Add mute window when unfocused option
Co-Authored-By: Tulpen <63363329+tulpenkiste@users.noreply.github.com>
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@ -362,6 +362,7 @@ MUSIC_VOLUME = "Hlasitost písničky"
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SFX_VOLUME = "Hlasitost zvuků"
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ENV_VOLUME = "Hlasitost prostředí"
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FADEOUT = "Ztišit daleké zvuky"
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MUTE_FOCUS_LOSS = "Ztlumit, když je okno na pozadí"
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[LANGUAGE]
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LANGUAGE = "JAZYK"
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@ -362,6 +362,7 @@ MUSIC_VOLUME = "Muziek Geluid"
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SFX_VOLUME = "Sfx Geluid"
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ENV_VOLUME = "Env Geluid"
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FADEOUT = "Vervaagd Geluid in de Verte"
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MUTE_FOCUS_LOSS = "Dempen wanneer venster niet meer scherp is"
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[LANGUAGE]
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LANGUAGE = "TAAL"
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@ -362,6 +362,7 @@ MUSIC_VOLUME = "Music Volume"
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SFX_VOLUME = "Sound Effects Volume"
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ENV_VOLUME = "Environment Volume"
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FADEOUT = "Fade Out Distant Sounds"
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MUTE_FOCUS_LOSS = "Mute When Window Unfocused"
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[LANGUAGE]
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LANGUAGE = "LANGUAGE"
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@ -362,6 +362,7 @@ MUSIC_VOLUME = "Volume de la musique"
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SFX_VOLUME = "Volume des effets sonores"
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ENV_VOLUME = "Volume de l'environnement"
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FADEOUT = "Disparition des sons distants"
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MUTE_FOCUS_LOSS = "Muet en arrière plan"
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[LANGUAGE]
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LANGUAGE = "LANGUE"
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@ -362,6 +362,7 @@ MUSIC_VOLUME = "Musiklautstärke"
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SFX_VOLUME = "Effektlautstärke"
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ENV_VOLUME = "Umgebungslautstärke"
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FADEOUT = "Ausblenden"
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MUTE_FOCUS_LOSS = "Stumm wenn nicht fokussiert"
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[LANGUAGE]
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LANGUAGE = "SPRACHE"
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@ -360,6 +360,7 @@ MUSIC_VOLUME = "Musica"
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SFX_VOLUME = "Effetti sonori"
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ENV_VOLUME = "Ambiente"
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FADEOUT = "Suoni lontani in dissolvenza"
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MUTE_FOCUS_LOSS = "Disattiva l'audio quando la finestra non è a fuoco"
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[LANGUAGE]
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LANGUAGE = "LINGUA"
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@ -362,6 +362,7 @@ MUSIC_VOLUME = "Głośność Muzyki"
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SFX_VOLUME = "Głośność Efektów"
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ENV_VOLUME = "Głośność Środowiska"
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FADEOUT = "Zanikanie Odległych Dźwięków"
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MUTE_FOCUS_LOSS = "Wycisz dźwięk, gdy okno traci fokus"
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[LANGUAGE]
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LANGUAGE = "JĘZYK"
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@ -362,6 +362,7 @@ MUSIC_VOLUME = "Volume da música"
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SFX_VOLUME = "Volume dos efeitos"
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ENV_VOLUME = "Volume ambiente"
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FADEOUT = "Desvanecer sons distantes"
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MUTE_FOCUS_LOSS = "Silenciar quando a janela estiver desfocada"
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[LANGUAGE]
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LANGUAGE = "IDIOMA"
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@ -361,6 +361,7 @@ MUSIC_VOLUME = "Громкость музыки"
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SFX_VOLUME = "Громкость звуков"
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ENV_VOLUME = "Объёмное звучание"
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FADEOUT = "Затухание звуков на расстоянии"
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MUTE_FOCUS_LOSS = "Выключить звук когда окно не выбрано"
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[LANGUAGE]
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LANGUAGE = "LANGUAGE"
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@ -362,6 +362,7 @@ MUSIC_VOLUME = "Volumen de Música"
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SFX_VOLUME = "Volumen de Efectos de Sonido"
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ENV_VOLUME = "Volumen de Entorno"
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FADEOUT = "Disminuir sonidos lejanos"
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MUTE_FOCUS_LOSS = "Muda sonido cuando ventana esta desenfocado"
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[LANGUAGE]
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LANGUAGE = "IDIOMA"
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@ -71,7 +71,7 @@ ConfigWindow configWindow = {
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.y = WAPI_WIN_CENTERPOS,
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.w = DESIRED_SCREEN_WIDTH,
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.h = DESIRED_SCREEN_HEIGHT,
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.vsync = 0,
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.vsync = 1,
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.reset = false,
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.fullscreen = false,
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.exiting_fullscreen = false,
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@ -82,7 +82,7 @@ ConfigWindow configWindow = {
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// display settings
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unsigned int configFiltering = 2; // 0 = Nearest, 1 = Bilinear, 2 = Trilinear
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bool configShowFPS = false;
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bool configUncappedFramerate = false;
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bool configUncappedFramerate = true;
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unsigned int configFrameLimit = 60;
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unsigned int configInterpolationMode = 1;
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unsigned int configDrawDistance = 4;
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@ -92,6 +92,7 @@ unsigned int configMusicVolume = MAX_VOLUME;
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unsigned int configSfxVolume = MAX_VOLUME;
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unsigned int configEnvVolume = MAX_VOLUME;
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bool configFadeoutDistantSounds = false;
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bool configMuteFocusLoss = false;
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// control binds
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unsigned int configKeyA[MAX_BINDS] = { 0x0026, 0x1000, 0x1103 };
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unsigned int configKeyB[MAX_BINDS] = { 0x0033, 0x1001, 0x1101 };
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@ -207,6 +208,7 @@ static const struct ConfigOption options[] = {
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{.name = "sfx_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configSfxVolume},
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{.name = "env_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configEnvVolume},
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{.name = "fade_distant_sounds", .type = CONFIG_TYPE_BOOL, .boolValue = &configFadeoutDistantSounds},
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{.name = "mute_focus_loss", .type = CONFIG_TYPE_BOOL, .boolValue = &configMuteFocusLoss},
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// control binds
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{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},
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{.name = "key_b", .type = CONFIG_TYPE_BIND, .uintValue = configKeyB},
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@ -43,6 +43,7 @@ extern unsigned int configMusicVolume;
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extern unsigned int configSfxVolume;
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extern unsigned int configEnvVolume;
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extern bool configFadeoutDistantSounds;
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extern bool configMuteFocusLoss;
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// control binds
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extern unsigned int configKeyA[MAX_BINDS];
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extern unsigned int configKeyB[MAX_BINDS];
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@ -173,7 +173,7 @@ static void controller_sdl_read(OSContPad *pad) {
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return;
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}
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if ((newcam_mouse == 1 || gFirstPersonCamera.enabled || gDjuiHudLockMouse) && gMenuMode == -1 && !gDjuiInMainMenu && !gDjuiChatBoxFocus && !gDjuiConsoleFocus) {
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if ((newcam_mouse == 1 || gFirstPersonCamera.enabled || gDjuiHudLockMouse) && gMenuMode == -1 && !gDjuiInMainMenu && !gDjuiChatBoxFocus && !gDjuiConsoleFocus && WAPI.has_focus()) {
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SDL_SetRelativeMouseMode(SDL_TRUE);
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} else {
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SDL_SetRelativeMouseMode(SDL_FALSE);
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@ -18,6 +18,7 @@ void djui_panel_sound_create(struct DjuiBase* caller) {
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djui_slider_create(body, DLANG(SOUND, SFX_VOLUME), &configSfxVolume, 0, 127, djui_panel_sound_value_change);
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djui_slider_create(body, DLANG(SOUND, ENV_VOLUME), &configEnvVolume, 0, 127, djui_panel_sound_value_change);
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djui_checkbox_create(body, DLANG(SOUND, FADEOUT), &configFadeoutDistantSounds, NULL);
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djui_checkbox_create(body, DLANG(SOUND, MUTE_FOCUS_LOSS), &configMuteFocusLoss, NULL);
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djui_button_create(body, DLANG(MENU, BACK), DJUI_BUTTON_STYLE_BACK, djui_panel_menu_back);
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}
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@ -80,14 +80,14 @@ static void gfx_dummy_wm_delay(u32 ms) {
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sleep_ms(ms);
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}
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static int gfx_dummy_get_max_msaa(void) {
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static int gfx_dummy_wm_get_max_msaa(void) {
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return 0;
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}
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static void gfx_dummy_set_window_title(UNUSED const char* title) {
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static void gfx_dummy_wm_set_window_title(UNUSED const char* title) {
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}
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static void gfx_dummy_reset_window_title(void) {
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static void gfx_dummy_wm_reset_window_title(void) {
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}
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static void gfx_dummy_wm_swap_buffers_begin(void) {
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@ -119,6 +119,10 @@ static void gfx_dummy_wm_set_clipboard_text(UNUSED char* text) {
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static void gfx_dummy_wm_set_cursor_visible(UNUSED bool visible) {
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}
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static bool gfx_dummy_wm_has_focus(void) {
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return true;
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}
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static bool gfx_dummy_renderer_z_is_from_0_to_1(void) {
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return false;
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}
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@ -212,9 +216,10 @@ struct GfxWindowManagerAPI gfx_dummy_wm_api = {
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gfx_dummy_wm_set_clipboard_text,
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gfx_dummy_wm_set_cursor_visible,
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gfx_dummy_wm_delay,
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gfx_dummy_get_max_msaa,
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gfx_dummy_set_window_title,
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gfx_dummy_reset_window_title
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gfx_dummy_wm_get_max_msaa,
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gfx_dummy_wm_set_window_title,
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gfx_dummy_wm_reset_window_title,
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gfx_dummy_wm_has_focus
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};
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struct GfxRenderingAPI gfx_dummy_renderer_api = {
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@ -704,6 +704,10 @@ static void gfx_dxgi_reset_window_title(void) {
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SetWindowTextA(dxgi.h_wnd, TITLE);
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}
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static bool gfx_dxgi_has_focus(void) {
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return GetFocus() == dxgi.h_wnd;
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}
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HWND gfx_dxgi_get_h_wnd(void) {
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return dxgi.h_wnd;
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}
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@ -775,7 +779,8 @@ struct GfxWindowManagerAPI gfx_dxgi = {
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gfx_dxgi_delay,
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gfx_dxgi_get_max_msaa,
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gfx_dxgi_set_window_title,
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gfx_dxgi_reset_window_title
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gfx_dxgi_reset_window_title,
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gfx_dxgi_has_focus
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};
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#endif
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@ -205,6 +205,10 @@ static void gfx_sdl_shutdown(void) {
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SDL_Quit();
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}
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static bool gfx_sdl_has_focus(void) {
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return SDL_GetAppState() & SDL_APPINPUTFOCUS;
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}
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static void gfx_sdl_start_text_input(void) { return; }
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static void gfx_sdl_stop_text_input(void) { return; }
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static char* gfx_sdl_get_clipboard_text(void) { return NULL; }
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@ -230,7 +234,8 @@ struct GfxWindowManagerAPI gfx_sdl = {
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gfx_sdl_delay,
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gfx_sdl_get_max_msaa,
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gfx_sdl_set_window_title,
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gfx_sdl_reset_window_title
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gfx_sdl_reset_window_title,
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gfx_sdl_has_focus
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};
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#endif // BACKEND_WM
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@ -298,6 +298,10 @@ static void gfx_sdl_shutdown(void) {
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}
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}
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static bool gfx_sdl_has_focus(void) {
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return (SDL_GetWindowFlags(wnd) & SDL_WINDOW_INPUT_FOCUS);
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}
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static void gfx_sdl_start_text_input(void) { SDL_StartTextInput(); }
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static void gfx_sdl_stop_text_input(void) { SDL_StopTextInput(); }
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static char* gfx_sdl_get_clipboard_text(void) { return SDL_GetClipboardText(); }
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@ -323,7 +327,8 @@ struct GfxWindowManagerAPI gfx_sdl = {
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gfx_sdl_delay,
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gfx_sdl_get_max_msaa,
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gfx_sdl_set_window_title,
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gfx_sdl_reset_window_title
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gfx_sdl_reset_window_title,
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gfx_sdl_has_focus
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};
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#endif // BACKEND_WM
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@ -29,6 +29,7 @@ struct GfxWindowManagerAPI {
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int (*get_max_msaa)(void);
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void (*set_window_title)(const char* title);
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void (*reset_window_title)(void);
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bool (*has_focus)(void);
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};
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#endif
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@ -218,10 +218,11 @@ void produce_interpolation_frames_and_delay(void) {
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}
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inline static void buffer_audio(void) {
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bool shouldMute = configMuteFocusLoss && !WAPI.has_focus();
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const f32 masterMod = (f32)configMasterVolume / 127.0f * (f32)gLuaVolumeMaster / 127.0f;
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set_sequence_player_volume(SEQ_PLAYER_LEVEL, (f32)configMusicVolume / 127.0f * (f32)gLuaVolumeLevel / 127.0f * masterMod);
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set_sequence_player_volume(SEQ_PLAYER_SFX, (f32)configSfxVolume / 127.0f * (f32)gLuaVolumeSfx / 127.0f * masterMod);
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set_sequence_player_volume(SEQ_PLAYER_ENV, (f32)configEnvVolume / 127.0f * (f32)gLuaVolumeEnv / 127.0f * masterMod);
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set_sequence_player_volume(SEQ_PLAYER_LEVEL, shouldMute ? 0 : (f32)configMusicVolume / 127.0f * (f32)gLuaVolumeLevel / 127.0f * masterMod);
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set_sequence_player_volume(SEQ_PLAYER_SFX, shouldMute ? 0 : (f32)configSfxVolume / 127.0f * (f32)gLuaVolumeSfx / 127.0f * masterMod);
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set_sequence_player_volume(SEQ_PLAYER_ENV, shouldMute ? 0 : (f32)configEnvVolume / 127.0f * (f32)gLuaVolumeEnv / 127.0f * masterMod);
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int samplesLeft = audio_api->buffered();
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u32 numAudioSamples = samplesLeft < audio_api->get_desired_buffered() ? SAMPLES_HIGH : SAMPLES_LOW;
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