Split dynos_misc stuff into mgr files
This commit is contained in:
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5d479165fb
commit
18835a588a
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@ -38,7 +38,7 @@ Collision* dynos_collision_get(const char* collisionName);
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void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName);
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LevelScript* dynos_level_get(const char* levelName);
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const char* dynos_level_get_token(u32 index);
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struct MovtexQuadCollection *dynos_level_movtexqc_getfromindex(s32 index);
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struct MovtexQuadCollection *dynos_level_get_movtexqc(s32 index);
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void dynos_level_load_background(void *ptr);
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#endif
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@ -712,14 +712,6 @@ s16 *DynOS_Level_GetWarp(s32 aLevel, s32 aArea, u8 aWarpId);
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s16 *DynOS_Level_GetWarpEntry(s32 aLevel, s32 aArea);
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s16 *DynOS_Level_GetWarpDeath(s32 aLevel, s32 aArea);
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void DynOS_Lvl_Add(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName);
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LevelScript* DynOS_Lvl_Get(const char* levelName);
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s32 DynOS_Lvl_GetModIndex(void* levelScript);
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const char* DynOS_Lvl_Get_Token(u32 index);
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DataNode<TexData> *DynOS_Lvl_Texture_Get(void *aPtr);
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DataNode<MovtexQC> *DynOS_Lvl_MovtexQuadCollection_GetFromIndex(s32 index);
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void DynOS_Lvl_Load_Background(void *aPtr);
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//
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// Warps
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//
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@ -733,14 +725,7 @@ void DynOS_Warp_SetParam(s32 aLevel, s32 aIndex);
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const char *DynOS_Warp_GetParamName(s32 aLevel, s32 aIndex);
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//
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// Collisions
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//
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void DynOS_Col_Add(const SysPath &aPackFolder, const char *aCollisionName);
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Collision* DynOS_Col_Get(const char* collisionName);
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//
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// Managers
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// Builtin
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//
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const void* DynOS_Builtin_ScriptPtr_GetFromName(const char* aDataName);
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@ -755,6 +740,26 @@ const void* DynOS_Builtin_Func_GetFromName(const char* aDataName);
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const void* DynOS_Builtin_Func_GetFromIndex(s32 aIndex);
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s32 DynOS_Builtin_Func_GetIndexFromData(const void* aData);
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//
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// Lvl Manager
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//
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Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray();
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void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName);
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LevelScript* DynOS_Lvl_GetScript(const char* levelName);
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s32 DynOS_Lvl_GetModIndex(void* levelScript);
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DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr);
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const char* DynOS_Lvl_GetToken(u32 index);
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DataNode<MovtexQC> *DynOS_Lvl_GetMovtexQuadCollection(s32 index);
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void DynOS_Lvl_LoadBackground(void *aPtr);
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//
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// Col Manager
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//
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void DynOS_Col_Activate(const SysPath &aPackFolder, const char *aCollisionName);
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Collision* DynOS_Col_Get(const char* collisionName);
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//
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// Bin
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//
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@ -91,7 +91,7 @@ const void* dynos_geolayout_get(const char *name) {
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// -- collisions -- //
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void dynos_add_collision(const char *modPath, const char* collisionName) {
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DynOS_Col_Add(modPath, collisionName);
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DynOS_Col_Activate(modPath, collisionName);
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}
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Collision* dynos_collision_get(const char* collisionName) {
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@ -101,26 +101,26 @@ Collision* dynos_collision_get(const char* collisionName) {
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// -- levels -- //
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void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName) {
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DynOS_Lvl_Add(modIndex, modPath, levelName);
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DynOS_Lvl_Activate(modIndex, modPath, levelName);
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}
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LevelScript* dynos_level_get(const char* levelName) {
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return DynOS_Lvl_Get(levelName);
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return DynOS_Lvl_GetScript(levelName);
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}
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const char* dynos_level_get_token(u32 index) {
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return DynOS_Lvl_Get_Token(index);
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return DynOS_Lvl_GetToken(index);
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}
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struct MovtexQuadCollection *dynos_level_movtexqc_getfromindex(s32 index) {
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DataNode<MovtexQC> *node = DynOS_Lvl_MovtexQuadCollection_GetFromIndex(index);
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struct MovtexQuadCollection *dynos_level_get_movtexqc(s32 index) {
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DataNode<MovtexQC> *node = DynOS_Lvl_GetMovtexQuadCollection(index);
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if (node == NULL) { return NULL; }
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return node->mData;
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}
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void dynos_level_load_background(void *ptr) {
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DynOS_Lvl_Load_Background(ptr);
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DynOS_Lvl_LoadBackground(ptr);
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}
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}
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@ -257,7 +257,7 @@ static DataNode<TexData> *DynOS_Gfx_RetrieveNode(void *aPtr) {
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}
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}
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}
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return DynOS_Lvl_Texture_Get(aPtr);
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return DynOS_Lvl_GetTexture(aPtr);
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}
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static bool DynOS_Gfx_ImportTexture_Typed(THN **aOutput, void *aPtr, s32 aTile, GRAPI *aGfxRApi, THN **aHashMap, THN *aPool, u32 *aPoolPos, u32 aPoolSize) {
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@ -228,7 +228,7 @@ s32 DynOS_Level_GetCourse(s32 aLevel) {
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const void *DynOS_Level_GetScript(s32 aLevel) {
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DynOS_Level_Init();
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if (aLevel != LEVEL_WDW) {
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LevelScript* script = DynOS_Lvl_Get("");
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LevelScript* script = DynOS_Lvl_GetScript("");
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sDynosCurrentLevelNum = aLevel;
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sDynosLevelWarps[sDynosCurrentLevelNum].Clear();
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DynOS_Level_ParseScript(script, DynOS_Level_PreprocessScript);
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@ -0,0 +1,47 @@
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#include "dynos.cpp.h"
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static Array<Pair<const char*, DataNode<Collision>*>> sDynosCollisions;
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void DynOS_Col_Activate(const SysPath &aPackFolder, const char *aCollisionName) {
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// check for duplicates
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for (s32 i = 0; i < sDynosCollisions.Count(); ++i) {
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if (!strcmp(sDynosCollisions[i].first, aCollisionName)) {
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return;
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}
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}
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// Allocate name
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u16 collisionLen = strlen(aCollisionName);
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char* collisionName = (char*)calloc(1, sizeof(char) * (collisionLen + 1));
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strcpy(collisionName, aCollisionName);
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// Load
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DataNode<Collision>* _Node = DynOS_Col_LoadFromBinary(aPackFolder, collisionName);
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if (!_Node) {
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free(collisionName);
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return;
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}
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// Add to collisions
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sDynosCollisions.Add({ collisionName, _Node });
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}
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Collision* DynOS_Col_Get(const char* collisionName) {
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// check levels
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auto& levelsArray = DynOS_Lvl_GetArray();
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for (auto& lvl : levelsArray) {
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for (auto& col : lvl.second->mCollisions) {
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if (col->mName == collisionName) {
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return col->mData;
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}
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}
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}
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// check normal actor collisions
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for (s32 i = 0; i < sDynosCollisions.Count(); ++i) {
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if (!strcmp(sDynosCollisions[i].first, collisionName)) {
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return sDynosCollisions[i].second->mData;
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}
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}
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return NULL;
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}
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@ -0,0 +1,156 @@
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#include "dynos.cpp.h"
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extern "C" {
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#include "engine/level_script.h"
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#include "game/skybox.h"
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}
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static Array<Pair<const char*, GfxData*>> sDynosCustomLevelScripts;
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Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray() {
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return sDynosCustomLevelScripts;
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}
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void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName) {
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// check for duplicates
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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if (!strcmp(sDynosCustomLevelScripts[i].first, aLevelName)) {
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return;
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}
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}
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u16 levelLen = strlen(aLevelName);
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char* levelName = (char*)calloc(1, sizeof(char) * (levelLen + 1));
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strcpy(levelName, aLevelName);
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GfxData* _Node = DynOS_Lvl_LoadFromBinary(aPackFolder, levelName);
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if (!_Node) {
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free(levelName);
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return;
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}
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// remember index
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_Node->mModIndex = modIndex;
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// Add to levels
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sDynosCustomLevelScripts.Add({ levelName, _Node });
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}
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LevelScript* DynOS_Lvl_GetScript(const char* levelName) {
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if (strlen(levelName) == 0) {
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static u32 index = 0; // DO NOT COMMIT
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s32 levelScriptCount = sDynosCustomLevelScripts.Count(); // DO NOT COMMIT
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if (levelScriptCount < 1) { return NULL; } // DO NOT COMMIT
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index = (index + 1) % levelScriptCount; // DO NOT COMMIT
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auto& scripts = sDynosCustomLevelScripts[index].second->mLevelScripts; // DO NOT COMMIT
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Print("Going to level: %s\n", scripts[scripts.Count() - 1]->mName); // DO NOT COMMIT
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return scripts[scripts.Count() - 1]->mData; // DO NOT COMMIT
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}
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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if (!strcmp(sDynosCustomLevelScripts[i].first, levelName)) {
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auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts;
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return scripts[scripts.Count() - 1]->mData;
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}
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}
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return NULL;
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}
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s32 DynOS_Lvl_GetModIndex(void* levelScript) {
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts;
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if (levelScript == scripts[scripts.Count() - 1]->mData) {
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return sDynosCustomLevelScripts[i].second->mModIndex;
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}
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}
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return -1;
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}
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DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr) {
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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auto &mTextures = sDynosCustomLevelScripts[i].second->mTextures;
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for (s32 j = 0; j < mTextures.Count(); j++) {
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auto &texture = mTextures[j];
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if (texture == aPtr) {
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return texture;
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}
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}
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}
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return NULL;
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}
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static GfxData* DynOS_Lvl_GetActiveGfx(void) {
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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auto& gfxData = sDynosCustomLevelScripts[i].second;
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auto& scripts = gfxData->mLevelScripts;
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if (gLevelScriptActive == scripts[scripts.Count() - 1]->mData) {
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return gfxData;
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}
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}
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return NULL;
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}
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const char* DynOS_Lvl_GetToken(u32 index) {
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GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
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if (gfxData == NULL) {
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return NULL;
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}
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// have to 1-index due to to pointer read code
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index = index - 1;
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if (index >= gfxData->mLuaTokenList.Count()) {
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return NULL;
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}
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return gfxData->mLuaTokenList[index].begin();
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}
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DataNode<MovtexQC> *DynOS_Lvl_GetMovtexQuadCollection(s32 index) {
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GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
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if (gfxData == NULL) {
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return NULL;
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}
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auto &mMovtexQCs = gfxData->mMovtexQCs;
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// Sanity check the index we passed.
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if (index < 0 || index >= mMovtexQCs.Count()) {
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return NULL;
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}
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return mMovtexQCs[index];
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}
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void DynOS_Lvl_LoadBackground(void *aPtr) {
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// ensure this texture list exists
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GfxData* foundGfxData = NULL;
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DataNode<TexData*>* foundList = NULL;
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for (auto& script : sDynosCustomLevelScripts) {
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auto &textureLists = script.second->mTextureLists;
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for (auto& textureList : textureLists) {
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if (textureList == aPtr) {
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foundGfxData = script.second;
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foundList = textureList;
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goto double_break;
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}
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}
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}
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double_break:
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if (foundList == NULL) {
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Print("Could not find custom background");
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return;
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}
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// Load up custom background
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for (s32 i = 0; i < 80; i++) {
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// find texture
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for (auto& tex : foundGfxData->mTextures) {
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if (tex->mData == foundList->mData[i]) {
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gCustomSkyboxPtrList[i] = (Texture*)tex;
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break;
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}
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}
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}
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}
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@ -41,8 +41,6 @@ extern "C" {
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#include "actors/zcustom0.h"
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}
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static Array<Pair<const char*, GfxData*>> sDynosCustomLevelScripts;
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//
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// String
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//
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@ -391,7 +389,8 @@ const void *DynOS_Geo_GetActorLayoutFromName(const char *aActorName) {
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if (aActorName == NULL) { return NULL; }
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// check levels
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for (auto& lvl : sDynosCustomLevelScripts) {
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auto& levelsArray = DynOS_Lvl_GetArray();
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for (auto& lvl : levelsArray) {
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for (auto& geo : lvl.second->mGeoLayouts) {
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if (geo->mName == aActorName) {
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return geo->mData;
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@ -482,199 +481,3 @@ void *DynOS_Geo_GetGraphNode(const void *aGeoLayout, bool aKeepInMemory) {
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free(_Pool);
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return NULL;
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}
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////////////////
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// Collisions //
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////////////////
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static Array<Pair<const char*, DataNode<Collision>*>> sDynosCollisions;
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void DynOS_Col_Add(const SysPath &aPackFolder, const char *aCollisionName) {
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// check for duplicates
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for (s32 i = 0; i < sDynosCollisions.Count(); ++i) {
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if (!strcmp(sDynosCollisions[i].first, aCollisionName)) {
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return;
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}
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}
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u16 collisionLen = strlen(aCollisionName);
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char* collisionName = (char*)calloc(1, sizeof(char) * (collisionLen + 1));
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strcpy(collisionName, aCollisionName);
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DataNode<Collision>* _Node = DynOS_Col_LoadFromBinary(aPackFolder, collisionName);
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if (!_Node) {
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free(collisionName);
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return;
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}
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// Add to collisions
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sDynosCollisions.Add({ collisionName, _Node });
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}
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Collision* DynOS_Col_Get(const char* collisionName) {
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// check levels
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for (auto& lvl : sDynosCustomLevelScripts) {
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for (auto& col : lvl.second->mCollisions) {
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if (col->mName == collisionName) {
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return col->mData;
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}
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}
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}
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// check normal actor collisions
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for (s32 i = 0; i < sDynosCollisions.Count(); ++i) {
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if (!strcmp(sDynosCollisions[i].first, collisionName)) {
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return sDynosCollisions[i].second->mData;
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}
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}
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return NULL;
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}
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////////////
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// Levels //
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////////////
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void DynOS_Lvl_Add(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName) {
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// check for duplicates
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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if (!strcmp(sDynosCustomLevelScripts[i].first, aLevelName)) {
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return;
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}
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}
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u16 levelLen = strlen(aLevelName);
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char* levelName = (char*)calloc(1, sizeof(char) * (levelLen + 1));
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strcpy(levelName, aLevelName);
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GfxData* _Node = DynOS_Lvl_LoadFromBinary(aPackFolder, levelName);
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if (!_Node) {
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free(levelName);
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return;
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}
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// remember index
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_Node->mModIndex = modIndex;
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// Add to levels
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sDynosCustomLevelScripts.Add({ levelName, _Node });
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}
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LevelScript* DynOS_Lvl_Get(const char* levelName) {
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if (strlen(levelName) == 0) {
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static u32 index = 0; // DO NOT COMMIT
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s32 levelScriptCount = sDynosCustomLevelScripts.Count(); // DO NOT COMMIT
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if (levelScriptCount < 1) { return NULL; } // DO NOT COMMIT
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index = (index + 1) % levelScriptCount; // DO NOT COMMIT
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auto& scripts = sDynosCustomLevelScripts[index].second->mLevelScripts; // DO NOT COMMIT
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Print("Going to level: %s\n", scripts[scripts.Count() - 1]->mName); // DO NOT COMMIT
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return scripts[scripts.Count() - 1]->mData; // DO NOT COMMIT
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}
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|
||||
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
|
||||
if (!strcmp(sDynosCustomLevelScripts[i].first, levelName)) {
|
||||
auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts;
|
||||
return scripts[scripts.Count() - 1]->mData;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
s32 DynOS_Lvl_GetModIndex(void* levelScript) {
|
||||
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
|
||||
auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts;
|
||||
if (levelScript == scripts[scripts.Count() - 1]->mData) {
|
||||
return sDynosCustomLevelScripts[i].second->mModIndex;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
DataNode<TexData> *DynOS_Lvl_Texture_Get(void *aPtr) {
|
||||
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
|
||||
auto &mTextures = sDynosCustomLevelScripts[i].second->mTextures;
|
||||
for (s32 j = 0; j < mTextures.Count(); j++) {
|
||||
auto &texture = mTextures[j];
|
||||
if (texture == aPtr) {
|
||||
return texture;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static GfxData* DynOS_Lvl_Get_Active_Gfx(void) {
|
||||
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
|
||||
auto& gfxData = sDynosCustomLevelScripts[i].second;
|
||||
auto& scripts = gfxData->mLevelScripts;
|
||||
if (gLevelScriptActive == scripts[scripts.Count() - 1]->mData) {
|
||||
return gfxData;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char* DynOS_Lvl_Get_Token(u32 index) {
|
||||
GfxData* gfxData = DynOS_Lvl_Get_Active_Gfx();
|
||||
if (gfxData == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// have to 1-index due to to pointer read code
|
||||
index = index - 1;
|
||||
|
||||
if (index >= gfxData->mLuaTokenList.Count()) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return gfxData->mLuaTokenList[index].begin();
|
||||
}
|
||||
|
||||
DataNode<MovtexQC> *DynOS_Lvl_MovtexQuadCollection_GetFromIndex(s32 index) {
|
||||
GfxData* gfxData = DynOS_Lvl_Get_Active_Gfx();
|
||||
if (gfxData == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
auto &mMovtexQCs = gfxData->mMovtexQCs;
|
||||
|
||||
// Sanity check the index we passed.
|
||||
if (index < 0 || index >= mMovtexQCs.Count()) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return mMovtexQCs[index];
|
||||
}
|
||||
|
||||
void DynOS_Lvl_Load_Background(void *aPtr) {
|
||||
// ensure this texture list exists
|
||||
GfxData* foundGfxData = NULL;
|
||||
DataNode<TexData*>* foundList = NULL;
|
||||
for (auto& script : sDynosCustomLevelScripts) {
|
||||
auto &textureLists = script.second->mTextureLists;
|
||||
for (auto& textureList : textureLists) {
|
||||
if (textureList == aPtr) {
|
||||
foundGfxData = script.second;
|
||||
foundList = textureList;
|
||||
goto double_break;
|
||||
}
|
||||
}
|
||||
}
|
||||
double_break:
|
||||
|
||||
if (foundList == NULL) {
|
||||
Print("Could not find custom background");
|
||||
return;
|
||||
}
|
||||
|
||||
// Load up custom background
|
||||
for (s32 i = 0; i < 80; i++) {
|
||||
// find texture
|
||||
for (auto& tex : foundGfxData->mTextures) {
|
||||
if (tex->mData == foundList->mData[i]) {
|
||||
gCustomSkyboxPtrList[i] = (Texture*)tex;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -706,7 +706,7 @@ Gfx *geo_movtex_draw_water_regions_ext(s32 callContext, struct GraphNode *node,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
quadCollection = dynos_level_movtexqc_getfromindex(asGenerated->parameter);
|
||||
quadCollection = dynos_level_get_movtexqc(asGenerated->parameter);
|
||||
if (quadCollection == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue