Split dynos_misc stuff into mgr files

This commit is contained in:
MysterD 2022-04-08 08:18:06 -07:00
parent 5d479165fb
commit 18835a588a
9 changed files with 237 additions and 226 deletions

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@ -38,7 +38,7 @@ Collision* dynos_collision_get(const char* collisionName);
void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName);
LevelScript* dynos_level_get(const char* levelName);
const char* dynos_level_get_token(u32 index);
struct MovtexQuadCollection *dynos_level_movtexqc_getfromindex(s32 index);
struct MovtexQuadCollection *dynos_level_get_movtexqc(s32 index);
void dynos_level_load_background(void *ptr);
#endif

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@ -712,14 +712,6 @@ s16 *DynOS_Level_GetWarp(s32 aLevel, s32 aArea, u8 aWarpId);
s16 *DynOS_Level_GetWarpEntry(s32 aLevel, s32 aArea);
s16 *DynOS_Level_GetWarpDeath(s32 aLevel, s32 aArea);
void DynOS_Lvl_Add(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName);
LevelScript* DynOS_Lvl_Get(const char* levelName);
s32 DynOS_Lvl_GetModIndex(void* levelScript);
const char* DynOS_Lvl_Get_Token(u32 index);
DataNode<TexData> *DynOS_Lvl_Texture_Get(void *aPtr);
DataNode<MovtexQC> *DynOS_Lvl_MovtexQuadCollection_GetFromIndex(s32 index);
void DynOS_Lvl_Load_Background(void *aPtr);
//
// Warps
//
@ -733,14 +725,7 @@ void DynOS_Warp_SetParam(s32 aLevel, s32 aIndex);
const char *DynOS_Warp_GetParamName(s32 aLevel, s32 aIndex);
//
// Collisions
//
void DynOS_Col_Add(const SysPath &aPackFolder, const char *aCollisionName);
Collision* DynOS_Col_Get(const char* collisionName);
//
// Managers
// Builtin
//
const void* DynOS_Builtin_ScriptPtr_GetFromName(const char* aDataName);
@ -755,6 +740,26 @@ const void* DynOS_Builtin_Func_GetFromName(const char* aDataName);
const void* DynOS_Builtin_Func_GetFromIndex(s32 aIndex);
s32 DynOS_Builtin_Func_GetIndexFromData(const void* aData);
//
// Lvl Manager
//
Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray();
void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName);
LevelScript* DynOS_Lvl_GetScript(const char* levelName);
s32 DynOS_Lvl_GetModIndex(void* levelScript);
DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr);
const char* DynOS_Lvl_GetToken(u32 index);
DataNode<MovtexQC> *DynOS_Lvl_GetMovtexQuadCollection(s32 index);
void DynOS_Lvl_LoadBackground(void *aPtr);
//
// Col Manager
//
void DynOS_Col_Activate(const SysPath &aPackFolder, const char *aCollisionName);
Collision* DynOS_Col_Get(const char* collisionName);
//
// Bin
//

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@ -91,7 +91,7 @@ const void* dynos_geolayout_get(const char *name) {
// -- collisions -- //
void dynos_add_collision(const char *modPath, const char* collisionName) {
DynOS_Col_Add(modPath, collisionName);
DynOS_Col_Activate(modPath, collisionName);
}
Collision* dynos_collision_get(const char* collisionName) {
@ -101,26 +101,26 @@ Collision* dynos_collision_get(const char* collisionName) {
// -- levels -- //
void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName) {
DynOS_Lvl_Add(modIndex, modPath, levelName);
DynOS_Lvl_Activate(modIndex, modPath, levelName);
}
LevelScript* dynos_level_get(const char* levelName) {
return DynOS_Lvl_Get(levelName);
return DynOS_Lvl_GetScript(levelName);
}
const char* dynos_level_get_token(u32 index) {
return DynOS_Lvl_Get_Token(index);
return DynOS_Lvl_GetToken(index);
}
struct MovtexQuadCollection *dynos_level_movtexqc_getfromindex(s32 index) {
DataNode<MovtexQC> *node = DynOS_Lvl_MovtexQuadCollection_GetFromIndex(index);
struct MovtexQuadCollection *dynos_level_get_movtexqc(s32 index) {
DataNode<MovtexQC> *node = DynOS_Lvl_GetMovtexQuadCollection(index);
if (node == NULL) { return NULL; }
return node->mData;
}
void dynos_level_load_background(void *ptr) {
DynOS_Lvl_Load_Background(ptr);
DynOS_Lvl_LoadBackground(ptr);
}
}

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@ -257,7 +257,7 @@ static DataNode<TexData> *DynOS_Gfx_RetrieveNode(void *aPtr) {
}
}
}
return DynOS_Lvl_Texture_Get(aPtr);
return DynOS_Lvl_GetTexture(aPtr);
}
static bool DynOS_Gfx_ImportTexture_Typed(THN **aOutput, void *aPtr, s32 aTile, GRAPI *aGfxRApi, THN **aHashMap, THN *aPool, u32 *aPoolPos, u32 aPoolSize) {

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@ -228,7 +228,7 @@ s32 DynOS_Level_GetCourse(s32 aLevel) {
const void *DynOS_Level_GetScript(s32 aLevel) {
DynOS_Level_Init();
if (aLevel != LEVEL_WDW) {
LevelScript* script = DynOS_Lvl_Get("");
LevelScript* script = DynOS_Lvl_GetScript("");
sDynosCurrentLevelNum = aLevel;
sDynosLevelWarps[sDynosCurrentLevelNum].Clear();
DynOS_Level_ParseScript(script, DynOS_Level_PreprocessScript);

47
data/dynos_mgr_col.cpp Normal file
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@ -0,0 +1,47 @@
#include "dynos.cpp.h"
static Array<Pair<const char*, DataNode<Collision>*>> sDynosCollisions;
void DynOS_Col_Activate(const SysPath &aPackFolder, const char *aCollisionName) {
// check for duplicates
for (s32 i = 0; i < sDynosCollisions.Count(); ++i) {
if (!strcmp(sDynosCollisions[i].first, aCollisionName)) {
return;
}
}
// Allocate name
u16 collisionLen = strlen(aCollisionName);
char* collisionName = (char*)calloc(1, sizeof(char) * (collisionLen + 1));
strcpy(collisionName, aCollisionName);
// Load
DataNode<Collision>* _Node = DynOS_Col_LoadFromBinary(aPackFolder, collisionName);
if (!_Node) {
free(collisionName);
return;
}
// Add to collisions
sDynosCollisions.Add({ collisionName, _Node });
}
Collision* DynOS_Col_Get(const char* collisionName) {
// check levels
auto& levelsArray = DynOS_Lvl_GetArray();
for (auto& lvl : levelsArray) {
for (auto& col : lvl.second->mCollisions) {
if (col->mName == collisionName) {
return col->mData;
}
}
}
// check normal actor collisions
for (s32 i = 0; i < sDynosCollisions.Count(); ++i) {
if (!strcmp(sDynosCollisions[i].first, collisionName)) {
return sDynosCollisions[i].second->mData;
}
}
return NULL;
}

156
data/dynos_mgr_lvl.cpp Normal file
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@ -0,0 +1,156 @@
#include "dynos.cpp.h"
extern "C" {
#include "engine/level_script.h"
#include "game/skybox.h"
}
static Array<Pair<const char*, GfxData*>> sDynosCustomLevelScripts;
Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray() {
return sDynosCustomLevelScripts;
}
void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName) {
// check for duplicates
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
if (!strcmp(sDynosCustomLevelScripts[i].first, aLevelName)) {
return;
}
}
u16 levelLen = strlen(aLevelName);
char* levelName = (char*)calloc(1, sizeof(char) * (levelLen + 1));
strcpy(levelName, aLevelName);
GfxData* _Node = DynOS_Lvl_LoadFromBinary(aPackFolder, levelName);
if (!_Node) {
free(levelName);
return;
}
// remember index
_Node->mModIndex = modIndex;
// Add to levels
sDynosCustomLevelScripts.Add({ levelName, _Node });
}
LevelScript* DynOS_Lvl_GetScript(const char* levelName) {
if (strlen(levelName) == 0) {
static u32 index = 0; // DO NOT COMMIT
s32 levelScriptCount = sDynosCustomLevelScripts.Count(); // DO NOT COMMIT
if (levelScriptCount < 1) { return NULL; } // DO NOT COMMIT
index = (index + 1) % levelScriptCount; // DO NOT COMMIT
auto& scripts = sDynosCustomLevelScripts[index].second->mLevelScripts; // DO NOT COMMIT
Print("Going to level: %s\n", scripts[scripts.Count() - 1]->mName); // DO NOT COMMIT
return scripts[scripts.Count() - 1]->mData; // DO NOT COMMIT
}
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
if (!strcmp(sDynosCustomLevelScripts[i].first, levelName)) {
auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts;
return scripts[scripts.Count() - 1]->mData;
}
}
return NULL;
}
s32 DynOS_Lvl_GetModIndex(void* levelScript) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts;
if (levelScript == scripts[scripts.Count() - 1]->mData) {
return sDynosCustomLevelScripts[i].second->mModIndex;
}
}
return -1;
}
DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto &mTextures = sDynosCustomLevelScripts[i].second->mTextures;
for (s32 j = 0; j < mTextures.Count(); j++) {
auto &texture = mTextures[j];
if (texture == aPtr) {
return texture;
}
}
}
return NULL;
}
static GfxData* DynOS_Lvl_GetActiveGfx(void) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto& gfxData = sDynosCustomLevelScripts[i].second;
auto& scripts = gfxData->mLevelScripts;
if (gLevelScriptActive == scripts[scripts.Count() - 1]->mData) {
return gfxData;
}
}
return NULL;
}
const char* DynOS_Lvl_GetToken(u32 index) {
GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
if (gfxData == NULL) {
return NULL;
}
// have to 1-index due to to pointer read code
index = index - 1;
if (index >= gfxData->mLuaTokenList.Count()) {
return NULL;
}
return gfxData->mLuaTokenList[index].begin();
}
DataNode<MovtexQC> *DynOS_Lvl_GetMovtexQuadCollection(s32 index) {
GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
if (gfxData == NULL) {
return NULL;
}
auto &mMovtexQCs = gfxData->mMovtexQCs;
// Sanity check the index we passed.
if (index < 0 || index >= mMovtexQCs.Count()) {
return NULL;
}
return mMovtexQCs[index];
}
void DynOS_Lvl_LoadBackground(void *aPtr) {
// ensure this texture list exists
GfxData* foundGfxData = NULL;
DataNode<TexData*>* foundList = NULL;
for (auto& script : sDynosCustomLevelScripts) {
auto &textureLists = script.second->mTextureLists;
for (auto& textureList : textureLists) {
if (textureList == aPtr) {
foundGfxData = script.second;
foundList = textureList;
goto double_break;
}
}
}
double_break:
if (foundList == NULL) {
Print("Could not find custom background");
return;
}
// Load up custom background
for (s32 i = 0; i < 80; i++) {
// find texture
for (auto& tex : foundGfxData->mTextures) {
if (tex->mData == foundList->mData[i]) {
gCustomSkyboxPtrList[i] = (Texture*)tex;
break;
}
}
}
}

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@ -41,8 +41,6 @@ extern "C" {
#include "actors/zcustom0.h"
}
static Array<Pair<const char*, GfxData*>> sDynosCustomLevelScripts;
//
// String
//
@ -391,7 +389,8 @@ const void *DynOS_Geo_GetActorLayoutFromName(const char *aActorName) {
if (aActorName == NULL) { return NULL; }
// check levels
for (auto& lvl : sDynosCustomLevelScripts) {
auto& levelsArray = DynOS_Lvl_GetArray();
for (auto& lvl : levelsArray) {
for (auto& geo : lvl.second->mGeoLayouts) {
if (geo->mName == aActorName) {
return geo->mData;
@ -482,199 +481,3 @@ void *DynOS_Geo_GetGraphNode(const void *aGeoLayout, bool aKeepInMemory) {
free(_Pool);
return NULL;
}
////////////////
// Collisions //
////////////////
static Array<Pair<const char*, DataNode<Collision>*>> sDynosCollisions;
void DynOS_Col_Add(const SysPath &aPackFolder, const char *aCollisionName) {
// check for duplicates
for (s32 i = 0; i < sDynosCollisions.Count(); ++i) {
if (!strcmp(sDynosCollisions[i].first, aCollisionName)) {
return;
}
}
u16 collisionLen = strlen(aCollisionName);
char* collisionName = (char*)calloc(1, sizeof(char) * (collisionLen + 1));
strcpy(collisionName, aCollisionName);
DataNode<Collision>* _Node = DynOS_Col_LoadFromBinary(aPackFolder, collisionName);
if (!_Node) {
free(collisionName);
return;
}
// Add to collisions
sDynosCollisions.Add({ collisionName, _Node });
}
Collision* DynOS_Col_Get(const char* collisionName) {
// check levels
for (auto& lvl : sDynosCustomLevelScripts) {
for (auto& col : lvl.second->mCollisions) {
if (col->mName == collisionName) {
return col->mData;
}
}
}
// check normal actor collisions
for (s32 i = 0; i < sDynosCollisions.Count(); ++i) {
if (!strcmp(sDynosCollisions[i].first, collisionName)) {
return sDynosCollisions[i].second->mData;
}
}
return NULL;
}
////////////
// Levels //
////////////
void DynOS_Lvl_Add(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName) {
// check for duplicates
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
if (!strcmp(sDynosCustomLevelScripts[i].first, aLevelName)) {
return;
}
}
u16 levelLen = strlen(aLevelName);
char* levelName = (char*)calloc(1, sizeof(char) * (levelLen + 1));
strcpy(levelName, aLevelName);
GfxData* _Node = DynOS_Lvl_LoadFromBinary(aPackFolder, levelName);
if (!_Node) {
free(levelName);
return;
}
// remember index
_Node->mModIndex = modIndex;
// Add to levels
sDynosCustomLevelScripts.Add({ levelName, _Node });
}
LevelScript* DynOS_Lvl_Get(const char* levelName) {
if (strlen(levelName) == 0) {
static u32 index = 0; // DO NOT COMMIT
s32 levelScriptCount = sDynosCustomLevelScripts.Count(); // DO NOT COMMIT
if (levelScriptCount < 1) { return NULL; } // DO NOT COMMIT
index = (index + 1) % levelScriptCount; // DO NOT COMMIT
auto& scripts = sDynosCustomLevelScripts[index].second->mLevelScripts; // DO NOT COMMIT
Print("Going to level: %s\n", scripts[scripts.Count() - 1]->mName); // DO NOT COMMIT
return scripts[scripts.Count() - 1]->mData; // DO NOT COMMIT
}
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
if (!strcmp(sDynosCustomLevelScripts[i].first, levelName)) {
auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts;
return scripts[scripts.Count() - 1]->mData;
}
}
return NULL;
}
s32 DynOS_Lvl_GetModIndex(void* levelScript) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts;
if (levelScript == scripts[scripts.Count() - 1]->mData) {
return sDynosCustomLevelScripts[i].second->mModIndex;
}
}
return -1;
}
DataNode<TexData> *DynOS_Lvl_Texture_Get(void *aPtr) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto &mTextures = sDynosCustomLevelScripts[i].second->mTextures;
for (s32 j = 0; j < mTextures.Count(); j++) {
auto &texture = mTextures[j];
if (texture == aPtr) {
return texture;
}
}
}
return NULL;
}
static GfxData* DynOS_Lvl_Get_Active_Gfx(void) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto& gfxData = sDynosCustomLevelScripts[i].second;
auto& scripts = gfxData->mLevelScripts;
if (gLevelScriptActive == scripts[scripts.Count() - 1]->mData) {
return gfxData;
}
}
return NULL;
}
const char* DynOS_Lvl_Get_Token(u32 index) {
GfxData* gfxData = DynOS_Lvl_Get_Active_Gfx();
if (gfxData == NULL) {
return NULL;
}
// have to 1-index due to to pointer read code
index = index - 1;
if (index >= gfxData->mLuaTokenList.Count()) {
return NULL;
}
return gfxData->mLuaTokenList[index].begin();
}
DataNode<MovtexQC> *DynOS_Lvl_MovtexQuadCollection_GetFromIndex(s32 index) {
GfxData* gfxData = DynOS_Lvl_Get_Active_Gfx();
if (gfxData == NULL) {
return NULL;
}
auto &mMovtexQCs = gfxData->mMovtexQCs;
// Sanity check the index we passed.
if (index < 0 || index >= mMovtexQCs.Count()) {
return NULL;
}
return mMovtexQCs[index];
}
void DynOS_Lvl_Load_Background(void *aPtr) {
// ensure this texture list exists
GfxData* foundGfxData = NULL;
DataNode<TexData*>* foundList = NULL;
for (auto& script : sDynosCustomLevelScripts) {
auto &textureLists = script.second->mTextureLists;
for (auto& textureList : textureLists) {
if (textureList == aPtr) {
foundGfxData = script.second;
foundList = textureList;
goto double_break;
}
}
}
double_break:
if (foundList == NULL) {
Print("Could not find custom background");
return;
}
// Load up custom background
for (s32 i = 0; i < 80; i++) {
// find texture
for (auto& tex : foundGfxData->mTextures) {
if (tex->mData == foundList->mData[i]) {
gCustomSkyboxPtrList[i] = (Texture*)tex;
break;
}
}
}
}

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@ -706,7 +706,7 @@ Gfx *geo_movtex_draw_water_regions_ext(s32 callContext, struct GraphNode *node,
return NULL;
}
quadCollection = dynos_level_movtexqc_getfromindex(asGenerated->parameter);
quadCollection = dynos_level_get_movtexqc(asGenerated->parameter);
if (quadCollection == NULL) {
return NULL;
}