Fix crash in bhv_lll_bowser_puzzle_piece_update()
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@ -181,9 +181,10 @@ void bhv_lll_bowser_puzzle_piece_action_1(void) {
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*/
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*/
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void bhv_lll_bowser_puzzle_piece_update(void) {
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void bhv_lll_bowser_puzzle_piece_update(void) {
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s8* nextAction = o->oBowserPuzzlePieceNextAction;
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s8* nextAction = o->oBowserPuzzlePieceNextAction;
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if (!nextAction) { return; }
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// If Mario is standing on this puzzle piece, set a flag in the parent.
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// If Mario is standing on this puzzle piece, set a flag in the parent.
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if (cur_obj_is_any_player_on_platform())
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if (cur_obj_is_any_player_on_platform() && o->parentObj)
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o->parentObj->oBowserPuzzleCompletionFlags = 1;
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o->parentObj->oBowserPuzzleCompletionFlags = 1;
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// If we should advance to the next action...
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// If we should advance to the next action...
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@ -199,7 +200,9 @@ void bhv_lll_bowser_puzzle_piece_update(void) {
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// If we're at the end of the list...
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// If we're at the end of the list...
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if (*nextAction == -1) {
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if (*nextAction == -1) {
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// Set the other completion flag in the parent.
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// Set the other completion flag in the parent.
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o->parentObj->oBowserPuzzleCompletionFlags |= 2;
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if (o->parentObj) {
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o->parentObj->oBowserPuzzleCompletionFlags |= 2;
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}
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// The next action is the first action in the list again.
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// The next action is the first action in the list again.
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o->oBowserPuzzlePieceNextAction = o->oBowserPuzzlePieceActionList;
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o->oBowserPuzzlePieceNextAction = o->oBowserPuzzlePieceActionList;
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