Fix macOS compilation crash
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@ -308,7 +308,7 @@ void game_exit(void) {
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exit(0);
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}
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void* main_game_init(UNUSED void*) {
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void* main_game_init(UNUSED void* dummy) {
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// load language
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if (!djui_language_init(configLanguage)) { snprintf(configLanguage, MAX_CONFIG_STRING, "%s", ""); }
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