y
@ -66,6 +77,10 @@ function vec3f_add(dest, a)
return dest
end
--- @param dest Vec3f
--- @param a Vec3f
--- @param b Vec3f
--- @return Vec3f
function vec3f_sum(dest, a, b)
dest.x = a.x + b.x
dest.y = a.y + b.y
@ -73,6 +88,9 @@ function vec3f_sum(dest, a, b)
return dest
end
--- @param dest Vec3f
--- @param a number
--- @return Vec3f
function vec3f_mul(dest, a)
dest.x = dest.x * a
dest.y = dest.y * a
@ -80,6 +98,8 @@ function vec3f_mul(dest, a)
return dest
end
--- @param dest Vec3f
--- @return Vec3f
function vec3f_normalize(dest)
local divisor = math.sqrt(dest.x * dest.x + dest.y * dest.y + dest.z * dest.z)
if divisor == 0 then
@ -94,14 +114,22 @@ function vec3f_normalize(dest)
return dest
end
--- @param a Vec3f
--- @return number
function vec3f_length(a)
return math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z)
end
--- @param a Vec3f
--- @param b Vec3f
--- @return number
function vec3f_dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
--- @param vec Vec3f
--- @param onto Vec3f
--- @return Vec3f
function vec3f_project(vec, onto)
local numerator = vec3f_dot(vec, onto)
local denominator = vec3f_dot(onto, onto)
@ -111,6 +139,9 @@ function vec3f_project(vec, onto)
return out
end
--- @param v1 Vec3f
--- @param v2 Vec3f
--- @return number
function vec3f_dist(v1, v2)
dx = v1.x - v2.x
dy = v1.y - v2.y
@ -118,6 +149,9 @@ function vec3f_dist(v1, v2)
return math.sqrt(dx * dx + dy * dy + dz * dz)
end
--- @param dest Vec3s
--- @param src Vec3s
--- @return Vec3s
function vec3s_copy(dest, src)
dest.x = src.x
dest.y = src.y
@ -125,6 +159,11 @@ function vec3s_copy(dest, src)
return dest
end
--- @param dest Vec3s
--- @param x number
--- @param y number
--- @param z number
--- @return Vec3s
function vec3s_set(dest, x, y, z)
dest.x = x
dest.y = y
@ -132,6 +171,9 @@ function vec3s_set(dest, x, y, z)
return dest
end
--- @param dest Vec3s
--- @param a Vec3s
--- @return Vec3s
function vec3s_add(dest, a)
dest.x = dest.x + a.x
dest.y = dest.y + a.y
@ -139,6 +181,10 @@ function vec3s_add(dest, a)
return dest
end
--- @param dest Vec3s
--- @param a Vec3s
--- @param b Vec3s
--- @return Vec3s
function vec3s_sum(dest, a, b)
dest.x = a.x + b.x
dest.y = a.y + b.y
@ -146,6 +192,9 @@ function vec3s_sum(dest, a, b)
return dest
end
--- @param dest Vec3s
--- @param a number
--- @return Vec3s
function vec3s_mul(dest, a)
dest.x = dest.x * a
dest.y = dest.y * a
@ -153,6 +202,9 @@ function vec3s_mul(dest, a)
return dest
end
--- @param v1 Vec3s
--- @param v2 Vec3s
--- @return number
function vec3s_dist(v1, v2)
dx = v1.x - v2.x
dy = v1.y - v2.y
@ -160,6 +212,11 @@ function vec3s_dist(v1, v2)
return math.sqrt(dx * dx + dy * dy + dz * dz)
end
--- @param current number
--- @param target number
--- @param inc number
--- @param dec number
--- @return number
function approach_f32(current, target, inc, dec)
if current < target then
current = current + inc
@ -175,6 +232,11 @@ function approach_f32(current, target, inc, dec)
return current;
end
--- @param current number
--- @param target number
--- @param inc number
--- @param dec number
--- @return number
function approach_s32(current, target, inc, dec)
if current < target then
current = current + inc
@ -190,6 +252,12 @@ function approach_s32(current, target, inc, dec)
return current;
end
--- @param bank number
--- @param playFlags number
--- @param soundID number
--- @param priority number
--- @param flags2 number
--- @return number
function SOUND_ARG_LOAD(bank, playFlags, soundID, priority, flags2)
return ((bank << 28) | (playFlags << 24) | (soundID << 16) | (priority << 8) | (flags2 << 4) | 1)
end

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@ -0,0 +1,116 @@
-------------
-- globals --
-------------
--- @type MarioState[]
gMarioStates = {}
--- @type NetworkPlayer[]
gNetworkPlayers = {}
--- @type Character[]
gCharacter = {}
--- @type GlobalTextures
gTextures = {}
--- @type GlobalObjectAnimations
gObjectAnimations = {}
--- @type GlobalObjectCollisionData
gGlobalObjectCollisionData = {}
--- @alias SyncTable table
--- @type SyncTable
gGlobalSyncTable = {}
--- @type SyncTable[]
gPlayerSyncTable = {}
-----------
-- hooks --
-----------
--- @param behaviorId BehaviorId
--- @param objectList ObjectList
--- @param replaceBehavior boolean
--- @param initFunction fun(obj:Object)
--- @param loopFunction fun(obj:Object)
--- @return BehaviorId
function hook_behavior(behaviorId, objectList, replaceBehavior, initFunction, loopFunction)
-- ...
end
--- @param command string
--- @param description string
--- @param func fun(msg:string)
function hook_chat_command(command, description, func)
-- ...
end
--- @param hookEventType LuaHookedEventType
--- @param func function
function hook_event(hookEventType, func)
-- ...
end
--- @param actionId integer
--- @param func fun(m:MarioState):integer
--- @param interactionType InteractionFlag
function hook_mario_action(actionId, func, interactionType)
-- ...
end
--- @param syncTable SyncTable
--- @param field any
--- @param tag any
--- @param func fun(tag:any, oldVal:any, newVal:any)
function hook_on_sync_table_change(syncTable, field, tag, func)
-- ...
end
---------------
-- functions --
---------------
--- @param t number
--- @return number
function sins(t)
-- ...
end
--- @param t number
--- @return number
function coss(t)
-- ...
end
--- @param y number
--- @param x number
--- @return integer
function atan2s(y, x)
-- ...
end
--- @param objFieldTable table
--- @return nil
function define_custom_obj_fields(objFieldTable)
-- ...
end
--- @param object Object
--- @param standardSync boolean
--- @param fieldTable table
--- @return nil
function network_init_object(object, standardSync, fieldTable)
-- ...
end
--- @param object Object
--- @param reliable boolean
--- @return nil
function network_send_object(object, reliable)
-- ...
end

File diff suppressed because it is too large Load Diff

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@ -1236,9 +1236,9 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
| Field | Type |
| ----- | ---- |
| message | `string` |
| x | `float` |
| y | `float` |
| scale | `float` |
| x | `number` |
| y | `number` |
| scale | `number` |
### Returns
- None
@ -1375,7 +1375,7 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
| Field | Type |
| ----- | ---- |
| message | `string` |
| lines | `int` |
| lines | `integer` |
### Returns
- None
@ -2292,7 +2292,7 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
## [mario_can_bubble](#mario_can_bubble)
### Lua Example
`local boolValue = mario_can_bubble(m)`
`local booleanValue = mario_can_bubble(m)`
### Parameters
| Field | Type |
@ -2300,7 +2300,7 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
| m | [MarioState](structs.md#MarioState) |
### Returns
- `bool`
- `boolean`
### C Prototype
`bool mario_can_bubble(struct MarioState* m);`
@ -5467,13 +5467,13 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
## [network_is_server](#network_is_server)
### Lua Example
`local boolValue = network_is_server()`
`local booleanValue = network_is_server()`
### Parameters
- None
### Returns
- `bool`
- `boolean`
### C Prototype
`bool network_is_server(void);`
@ -11528,7 +11528,7 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
## [warp_exit_level](#warp_exit_level)
### Lua Example
`local boolValue = warp_exit_level(aDelay)`
`local booleanValue = warp_exit_level(aDelay)`
### Parameters
| Field | Type |
@ -11536,7 +11536,7 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
| aDelay | `integer` |
### Returns
- `bool`
- `boolean`
### C Prototype
`bool warp_exit_level(s32 aDelay);`
@ -11548,13 +11548,13 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
## [warp_restart_level](#warp_restart_level)
### Lua Example
`local boolValue = warp_restart_level()`
`local booleanValue = warp_restart_level()`
### Parameters
- None
### Returns
- `bool`
- `boolean`
### C Prototype
`bool warp_restart_level(void);`
@ -11566,7 +11566,7 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
## [warp_to_castle](#warp_to_castle)
### Lua Example
`local boolValue = warp_to_castle(aLevel)`
`local booleanValue = warp_to_castle(aLevel)`
### Parameters
| Field | Type |
@ -11574,7 +11574,7 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
| aLevel | `integer` |
### Returns
- `bool`
- `boolean`
### C Prototype
`bool warp_to_castle(s32 aLevel);`
@ -11586,7 +11586,7 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
## [warp_to_level](#warp_to_level)
### Lua Example
`local boolValue = warp_to_level(aLevel, aArea, aAct)`
`local booleanValue = warp_to_level(aLevel, aArea, aAct)`
### Parameters
| Field | Type |
@ -11596,7 +11596,7 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
| aAct | `integer` |
### Returns
- `bool`
- `boolean`
### C Prototype
`bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);`

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@ -236,7 +236,7 @@
| capMetalWingModelId | `integer` | read-only |
| capModelId | `integer` | read-only |
| capWingModelId | `integer` | read-only |
| hudHead | `char` | read-only |
| hudHead | `integer` | read-only |
| hudHeadTexture | [TextureInfo](structs.md#TextureInfo) | read-only |
| modelId | `integer` | read-only |
| name | `string` | read-only |
@ -816,14 +816,14 @@
| Field | Type | Access |
| ----- | ---- | ------ |
| connected | `bool` | read-only |
| connected | `boolean` | read-only |
| currActNum | `integer` | read-only |
| currAreaIndex | `integer` | read-only |
| currAreaSyncValid | `bool` | read-only |
| currAreaSyncValid | `boolean` | read-only |
| currCourseNum | `integer` | read-only |
| currLevelAreaSeqId | `integer` | read-only |
| currLevelNum | `integer` | read-only |
| currLevelSyncValid | `bool` | read-only |
| currLevelSyncValid | `boolean` | read-only |
| description | `string` | read-only |
| descriptionA | `integer` | read-only |
| descriptionB | `integer` | read-only |
@ -1818,10 +1818,10 @@
| Field | Type | Access |
| ----- | ---- | ------ |
| bitSize | `const u8` | read-only |
| height | `const u32` | read-only |
| bitSize | `integer` | read-only |
| height | `integer` | read-only |
| texture | `Pointer` <`integer`> | read-only |
| width | `const u32` | read-only |
| width | `integer` | read-only |
[:arrow_up_small:](#)
@ -1849,9 +1849,9 @@
| Field | Type | Access |
| ----- | ---- | ------ |
| x | `float` | |
| y | `float` | |
| z | `float` | |
| x | `number` | |
| y | `number` | |
| z | `number` | |
[:arrow_up_small:](#)

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@ -163,6 +163,7 @@ define_custom_obj_fields({
oFrozen = 'u32',
})
--- @param obj Object
function bhv_ball_particle_trail(obj)
local spi = obj_get_temp_spawn_particles_info(E_MODEL_SPARKLES)
if spi == nil then
@ -184,6 +185,7 @@ function bhv_ball_particle_trail(obj)
cur_obj_spawn_particles(spi)
end
--- @param obj Object
function bhv_ball_particle_bounce(obj)
local spi = obj_get_temp_spawn_particles_info(E_MODEL_MIST)
if spi == nil then
@ -205,6 +207,7 @@ function bhv_ball_particle_bounce(obj)
cur_obj_spawn_particles(spi)
end
--- @param obj Object
function bhv_ball_init(obj)
-- flags and such
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
@ -244,6 +247,7 @@ function bhv_ball_init(obj)
})
end
--- @param obj Object
function bhv_ball_player_collision(obj)
local alterPos = { x = 0, y = 0, z = 0}
@ -434,6 +438,8 @@ function bhv_ball_player_collision(obj)
return alterPos
end
--- @param obj Object
--- @param offset Vec3f
function bhv_ball_resolve(obj, offset)
local a = { x = obj.oPosX + 0, y = obj.oPosY + 0, z = obj.oPosZ + 0 }
local dir = { x = offset.x * -1.0, y = offset.y * -1.0, z = offset.z * -1.0}
@ -450,6 +456,7 @@ function bhv_ball_resolve(obj, offset)
return { x = info.surface.normal.x, y = info.surface.normal.y, z = info.surface.normal.z }
end
--- @param obj Object
function bhv_ball_loop(obj)
if obj.oFrozen ~= 0 then
return
@ -1026,6 +1033,7 @@ function gamemode_update()
end
end
--- @param m MarioState
function on_player_connected(m)
-- only run on server
if not network_is_server() then
@ -1160,6 +1168,7 @@ end
-- update stuff --
------------------
--- @param m MarioState
function mario_update_local(m)
local np = gNetworkPlayers[m.playerIndex]
local s = gPlayerSyncTable[m.playerIndex]
@ -1231,6 +1240,7 @@ function mario_update_local(m)
end
end
--- @param m MarioState
function mario_update(m)
if m.playerIndex == 0 then
mario_update_local(m)

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@ -42,36 +42,56 @@ char gSmluaConstants[] = ""
" __newindex = function (t,k,v)\n"
" end\n"
"}\n"
"--- @param dest Vec3f\n"
"--- @param src Vec3f\n"
"--- @return Vec3f\n"
"function vec3f_copy(dest, src)\n"
" dest.x = src.x\n"
" dest.y = src.y\n"
" dest.z = src.z\n"
" return dest\n"
"end\n"
"--- @param dest Vec3f\n"
"--- @param x number\n"
"--- @param y number\n"
"--- @param z number\n"
"--- @return Vec3f\n"
"function vec3f_set(dest, x, y, z)\n"
" dest.x = x\n"
" dest.y = y\n"
" dest.z = z\n"
" return dest\n"
"end\n"
"--- @param dest Vec3f\n"
"--- @param a Vec3f\n"
"--- @return Vec3f\n"
"function vec3f_add(dest, a)\n"
" dest.x = dest.x + a.x\n"
" dest.y = dest.y + a.y\n"
" dest.z = dest.z + a.z\n"
" return dest\n"
"end\n"
"--- @param dest Vec3f\n"
"--- @param a Vec3f\n"
"--- @param b Vec3f\n"
"--- @return Vec3f\n"
"function vec3f_sum(dest, a, b)\n"
" dest.x = a.x + b.x\n"
" dest.y = a.y + b.y\n"
" dest.z = a.z + b.z\n"
" return dest\n"
"end\n"
"--- @param dest Vec3f\n"
"--- @param a number\n"
"--- @return Vec3f\n"
"function vec3f_mul(dest, a)\n"
" dest.x = dest.x * a\n"
" dest.y = dest.y * a\n"
" dest.z = dest.z * a\n"
" return dest\n"
"end\n"
"--- @param dest Vec3f\n"
"--- @return Vec3f\n"
"function vec3f_normalize(dest)\n"
" local divisor = math.sqrt(dest.x * dest.x + dest.y * dest.y + dest.z * dest.z)\n"
" if divisor == 0 then\n"
@ -83,12 +103,20 @@ char gSmluaConstants[] = ""
" dest.z = dest.z * invsqrt\n"
" return dest\n"
"end\n"
"--- @param a Vec3f\n"
"--- @return number\n"
"function vec3f_length(a)\n"
" return math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z)\n"
"end\n"
"--- @param a Vec3f\n"
"--- @param b Vec3f\n"
"--- @return number\n"
"function vec3f_dot(a, b)\n"
" return a.x * b.x + a.y * b.y + a.z * b.z\n"
"end\n"
"--- @param vec Vec3f\n"
"--- @param onto Vec3f\n"
"--- @return Vec3f\n"
"function vec3f_project(vec, onto)\n"
" local numerator = vec3f_dot(vec, onto)\n"
" local denominator = vec3f_dot(onto, onto)\n"
@ -97,48 +125,77 @@ char gSmluaConstants[] = ""
" vec3f_mul(out, numerator / denominator)\n"
" return out\n"
"end\n"
"--- @param v1 Vec3f\n"
"--- @param v2 Vec3f\n"
"--- @return number\n"
"function vec3f_dist(v1, v2)\n"
" dx = v1.x - v2.x\n"
" dy = v1.y - v2.y\n"
" dz = v1.z - v2.z\n"
" return math.sqrt(dx * dx + dy * dy + dz * dz)\n"
"end\n"
"--- @param dest Vec3s\n"
"--- @param src Vec3s\n"
"--- @return Vec3s\n"
"function vec3s_copy(dest, src)\n"
" dest.x = src.x\n"
" dest.y = src.y\n"
" dest.z = src.z\n"
" return dest\n"
"end\n"
"--- @param dest Vec3s\n"
"--- @param x number\n"
"--- @param y number\n"
"--- @param z number\n"
"--- @return Vec3s\n"
"function vec3s_set(dest, x, y, z)\n"
" dest.x = x\n"
" dest.y = y\n"
" dest.z = z\n"
" return dest\n"
"end\n"
"--- @param dest Vec3s\n"
"--- @param a Vec3s\n"
"--- @return Vec3s\n"
"function vec3s_add(dest, a)\n"
" dest.x = dest.x + a.x\n"
" dest.y = dest.y + a.y\n"
" dest.z = dest.z + a.z\n"
" return dest\n"
"end\n"
"--- @param dest Vec3s\n"
"--- @param a Vec3s\n"
"--- @param b Vec3s\n"
"--- @return Vec3s\n"
"function vec3s_sum(dest, a, b)\n"
" dest.x = a.x + b.x\n"
" dest.y = a.y + b.y\n"
" dest.z = a.z + b.z\n"
" return dest\n"
"end\n"
"--- @param dest Vec3s\n"
"--- @param a number\n"
"--- @return Vec3s\n"
"function vec3s_mul(dest, a)\n"
" dest.x = dest.x * a\n"
" dest.y = dest.y * a\n"
" dest.z = dest.z * a\n"
" return dest\n"
"end\n"
"--- @param v1 Vec3s\n"
"--- @param v2 Vec3s\n"
"--- @return number\n"
"function vec3s_dist(v1, v2)\n"
" dx = v1.x - v2.x\n"
" dy = v1.y - v2.y\n"
" dz = v1.z - v2.z\n"
" return math.sqrt(dx * dx + dy * dy + dz * dz)\n"
"end\n"
"--- @param current number\n"
"--- @param target number\n"
"--- @param inc number\n"
"--- @param dec number\n"
"--- @return number\n"
"function approach_f32(current, target, inc, dec)\n"
" if current < target then\n"
" current = current + inc\n"
@ -153,6 +210,11 @@ char gSmluaConstants[] = ""
" end\n"
" return current;\n"
"end\n"
"--- @param current number\n"
"--- @param target number\n"
"--- @param inc number\n"
"--- @param dec number\n"
"--- @return number\n"
"function approach_s32(current, target, inc, dec)\n"
" if current < target then\n"
" current = current + inc\n"
@ -167,6 +229,12 @@ char gSmluaConstants[] = ""
" end\n"
" return current;\n"
"end\n"
"--- @param bank number\n"
"--- @param playFlags number\n"
"--- @param soundID number\n"
"--- @param priority number\n"
"--- @param flags2 number\n"
"--- @return number\n"
"function SOUND_ARG_LOAD(bank, playFlags, soundID, priority, flags2)\n"
" return ((bank << 28) | (playFlags << 24) | (soundID << 16) | (priority << 8) | (flags2 << 4) | 1)\n"
"end\n"