Fix crash in set_anim_to_frame()
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@ -149,17 +149,20 @@ s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel)
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* Sets the animation to a specific "next" frame from the frame given.
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*/
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void set_anim_to_frame(struct MarioState *m, s16 animFrame) {
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if (m == NULL || m->marioObj == NULL) { return; }
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struct AnimInfo *animInfo = &m->marioObj->header.gfx.animInfo;
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struct Animation *curAnim = animInfo->curAnim;
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if (animInfo == NULL) { return; }
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if (animInfo->animAccel) {
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if (curAnim->flags & ANIM_FLAG_FORWARD) {
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if (curAnim != NULL && curAnim->flags & ANIM_FLAG_FORWARD) {
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animInfo->animFrameAccelAssist = (animFrame << 0x10) + animInfo->animAccel;
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} else {
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animInfo->animFrameAccelAssist = (animFrame << 0x10) - animInfo->animAccel;
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}
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} else {
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if (curAnim->flags & ANIM_FLAG_FORWARD) {
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if (curAnim != NULL && curAnim->flags & ANIM_FLAG_FORWARD) {
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animInfo->animFrame = animFrame + 1;
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} else {
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animInfo->animFrame = animFrame - 1;
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