Hide-and-seek mod bugfixes

This commit is contained in:
MysterD 2022-02-05 15:05:18 -08:00
parent 62517c6bce
commit 0cd3cbca3d
1 changed files with 9 additions and 5 deletions

View File

@ -75,12 +75,10 @@ function server_update(m)
sRoundEndedTimer = sRoundEndedTimer + 1
if sRoundEndedTimer >= sRoundIntermissionTime then
-- reset seekers
if not hasHider then
for i=0,(MAX_PLAYERS-1) do
gPlayerSyncTable[i].seeking = false
end
hasSeeker = false
for i=0,(MAX_PLAYERS-1) do
gPlayerSyncTable[i].seeking = false
end
hasSeeker = false
-- set seeker to last one turned into seeker
local np = gNetworkPlayers[sLastSeekerIndex]
@ -186,6 +184,11 @@ function mario_update(m)
end
function mario_before_phys_step(m)
-- prevent physics from being altered when bubbled
if m.action == ACT_BUBBLED then
return
end
-- check gamemode enabled state
if not gGlobalSyncTable.hideAndSeek then
return
@ -327,5 +330,6 @@ hook_chat_command('hide-and-seek', "[on|off] turn hide-and-seek on or off", on_h
hook_on_sync_table_change(gGlobalSyncTable, 'roundNumber', 0, on_round_number_changed)
hook_on_sync_table_change(gGlobalSyncTable, 'roundEnded', 0, on_round_ended_changed)
for i=0,(MAX_PLAYERS-1) do
gPlayerSyncTable[i].seeking = false
hook_on_sync_table_change(gPlayerSyncTable[i], 'seeking', i, on_seeking_changed)
end