Adjust waluigi_cap's compilation order
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@ -6,6 +6,3 @@
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// luigi_cap
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#include "luigi_cap/model.inc.c"
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// waluigi_cap
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#include "waluigi_cap/model.inc.c"
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@ -28,16 +28,4 @@ extern const GeoLayout toads_cap_geo[];
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extern const GeoLayout toads_metal_cap_geo[];
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extern const GeoLayout toads_wing_cap_geo[];
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// waluigi_cap
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extern const GeoLayout waluigis_cap_geo[];
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extern const GeoLayout waluigis_metal_cap_geo[];
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extern const GeoLayout waluigis_wing_cap_geo[];
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extern const GeoLayout waluigis_winged_metal_cap_geo[];
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extern const Gfx waluigi_cap_seg3_dl_03022F48[];
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extern const Gfx waluigi_cap_seg3_dl_03022FF8[];
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extern const Gfx waluigi_cap_seg3_dl_030230B0[];
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extern const Gfx waluigi_cap_seg3_dl_03023160[];
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extern const Gfx waluigi_cap_seg3_dl_03023108[];
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extern const Gfx waluigi_cap_seg3_dl_03023298[];
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#endif
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@ -6,4 +6,3 @@
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#include "luigi_cap/geo.inc.c" // custom luigi_cap
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#include "toad_cap/geo.inc.c" // custom toad_cap
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#include "waluigi_cap/geo.inc.c" // custom waluigi_cap
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@ -10,5 +10,8 @@
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// toad model
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#include "toad_player/model.inc.c"
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// waluigi_cap
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#include "waluigi_cap/model.inc.c"
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// waluigi model
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#include "waluigi/model.inc.c"
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@ -9,6 +9,18 @@
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// toad_player
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#include "actors/toad_player/geo_header.h"
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// waluigi_cap
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extern const GeoLayout waluigis_cap_geo[];
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extern const GeoLayout waluigis_metal_cap_geo[];
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extern const GeoLayout waluigis_wing_cap_geo[];
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extern const GeoLayout waluigis_winged_metal_cap_geo[];
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extern const Gfx waluigi_cap_seg3_dl_03022F48[];
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extern const Gfx waluigi_cap_seg3_dl_03022FF8[];
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extern const Gfx waluigi_cap_seg3_dl_030230B0[];
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extern const Gfx waluigi_cap_seg3_dl_03023160[];
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extern const Gfx waluigi_cap_seg3_dl_03023108[];
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extern const Gfx waluigi_cap_seg3_dl_03023298[];
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// waluigi
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#include "actors/waluigi/geo_header.h"
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@ -8,4 +8,5 @@
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#include "toad_player/geo.inc.c"
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#include "waluigi_cap/geo.inc.c" // custom waluigi_cap
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#include "waluigi/geo.inc.c"
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