Synchronized bowser bombs

This commit is contained in:
MysterD 2020-08-29 12:58:54 -07:00
parent 81d23b3cc9
commit 10bdd1e1fe
1 changed files with 40 additions and 10 deletions

View File

@ -1,18 +1,48 @@
// bowser_bomb.c.inc
static s32 networkBowserBombHit = 0;
static void bhv_bowser_bomb_hit_player(void) {
if (networkBowserBombHit == 0) {
networkBowserBombHit = o->oSyncID;
network_send_object(o);
}
networkBowserBombHit = 0;
o->oInteractStatus &= ~INT_STATUS_INTERACTED;
spawn_object(o, MODEL_EXPLOSION, bhvExplosion);
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}
static void bhv_bowser_bomb_interacted(void) {
if (networkBowserBombHit == 0) {
networkBowserBombHit = -o->oSyncID;
network_send_object(o);
}
networkBowserBombHit = 0;
spawn_object(o, MODEL_BOWSER_FLAMES, bhvBowserBombExplosion);
create_sound_spawner(SOUND_GENERAL_BOWSER_BOMB_EXPLOSION);
set_camera_shake_from_point(SHAKE_POS_LARGE, o->oPosX, o->oPosY, o->oPosZ);
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
}
void bhv_bowser_bomb_loop(void) {
if (obj_check_if_collided_with_object(o, gMarioObject) == 1) {
o->oInteractStatus &= ~INT_STATUS_INTERACTED;
spawn_object(o, MODEL_EXPLOSION, bhvExplosion);
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
if (!network_sync_object_initialized(o)) {
struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
so->syncDeathEvent = FALSE;
network_init_object_field(o, &networkBowserBombHit);
}
if (o->oInteractStatus & INT_STATUS_HIT_MINE)
{
spawn_object(o, MODEL_BOWSER_FLAMES, bhvBowserBombExplosion);
create_sound_spawner(SOUND_GENERAL_BOWSER_BOMB_EXPLOSION);
set_camera_shake_from_point(SHAKE_POS_LARGE, o->oPosX, o->oPosY, o->oPosZ);
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
struct MarioState* marioState = nearest_mario_state_to_object(o);
struct Object* player = marioState->marioObj;
if (networkBowserBombHit == o->oSyncID || (marioState->playerIndex == 0 && obj_check_if_collided_with_object(o, player) == 1)) {
bhv_bowser_bomb_hit_player();
}
if (networkBowserBombHit == -o->oSyncID || o->oInteractStatus & INT_STATUS_HIT_MINE) {
bhv_bowser_bomb_interacted();
}
set_object_visibility(o, 7000);