Make djui run at 60fps in the pause menu again

This commit is contained in:
MysterD 2022-04-29 21:59:09 -07:00
parent b8bfd92061
commit 180bf952b1
2 changed files with 2 additions and 2 deletions

View File

@ -25,7 +25,7 @@ void patch_djui_before(void) {
void patch_djui_interpolated(UNUSED f32 delta) {
// reset the head and re-render DJUI
if (delta >= 0.5f && !sDjuiRendered60fps && gDjuiInMainMenu) {
if (delta >= 0.5f && !sDjuiRendered60fps && (gDjuiInMainMenu || gDjuiPanelPauseCreated)) {
sDjuiRendered60fps = true;
if (sSavedDisplayListHead == NULL) { return; }
gDisplayListHead = sSavedDisplayListHead;

View File

@ -597,7 +597,7 @@ static struct LuaObjectField sGraphNodeObjectFields[LUA_GRAPH_NODE_OBJECT_FIELD_
{ "sharedChild", LVT_COBJECT_P, offsetof(struct GraphNodeObject, sharedChild), false, LOT_GRAPHNODE },
{ "skipInterpolationTimestamp", LVT_U32, offsetof(struct GraphNodeObject, skipInterpolationTimestamp), false, LOT_NONE },
// { "throwMatrix", LVT_???, offsetof(struct GraphNodeObject, throwMatrix), false, LOT_??? }, <--- UNIMPLEMENTED
// { "throwMatrixPrev", LVT_???, offsetof(struct GraphNodeObject, throwMatrixPrev), false, LOT_??? }, <--- UNIMPLEMENTED
// { "throwMatrixPrev", LVT_???, offsetof(struct GraphNodeObject, throwMatrixPrev), false, LOT_??? }, <--- UNIMPLEMENTED
{ "unk4C", LVT_COBJECT_P, offsetof(struct GraphNodeObject, unk4C), false, LOT_SPAWNINFO },
};