Synchronized bowser bombs
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@ -1,18 +1,48 @@
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// bowser_bomb.c.inc
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static s32 networkBowserBombHit = 0;
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static void bhv_bowser_bomb_hit_player(void) {
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if (networkBowserBombHit == 0) {
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networkBowserBombHit = o->oSyncID;
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network_send_object(o);
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}
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networkBowserBombHit = 0;
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o->oInteractStatus &= ~INT_STATUS_INTERACTED;
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spawn_object(o, MODEL_EXPLOSION, bhvExplosion);
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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static void bhv_bowser_bomb_interacted(void) {
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if (networkBowserBombHit == 0) {
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networkBowserBombHit = -o->oSyncID;
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network_send_object(o);
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}
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networkBowserBombHit = 0;
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spawn_object(o, MODEL_BOWSER_FLAMES, bhvBowserBombExplosion);
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create_sound_spawner(SOUND_GENERAL_BOWSER_BOMB_EXPLOSION);
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set_camera_shake_from_point(SHAKE_POS_LARGE, o->oPosX, o->oPosY, o->oPosZ);
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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}
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void bhv_bowser_bomb_loop(void) {
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if (obj_check_if_collided_with_object(o, gMarioObject) == 1) {
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o->oInteractStatus &= ~INT_STATUS_INTERACTED;
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spawn_object(o, MODEL_EXPLOSION, bhvExplosion);
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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so->syncDeathEvent = FALSE;
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network_init_object_field(o, &networkBowserBombHit);
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}
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if (o->oInteractStatus & INT_STATUS_HIT_MINE)
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{
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spawn_object(o, MODEL_BOWSER_FLAMES, bhvBowserBombExplosion);
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create_sound_spawner(SOUND_GENERAL_BOWSER_BOMB_EXPLOSION);
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set_camera_shake_from_point(SHAKE_POS_LARGE, o->oPosX, o->oPosY, o->oPosZ);
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o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState->marioObj;
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if (networkBowserBombHit == o->oSyncID || (marioState->playerIndex == 0 && obj_check_if_collided_with_object(o, player) == 1)) {
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bhv_bowser_bomb_hit_player();
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}
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if (networkBowserBombHit == -o->oSyncID || o->oInteractStatus & INT_STATUS_HIT_MINE) {
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bhv_bowser_bomb_interacted();
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}
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set_object_visibility(o, 7000);
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