Recovery Heart (#360)

changes nearest_mario_state_to_object to nearest_interacting_mario_state_to_object
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Blockyyy 2023-04-24 13:15:29 +02:00 committed by GitHub
parent fe934ffe82
commit 0efd9ef21a
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1 changed files with 3 additions and 3 deletions

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@ -27,7 +27,7 @@ void bhv_recovery_heart_loop(void) {
o->oSpinningHeartPlayedSound += 1;
}
struct MarioState* marioState = nearest_mario_state_to_object(o);
struct MarioState* marioState = nearest_interacting_mario_state_to_object(o);
if (marioState) {
o->oAngleVelYaw = (s32)(200.0f * marioState->forwardVel) + 1000;
}
@ -42,11 +42,11 @@ void bhv_recovery_heart_loop(void) {
if ((o->oSpinningHeartTotalSpin += o->oAngleVelYaw) >= 0x10000) {
struct MarioState* nearestState = nearest_mario_state_to_object(o);
struct MarioState* nearestInteractingState = nearest_interacting_mario_state_to_object(o);
for (s32 i = 0; i < MAX_PLAYERS; i++) {
if (!gMarioStates[i].visibleToEnemies) { continue; }
if (!is_player_active(&gMarioStates[i])) { continue; }
if (&gMarioStates[i] == nearestState || dist_between_objects(o, gMarioStates[i].marioObj) < 1000) {
if (&gMarioStates[i] == nearestInteractingState || dist_between_objects(o, gMarioStates[i].marioObj) < 1000) {
gMarioStates[i].healCounter += 4;
}
}