Implement save/restore window dimensions/position
- Add an entry in options menu to reset window
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d6495550f5
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0fa331d961
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@ -27,6 +27,7 @@
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#define TEXT_OPT_NEAREST _("Nearest")
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#define TEXT_OPT_LINEAR _("Linear")
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#define TEXT_OPT_MVOLUME _("Master Volume")
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#define TEXT_RESET_WINDOW _("Reset Window")
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#define TEXT_OPT_UNBOUND _("NONE")
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#define TEXT_OPT_PRESSKEY _("...")
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@ -72,6 +72,7 @@ static const u8 optsVideoStr[][32] = {
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{ TEXT_OPT_TEXFILTER },
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{ TEXT_OPT_NEAREST },
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{ TEXT_OPT_LINEAR },
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{ TEXT_RESET_WINDOW }
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};
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static const u8 optsAudioStr[][32] = {
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@ -177,6 +178,10 @@ static void optmenu_act_exit(UNUSED struct Option *self, s32 arg) {
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if (!arg) game_exit(); // only exit on A press and not directions
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}
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static void optvide_reset_window(UNUSED struct Option *self, s32 arg) {
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if (!arg) configWindow.reset = true;; // Restrict reset to A press and not directions
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}
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/* submenu option lists */
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#ifdef BETTERCAMERA
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@ -213,6 +218,7 @@ static struct Option optsControls[] = {
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static struct Option optsVideo[] = {
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DEF_OPT_TOGGLE( optsVideoStr[0], &configFullscreen ),
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DEF_OPT_CHOICE( optsVideoStr[1], &configFiltering, filterChoices ),
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DEF_OPT_BUTTON( optsVideoStr[4], optvide_reset_window ),
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};
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static struct Option optsAudio[] = {
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@ -5,8 +5,10 @@
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#include <string.h>
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#include <assert.h>
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#include <ctype.h>
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#include <SDL2/SDL.h>
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#include "configfile.h"
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#include "gfx/gfx_screen_config.h"
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#include "controller/controller_api.h"
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#define ARRAY_LEN(arr) (sizeof(arr) / sizeof(arr[0]))
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@ -34,6 +36,13 @@ struct ConfigOption {
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// Video/audio stuff
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bool configFullscreen = false;
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ConfigWindow configWindow = {
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.x = SDL_WINDOWPOS_CENTERED,
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.y = SDL_WINDOWPOS_CENTERED,
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.w = DESIRED_SCREEN_WIDTH,
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.h = DESIRED_SCREEN_HEIGHT,
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.reset = false
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};
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unsigned int configFiltering = 1; // 0=force nearest, 1=linear, (TODO) 2=three-point
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unsigned int configMasterVolume = MAX_VOLUME; // 0 - MAX_VOLUME
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@ -69,6 +78,10 @@ unsigned int configSkipIntro = 0;
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static const struct ConfigOption options[] = {
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{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configFullscreen},
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{.name = "window_x", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.x},
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{.name = "window_y", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.y},
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{.name = "window_w", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.w},
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{.name = "window_h", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.h},
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{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
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{.name = "master_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
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{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},
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@ -7,7 +7,13 @@
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#define MAX_VOLUME 127
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#define VOLUME_SHIFT 7
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typedef struct {
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unsigned int x, y, w, h;
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bool reset;
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} ConfigWindow;
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extern bool configFullscreen;
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extern ConfigWindow configWindow;
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extern unsigned int configFiltering;
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extern unsigned int configMasterVolume;
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extern unsigned int configKeyA[];
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@ -40,10 +40,7 @@
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static SDL_Window *wnd;
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static SDL_GLContext ctx = NULL;
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static int inverted_scancode_table[512];
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static bool window_fullscreen;
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static bool window_vsync;
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static int window_width, window_height;
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const SDL_Scancode windows_scancode_table[] =
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{
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@ -96,22 +93,34 @@ const SDL_Scancode scancode_rmapping_nonextended[][2] = {
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{SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN}
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};
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static void gfx_sdl_set_fullscreen(bool fullscreen) {
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if (fullscreen == window_fullscreen) return;
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#define IS_FULLSCREEN (SDL_GetWindowFlags(wnd) & SDL_WINDOW_FULLSCREEN_DESKTOP)
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if (fullscreen) {
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static void gfx_sdl_set_fullscreen() {
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if (configFullscreen == IS_FULLSCREEN)
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return;
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if (configFullscreen) {
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SDL_SetWindowFullscreen(wnd, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_ShowCursor(SDL_DISABLE);
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} else {
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SDL_SetWindowFullscreen(wnd, 0);
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SDL_ShowCursor(SDL_ENABLE);
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// reset back to small window just in case
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window_width = DESIRED_SCREEN_WIDTH;
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window_height = DESIRED_SCREEN_HEIGHT;
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SDL_SetWindowSize(wnd, window_width, window_height);
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SDL_SetWindowSize(wnd, configWindow.w, configWindow.h);
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SDL_SetWindowPosition(wnd, configWindow.x, configWindow.y);
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}
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}
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window_fullscreen = fullscreen;
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static void gfx_sdl_reset_dimension_and_pos() {
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if (!configWindow.reset) return;
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configWindow.x = SDL_WINDOWPOS_CENTERED;
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configWindow.y = SDL_WINDOWPOS_CENTERED;
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configWindow.w = DESIRED_SCREEN_WIDTH;
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configWindow.h = DESIRED_SCREEN_HEIGHT;
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configWindow.reset = false;
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if (!IS_FULLSCREEN) {
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SDL_SetWindowSize(wnd, configWindow.w, configWindow.h);
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SDL_SetWindowPosition(wnd, configWindow.x, configWindow.y);
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}
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}
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static bool test_vsync(void) {
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@ -157,25 +166,15 @@ static void gfx_sdl_init(void) {
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"Super Mario 64 PC port (OpenGL_ES2)";
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#endif
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Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
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window_fullscreen = configFullscreen;
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if (configFullscreen) {
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window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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SDL_ShowCursor(SDL_DISABLE);
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} else {
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SDL_ShowCursor(SDL_ENABLE);
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}
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wnd = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, window_flags);
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wnd = SDL_CreateWindow(
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window_title,
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configWindow.x, configWindow.y, configWindow.w, configWindow.h,
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SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
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);
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ctx = SDL_GL_CreateContext(wnd);
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SDL_GL_SetSwapInterval(2);
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// in case FULLSCREEN_DESKTOP set our size to god knows what
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SDL_GetWindowSize(wnd, &window_width, &window_height);
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gfx_sdl_set_fullscreen();
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window_vsync = test_vsync();
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if (!window_vsync)
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@ -201,8 +200,7 @@ static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
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}
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static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
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*width = window_width;
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*height = window_height;
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SDL_GetWindowSize(wnd, width, height);
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}
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static int translate_scancode(int scancode) {
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@ -241,10 +239,18 @@ static void gfx_sdl_handle_events(void) {
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gfx_sdl_onkeyup(event.key.keysym.scancode);
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break;
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#endif
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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window_width = event.window.data1;
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window_height = event.window.data2;
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case SDL_WINDOWEVENT: // FIX-ME: Check if this makes sense to be include in Web build
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if (!IS_FULLSCREEN) {
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switch (event.window.event) {
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case SDL_WINDOWEVENT_MOVED:
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configWindow.x = event.window.data1;
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configWindow.y = event.window.data2;
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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configWindow.w = event.window.data1;
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configWindow.h = event.window.data2;
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break;
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}
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}
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break;
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case SDL_QUIT:
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@ -252,9 +258,9 @@ static void gfx_sdl_handle_events(void) {
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break;
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}
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}
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// just check if the fullscreen value has changed and toggle fullscreen if it has
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if (configFullscreen != window_fullscreen)
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gfx_sdl_set_fullscreen(configFullscreen);
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gfx_sdl_reset_dimension_and_pos();
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gfx_sdl_set_fullscreen();
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}
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static bool gfx_sdl_start_frame(void) {
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