Fixed character sound functions

This commit is contained in:
MysterD 2022-02-01 21:59:34 -08:00
parent 8c41630c0a
commit 0d7b6daa9b
5 changed files with 144 additions and 5 deletions

View File

@ -97,10 +97,16 @@ def normalize_type(t):
t = parts[0] + ' ' + parts[1].replace(' ', '')
return t
def alter_type(t):
if t.startswith('enum '):
return 'int'
return t
############################################################################
def build_param(param, i):
ptype = param['type']
ptype = alter_type(param['type'])
pid = param['identifier']
if ptype in param_override_build:
@ -130,7 +136,7 @@ def build_param_after(param, i):
return ''
def build_call(function):
ftype = function['type']
ftype = alter_type(function['type'])
fid = function['identifier']
ccall = '%s(%s)' % (fid, ', '.join([x['identifier'] for x in function['params']]))

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@ -555,6 +555,50 @@ ACT_RELEASING_BOWSER = 0x00000392
-- sounds --
------------
CHAR_SOUND_YAH_WAH_HOO = 0
CHAR_SOUND_HOOHOO = 1
CHAR_SOUND_YAHOO = 2
CHAR_SOUND_UH = 3
CHAR_SOUND_HRMM = 4
CHAR_SOUND_WAH2 = 5
CHAR_SOUND_WHOA = 6
CHAR_SOUND_EEUH = 7
CHAR_SOUND_ATTACKED = 8
CHAR_SOUND_OOOF = 9
CHAR_SOUND_OOOF2 = 10
CHAR_SOUND_HERE_WE_GO = 11
CHAR_SOUND_YAWNING = 12
CHAR_SOUND_SNORING1 = 13
CHAR_SOUND_SNORING2 = 14
CHAR_SOUND_WAAAOOOW = 15
CHAR_SOUND_HAHA = 16
CHAR_SOUND_HAHA_2 = 17
CHAR_SOUND_UH2 = 18
CHAR_SOUND_UH2_2 = 19
CHAR_SOUND_ON_FIRE = 20
CHAR_SOUND_DYING = 21
CHAR_SOUND_PANTING_COLD = 22
CHAR_SOUND_PANTING = 23
CHAR_SOUND_COUGHING1 = 24
CHAR_SOUND_COUGHING2 = 25
CHAR_SOUND_COUGHING3 = 26
CHAR_SOUND_PUNCH_YAH = 27
CHAR_SOUND_PUNCH_HOO = 28
CHAR_SOUND_MAMA_MIA = 29
CHAR_SOUND_GROUND_POUND_WAH = 30
CHAR_SOUND_DROWNING = 31
CHAR_SOUND_PUNCH_WAH = 32
CHAR_SOUND_YAHOO_WAHA_YIPPEE = 33
CHAR_SOUND_DOH = 34
CHAR_SOUND_GAME_OVER = 35
CHAR_SOUND_HELLO = 36
CHAR_SOUND_PRESS_START_TO_PLAY = 37
CHAR_SOUND_TWIRL_BOUNCE = 38
CHAR_SOUND_SNORING3 = 39
CHAR_SOUND_SO_LONGA_BOWSER = 40
CHAR_SOUND_IMA_TIRED = 41
CHAR_SOUND_MAX = 42
SOUNDARGS_MASK_BANK = 0xF0000000
SOUNDARGS_MASK_SOUNDID = 0x00FF0000
SOUNDARGS_MASK_PRIORITY = 0x0000FF00

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@ -699,6 +699,52 @@
<br />
## [sounds](sounds)
- CHAR_SOUND_YAH_WAH_HOO
- CHAR_SOUND_HOOHOO
- CHAR_SOUND_YAHOO
- CHAR_SOUND_UH
- CHAR_SOUND_HRMM
- CHAR_SOUND_WAH2
- CHAR_SOUND_WHOA
- CHAR_SOUND_EEUH
- CHAR_SOUND_ATTACKED
- CHAR_SOUND_OOOF
- CHAR_SOUND_OOOF2
- CHAR_SOUND_HERE_WE_GO
- CHAR_SOUND_YAWNING
- CHAR_SOUND_SNORING1
- CHAR_SOUND_SNORING2
- CHAR_SOUND_WAAAOOOW
- CHAR_SOUND_HAHA
- CHAR_SOUND_HAHA_2
- CHAR_SOUND_UH2
- CHAR_SOUND_UH2_2
- CHAR_SOUND_ON_FIRE
- CHAR_SOUND_DYING
- CHAR_SOUND_PANTING_COLD
- CHAR_SOUND_PANTING
- CHAR_SOUND_COUGHING1
- CHAR_SOUND_COUGHING2
- CHAR_SOUND_COUGHING3
- CHAR_SOUND_PUNCH_YAH
- CHAR_SOUND_PUNCH_HOO
- CHAR_SOUND_MAMA_MIA
- CHAR_SOUND_GROUND_POUND_WAH
- CHAR_SOUND_DROWNING
- CHAR_SOUND_PUNCH_WAH
- CHAR_SOUND_YAHOO_WAHA_YIPPEE
- CHAR_SOUND_DOH
- CHAR_SOUND_GAME_OVER
- CHAR_SOUND_HELLO
- CHAR_SOUND_PRESS_START_TO_PLAY
- CHAR_SOUND_TWIRL_BOUNCE
- CHAR_SOUND_SNORING3
- CHAR_SOUND_SO_LONGA_BOWSER
- CHAR_SOUND_IMA_TIRED
- CHAR_SOUND_MAX
<br />
- SOUNDARGS_MASK_BANK
- SOUNDARGS_MASK_SOUNDID
- SOUNDARGS_MASK_PRIORITY

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@ -490,6 +490,49 @@ char gSmluaConstants[] = "HOOK_UPDATE = 0\n"
"ACT_PICKING_UP_BOWSER = 0x00000390\n"
"ACT_HOLDING_BOWSER = 0x00000391\n"
"ACT_RELEASING_BOWSER = 0x00000392\n"
"CHAR_SOUND_YAH_WAH_HOO = 0\n"
"CHAR_SOUND_HOOHOO = 1\n"
"CHAR_SOUND_YAHOO = 2\n"
"CHAR_SOUND_UH = 3\n"
"CHAR_SOUND_HRMM = 4\n"
"CHAR_SOUND_WAH2 = 5\n"
"CHAR_SOUND_WHOA = 6\n"
"CHAR_SOUND_EEUH = 7\n"
"CHAR_SOUND_ATTACKED = 8\n"
"CHAR_SOUND_OOOF = 9\n"
"CHAR_SOUND_OOOF2 = 10\n"
"CHAR_SOUND_HERE_WE_GO = 11\n"
"CHAR_SOUND_YAWNING = 12\n"
"CHAR_SOUND_SNORING1 = 13\n"
"CHAR_SOUND_SNORING2 = 14\n"
"CHAR_SOUND_WAAAOOOW = 15\n"
"CHAR_SOUND_HAHA = 16\n"
"CHAR_SOUND_HAHA_2 = 17\n"
"CHAR_SOUND_UH2 = 18\n"
"CHAR_SOUND_UH2_2 = 19\n"
"CHAR_SOUND_ON_FIRE = 20\n"
"CHAR_SOUND_DYING = 21\n"
"CHAR_SOUND_PANTING_COLD = 22\n"
"CHAR_SOUND_PANTING = 23\n"
"CHAR_SOUND_COUGHING1 = 24\n"
"CHAR_SOUND_COUGHING2 = 25\n"
"CHAR_SOUND_COUGHING3 = 26\n"
"CHAR_SOUND_PUNCH_YAH = 27\n"
"CHAR_SOUND_PUNCH_HOO = 28\n"
"CHAR_SOUND_MAMA_MIA = 29\n"
"CHAR_SOUND_GROUND_POUND_WAH = 30\n"
"CHAR_SOUND_DROWNING = 31\n"
"CHAR_SOUND_PUNCH_WAH = 32\n"
"CHAR_SOUND_YAHOO_WAHA_YIPPEE = 33\n"
"CHAR_SOUND_DOH = 34\n"
"CHAR_SOUND_GAME_OVER = 35\n"
"CHAR_SOUND_HELLO = 36\n"
"CHAR_SOUND_PRESS_START_TO_PLAY = 37\n"
"CHAR_SOUND_TWIRL_BOUNCE = 38\n"
"CHAR_SOUND_SNORING3 = 39\n"
"CHAR_SOUND_SO_LONGA_BOWSER = 40\n"
"CHAR_SOUND_IMA_TIRED = 41\n"
"CHAR_SOUND_MAX = 42\n"
"SOUNDARGS_MASK_BANK = 0xF0000000\n"
"SOUNDARGS_MASK_SOUNDID = 0x00FF0000\n"
"SOUNDARGS_MASK_PRIORITY = 0x0000FF00\n"

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@ -89,7 +89,7 @@ int smlua_func_play_character_sound(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { return 0; }
enum CharacterSound characterSound = (enum CharacterSound)smlua_to_cobject(L, 2, LOT_NONE);
int characterSound = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { return 0; }
play_character_sound(m, characterSound);
@ -102,7 +102,7 @@ int smlua_func_play_character_sound_if_no_flag(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { return 0; }
enum CharacterSound characterSound = (enum CharacterSound)smlua_to_cobject(L, 2, LOT_NONE);
int characterSound = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { return 0; }
u32 flags = smlua_to_integer(L, 3);
if (!gSmLuaConvertSuccess) { return 0; }
@ -117,7 +117,7 @@ int smlua_func_play_character_sound_offset(lua_State* L) {
struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
if (!gSmLuaConvertSuccess) { return 0; }
enum CharacterSound characterSound = (enum CharacterSound)smlua_to_cobject(L, 2, LOT_NONE);
int characterSound = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { return 0; }
u32 offset = smlua_to_integer(L, 3);
if (!gSmLuaConvertSuccess) { return 0; }