simple fps display in top left corner (#527)

* simple fps display in top left corner

* added other languages

thank you to everyone in #translation-station, and to Google translate (some languages may need revisiting later)

* render from left not center, grey fps text
This commit is contained in:
Isaac0-dev 2023-11-23 11:04:14 +10:00 committed by Agent X
parent 47ef0668ca
commit 13c0e693f8
18 changed files with 78 additions and 3 deletions

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@ -139,6 +139,7 @@ DYNOS_PACKS = "DynOS packy"
ANTIALIASING = "Anti-aliasing"
OFF = "Vypnuto"
MUST_RESTART = "Musíte restartovat hru pro aplikování změn."
SHOW_FPS = "Zobrazit FPS"
[DJUI_THEMES]
DJUI_THEMES = "TÉMATA DJUI"

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@ -139,6 +139,7 @@ DYNOS_PACKS = "DynOS Packs"
ANTIALIASING = "Anti-aliasing"
OFF = "UIT"
MUST_RESTART = "Je moet de game opnieuw opstarten voor sommige veranderingen om effect te hebben."
SHOW_FPS = "Toon FPS"
[DJUI_THEMES]
DJUI_THEMES = "DJUI THEMA'S"

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@ -139,6 +139,7 @@ DYNOS_PACKS = "DynOS Packs"
ANTIALIASING = "Anti-aliasing"
OFF = "Off"
MUST_RESTART = "Restart the game to apply changes."
SHOW_FPS = "Show FPS"
[DJUI_THEMES]
DJUI_THEMES = "DJUI THEMES"

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@ -140,6 +140,7 @@ DYNOS_PACKS = "Packs DynOS"
ANTIALIASING = "Anti-aliasing"
OFF = "Désactivé"
MUST_RESTART = "Vous devez relancer le jeu pour que certains changements prennent effet."
SHOW_FPS = "Afficher FPS"
[DJUI_THEMES]
DJUI_THEMES = "THÈMES DJUI"

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@ -139,6 +139,7 @@ DYNOS_PACKS = "DynOS-Pakete"
ANTIALIASING = "Kantenglättung"
OFF = "Aus"
MUST_RESTART = "Um einige Änderungen zu übernehmen, muss das Spiel neugestartet werden."
SHOW_FPS = "FPS anzeigen"
[DJUI_THEMES]
DJUI_THEMES = "DJUI-THEMEN"

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@ -137,6 +137,7 @@ DYNOS_PACKS = "Pacchetti DynOS"
ANTIALIASING = "Anti-aliasing"
OFF = "Off"
MUST_RESTART = "You must restart the game for some changes to take effect."
SHOW_FPS = "Mostra FPS"
[DJUI_THEMES]
DJUI_THEMES = "TEMI DJUI"

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@ -139,6 +139,7 @@ DYNOS_PACKS = "Paczki DynOS"
ANTIALIASING = "Anti-aliasing"
OFF = "Wylaczone"
MUST_RESTART = "Musisz zrestartowac gre, aby zmiany zaczely obowiazywac."
SHOW_FPS = "Pokaż FPS"
[DJUI_THEMES]
DJUI_THEMES = "TEMATY DJUI"

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@ -139,6 +139,7 @@ DYNOS_PACKS = "DynOS Packs"
ANTIALIASING = "Anti-aliasing"
OFF = "Desligado"
MUST_RESTART = "Você precisará reiniciar o jogo para algumas alterações serem aplicadas."
SHOW_FPS = "Mostrar FPS"
[DJUI_THEMES]
DJUI_THEMES = "TEMAS DJUI"
@ -152,7 +153,7 @@ FILE_SELECT_THEME = "Seleção de arquivo"
[DYNOS]
DYNOS = "DYNOS"
[HOST_MESSAGE]
INFO_TITLE = "INFO"
WARN_DISCORD = "Convide amigos clicando com o botão direito do mouse no nome deles no Discord e clicando em\n'\\#d0d0ff\\convidar para o jogo\\#dcdcdc\\'.\n\n Você também pode convidar canais de servidores clicando em \\#d0d0ff\\mais\\#dcdcdc\\ botão ao lado do local onde você entra no chat.\n\nGame Activity \\#ffa0a0\\precisa estar\\#dcdcdc\\ ativado nas suas\n configurações do discord.\n\n status offline\\#ffa0a0\\vai prevenir\\#dcdcdc\\ convites de serem enviados."

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@ -138,6 +138,7 @@ DYNOS_PACKS = "Пакеты DynOS"
ANTIALIASING = "Анизотропная фильтрация"
OFF = "Выкл"
MUST_RESTART = "Перезапустите игру, чтобы изменения вступили в силу"
SHOW_FPS = "Показывать FPS"
[DJUI_THEMES]
DJUI_THEMES = "ТЕМЫ DJUI"

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@ -139,6 +139,7 @@ DYNOS_PACKS = "Packs de DynOS"
ANTIALIASING = "Anti-aliasing"
OFF = "Desactivado"
MUST_RESTART = "Tienes que reiniciar el juego para que algunos cambios surtan efecto."
SHOW_FPS = "Mostrar FPS"
[DJUI_THEMES]
DJUI_THEMES = "TEMAS de DJUI"

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@ -137,6 +137,7 @@ bool configMenuRandom = false;
bool configMenuDemos = false;
struct PlayerPalette configPlayerPalette = {{{ 0x00, 0x00, 0xff }, { 0xff, 0x00, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x00, 0x00 }}};
struct PlayerPalette configCustomPalette = {{{ 0x00, 0x00, 0xff }, { 0xff, 0x00, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x00, 0x00 }}};
bool configShowFPS = false;
bool configUncappedFramerate = true;
unsigned int configFrameLimit = 60;
unsigned int configDrawDistance = 5;
@ -218,6 +219,7 @@ static const struct ConfigOption options[] = {
{.name = "debug_offset", .type = CONFIG_TYPE_U64 , .u64Value = &gPcDebug.bhvOffset},
{.name = "debug_tags", .type = CONFIG_TYPE_U64 , .u64Value = gPcDebug.tags},
// coop-specific
{.name = "show_fps", .type = CONFIG_TYPE_BOOL , .boolValue = &configShowFPS},
{.name = "uncapped_framerate", .type = CONFIG_TYPE_BOOL , .boolValue = &configUncappedFramerate},
{.name = "frame_limit" , .type = CONFIG_TYPE_UINT , .uintValue = &configFrameLimit},
{.name = "amount_of_players", .type = CONFIG_TYPE_UINT , .uintValue = &configAmountofPlayers},

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@ -96,6 +96,7 @@ extern bool configMenuRandom;
extern bool configMenuDemos;
extern struct PlayerPalette configPlayerPalette;
extern struct PlayerPalette configCustomPalette;
extern bool configShowFPS;
extern bool configUncappedFramerate;
extern unsigned int configFrameLimit;
extern unsigned int configDrawDistance;

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@ -5,6 +5,7 @@
#include "djui_panel_pause.h"
#include "djui_panel_join.h"
#include "djui_panel_join_message.h"
#include "djui_fps_display.h"
#include "../debuglog.h"
#include "pc/cliopts.h"
#include "game/level_update.h"
@ -81,6 +82,9 @@ void djui_init(void) {
djui_panel_playerlist_create(NULL);
djui_console_create();
djui_fps_display_create();
sDjuiInited = true;
}
@ -140,6 +144,8 @@ void djui_render(void) {
djui_base_render(&gDjuiRoot->base);
}
djui_fps_display_render();
if (sDjuiLuaErrorTimeout > 0) {
sDjuiLuaErrorTimeout--;
if (sDjuiLuaErrorTimeout == 0) {

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@ -0,0 +1,47 @@
#include "djui.h"
#include "../pc_main.h"
struct DjuiFpsDisplay {
struct DjuiText *text;
struct DjuiBase base;
};
struct DjuiFpsDisplay *sFpsDisplay = NULL;
void djui_fps_display_update(s16 fps) {
if (configShowFPS) {
char fpsText[30] = "";
snprintf(fpsText, 30, "\\#dcdcdc\\FPS \\#ffffff\\%d", fps);
djui_text_set_text(sFpsDisplay->text, fpsText);
}
}
void djui_fps_display_render(void) {
if (configShowFPS) {
djui_rect_render(&sFpsDisplay->base);
djui_base_render(&sFpsDisplay->base);
}
}
void djui_fps_display_create(void) {
struct DjuiFpsDisplay *fpsDisplay = malloc(sizeof(struct DjuiFpsDisplay));
struct DjuiBase* base = &fpsDisplay->base;
djui_base_init(NULL, base, NULL, NULL);
djui_base_set_size(base, 150, 50);
djui_base_set_color(base, 0, 0, 0, 240);
djui_base_set_border_color(base, 0, 0, 0, 200);
djui_base_set_border_width(base, 8);
djui_base_set_padding(base, 16, 16, 16, 16);
{
// FPS text
struct DjuiText *text = djui_text_create(base, "");
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&text->base, 1.0f, text->fontScale * 2);
djui_base_set_location(&text->base, 0, -text->fontScale / 2);
fpsDisplay->text = text;
}
sFpsDisplay = fpsDisplay;
}

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@ -0,0 +1,6 @@
#pragma once
#include "djui.h"
void djui_fps_display_update(s16 fps);
void djui_fps_display_render(void);
void djui_fps_display_create(void);

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@ -28,7 +28,7 @@ struct DjuiBase* djui_panel_find_first_interactable(struct DjuiBaseChild* child)
}
// If we didn't find anything at all. Return NULL.
LOG_ERROR("Failed to find a interactable for child %p.", child);
// LOG_ERROR("Failed to find a interactable for child %p.", child);
return NULL;
}

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@ -64,6 +64,7 @@ void djui_panel_display_create(struct DjuiBase* caller) {
djui_checkbox_create(body, DLANG(DISPLAY, FORCE_4BY3), &configForce4By3, djui_panel_display_apply);
djui_checkbox_create(body, DLANG(DISPLAY, SHOW_FPS), &configShowFPS, NULL);
djui_checkbox_create(body, DLANG(DISPLAY, VSYNC), &configWindow.vsync, djui_panel_display_apply);
djui_checkbox_create(body, DLANG(DISPLAY, UNCAPPED_FRAMERATE), &configUncappedFramerate, djui_panel_display_uncapped_change);

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@ -43,6 +43,7 @@
#include "pc/djui/djui_unicode.h"
#include "pc/djui/djui_panel.h"
#include "pc/djui/djui_panel_modlist.h"
#include "pc/djui/djui_fps_display.h"
#include "pc/debuglog.h"
#include "pc/utils/misc.h"
@ -196,7 +197,8 @@ void produce_interpolation_frames_and_delay(void) {
u32 fps = sFramesSinceFpsUpdate / ((f32)(sCurrentFpsUpdateTime - sLastFpsUpdateTime));
sLastFpsUpdateTime = sCurrentFpsUpdateTime;
sFramesSinceFpsUpdate = 0;
// printf("fps: %u\n", fps);
djui_fps_display_update(floor(fps));
}
sFrameTimeStart = sFrameTargetTime;