Added on_player_connected/disconnected hooks
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c59aeedf78
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@ -8,7 +8,9 @@ HOOK_BEFORE_MARIO_UPDATE = 2
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HOOK_ON_SET_MARIO_ACTION = 3
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HOOK_BEFORE_PHYS_STEP = 4
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HOOK_ON_PVP_ATTACK = 5
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HOOK_MAX = 6
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HOOK_ON_PLAYER_CONNECTED = 6
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HOOK_ON_PLAYER_DISCONNECTED = 7
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HOOK_MAX = 8
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_CObject = {
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__index = function (t,k)
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@ -19,14 +19,14 @@ fi
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# no debug, direct
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$FILE --server 27015 --configfile sm64config_server.txt &
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sleep 3
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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exit
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# debug on server
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$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt & > /dev/null
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winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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exit
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#$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt & > /dev/null
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#winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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#exit
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###################
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# debug on client #
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@ -631,6 +631,8 @@
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- HOOK_ON_SET_MARIO_ACTION
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- HOOK_BEFORE_PHYS_STEP
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- HOOK_ON_PVP_ATTACK
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- HOOK_ON_PLAYER_CONNECTED
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- HOOK_ON_PLAYER_DISCONNECTED
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- HOOK_MAX
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[:arrow_up_small:](#)
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@ -4,7 +4,9 @@ char gSmluaConstants[] = "HOOK_UPDATE = 0\n"
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"HOOK_ON_SET_MARIO_ACTION = 3\n"
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"HOOK_BEFORE_PHYS_STEP = 4\n"
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"HOOK_ON_PVP_ATTACK = 5\n"
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"HOOK_MAX = 6\n"
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"HOOK_ON_PLAYER_CONNECTED = 6\n"
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"HOOK_ON_PLAYER_DISCONNECTED = 7\n"
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"HOOK_MAX = 8\n"
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"_CObject = {\n"
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" __index = function (t,k)\n"
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" return _get_field(t['_lot'], t['_pointer'], k)\n"
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@ -103,6 +103,28 @@ void smlua_call_event_hooks_mario_params(enum LuaHookedEventType hookType, struc
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}
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}
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void smlua_call_event_hooks_network_player_param(enum LuaHookedEventType hookType, struct NetworkPlayer* np) {
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lua_State* L = gLuaState;
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if (L == NULL) { return; }
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struct LuaHookedEvent* hook = &sHookedEvents[hookType];
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for (int i = 0; i < hook->count; i++) {
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// push the callback onto the stack
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lua_rawgeti(L, LUA_REGISTRYINDEX, hook->reference[i]);
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// push mario state
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lua_getglobal(L, "gNetworkPlayers");
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lua_pushinteger(L, np->localIndex);
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lua_gettable(L, -2);
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lua_remove(L, -2);
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// call the callback
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if (0 != lua_pcall(L, 1, 0, 0)) {
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LOG_LUA("Failed to call the callback: %s", lua_tostring(L, -1));
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continue;
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}
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}
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}
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////////////////////
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// hooked actions //
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////////////////////
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@ -10,6 +10,8 @@ enum LuaHookedEventType {
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HOOK_ON_SET_MARIO_ACTION,
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HOOK_BEFORE_PHYS_STEP,
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HOOK_ON_PVP_ATTACK,
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HOOK_ON_PLAYER_CONNECTED,
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HOOK_ON_PLAYER_DISCONNECTED,
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HOOK_MAX,
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};
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@ -20,12 +22,15 @@ static char* LuaHookedEventTypeName[] = {
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"HOOK_ON_SET_MARIO_ACTION",
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"HOOK_BEFORE_PHYS_STEP",
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"HOOK_ON_PVP_ATTACK",
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"HOOK_ON_PLAYER_CONNECTED",
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"HOOK_ON_PLAYER_DISCONNECTED",
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"HOOK_MAX"
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};
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void smlua_call_event_hooks(enum LuaHookedEventType hookType);
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void smlua_call_event_hooks_mario_param(enum LuaHookedEventType hookType, struct MarioState* m);
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void smlua_call_event_hooks_mario_params(enum LuaHookedEventType hookType, struct MarioState* m1, struct MarioState* m2);
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bool smlua_call_action_hook(struct MarioState* m, s32* returnValue);
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void smlua_bind_hooks(void);
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@ -7,6 +7,7 @@
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#include "pc/utils/misc.h"
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#include "game/area.h"
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#include "game/level_info.h"
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#include "pc/lua/smlua_hooks.h"
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struct NetworkPlayer gNetworkPlayers[MAX_PLAYERS] = { 0 };
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struct NetworkPlayer* gNetworkPlayerLocal = NULL;
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@ -245,6 +246,8 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
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}
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LOG_INFO("player connected, local %d, global %d", localIndex, np->globalIndex);
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smlua_call_event_hooks_mario_param(HOOK_ON_PLAYER_CONNECTED, &gMarioStates[localIndex]);
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return localIndex;
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}
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@ -288,6 +291,9 @@ u8 network_player_disconnected(u8 globalIndex) {
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packet_ordered_clear(globalIndex);
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reservation_area_change(np);
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smlua_call_event_hooks_mario_param(HOOK_ON_PLAYER_DISCONNECTED, &gMarioStates[i]);
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return i;
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}
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return UNKNOWN_GLOBAL_INDEX;
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@ -111,6 +111,7 @@ static bool packet_read_lnt(struct Packet* p, struct LSTNetworkType* lnt) {
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/////////////////////////////////////////////////////////////
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void network_send_lua_sync_table(u8 toLocalIndex, u64 seq, u16 modRemoteIndex, u16 lntKeyCount, struct LSTNetworkType* lntKeys, struct LSTNetworkType* lntValue) {
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if (gLuaState == NULL) { return; }
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struct Packet p = { 0 };
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packet_init(&p, PACKET_LUA_SYNC_TABLE, true, PLMT_NONE);
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@ -132,6 +133,8 @@ void network_send_lua_sync_table(u8 toLocalIndex, u64 seq, u16 modRemoteIndex, u
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}
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void network_receive_lua_sync_table(struct Packet* p) {
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if (gLuaState == NULL) { return; }
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u64 seq = 0;
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u16 modRemoteIndex = 0;
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u16 lntKeyCount = 0;
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