Add headPos to marioBodyState
This commit is contained in:
parent
2347ab61c1
commit
18d7140954
|
@ -596,6 +596,7 @@
|
|||
--- @field public grabPos integer
|
||||
--- @field public handState integer
|
||||
--- @field public headAngle Vec3s
|
||||
--- @field public headPos Vec3f
|
||||
--- @field public heldObjLastPosition Vec3f
|
||||
--- @field public modelState integer
|
||||
--- @field public punchState integer
|
||||
|
|
|
@ -879,6 +879,7 @@
|
|||
| grabPos | `integer` | |
|
||||
| handState | `integer` | |
|
||||
| headAngle | [Vec3s](structs.md#Vec3s) | read-only |
|
||||
| headPos | [Vec3f](structs.md#Vec3f) | read-only |
|
||||
| heldObjLastPosition | [Vec3f](structs.md#Vec3f) | read-only |
|
||||
| modelState | `integer` | |
|
||||
| punchState | `integer` | |
|
||||
|
|
|
@ -281,6 +281,7 @@ struct MarioBodyState
|
|||
/*????*/ Vec3f torsoPos;
|
||||
/*????*/ Vec3f handFootPos[4];
|
||||
/*????*/ u32 updateTorsoTime;
|
||||
/*????*/ Vec3f headPos;
|
||||
//u8 padding[4];
|
||||
};
|
||||
|
||||
|
|
|
@ -522,7 +522,7 @@ Gfx* geo_mario_tilt_torso(s32 callContext, struct GraphNode* node, Mat4* mtx) {
|
|||
/**
|
||||
* Makes Mario's head rotate with the camera angle when in C-up mode
|
||||
*/
|
||||
Gfx* geo_mario_head_rotation(s32 callContext, struct GraphNode* node, UNUSED Mat4* c) {
|
||||
Gfx* geo_mario_head_rotation(s32 callContext, struct GraphNode* node, Mat4* c) {
|
||||
u8 plrIdx = geo_get_processing_object_index();
|
||||
struct MarioBodyState* bodyState = &gBodyStates[plrIdx];
|
||||
s32 action = bodyState->action;
|
||||
|
@ -553,6 +553,11 @@ Gfx* geo_mario_head_rotation(s32 callContext, struct GraphNode* node, UNUSED Mat
|
|||
vec3s_copy(rotNode->prevRotation, rotNode->rotation);
|
||||
rotNode->prevTimestamp = gGlobalTimer;
|
||||
}
|
||||
|
||||
// update head position in bodyState
|
||||
get_pos_from_transform_mtx(bodyState->headPos,
|
||||
*c,
|
||||
*gCurGraphNodeCamera->matrixPtr);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -693,7 +693,7 @@ static struct LuaObjectField sMarioAnimationFields[LUA_MARIO_ANIMATION_FIELD_COU
|
|||
{ "targetAnim", LVT_COBJECT_P, offsetof(struct MarioAnimation, targetAnim), false, LOT_ANIMATION },
|
||||
};
|
||||
|
||||
#define LUA_MARIO_BODY_STATE_FIELD_COUNT 13
|
||||
#define LUA_MARIO_BODY_STATE_FIELD_COUNT 14
|
||||
static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_COUNT] = {
|
||||
{ "action", LVT_U32, offsetof(struct MarioBodyState, action), false, LOT_NONE },
|
||||
{ "capState", LVT_S8, offsetof(struct MarioBodyState, capState), false, LOT_NONE },
|
||||
|
@ -702,6 +702,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
|
|||
// { "handFootPos", LOT_???, offsetof(struct MarioBodyState, handFootPos), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
{ "handState", LVT_S8, offsetof(struct MarioBodyState, handState), false, LOT_NONE },
|
||||
{ "headAngle", LVT_COBJECT, offsetof(struct MarioBodyState, headAngle), true, LOT_VEC3S },
|
||||
{ "headPos", LVT_COBJECT, offsetof(struct MarioBodyState, headPos), true, LOT_VEC3F },
|
||||
{ "heldObjLastPosition", LVT_COBJECT, offsetof(struct MarioBodyState, heldObjLastPosition), true, LOT_VEC3F },
|
||||
{ "modelState", LVT_S16, offsetof(struct MarioBodyState, modelState), false, LOT_NONE },
|
||||
{ "punchState", LVT_U8, offsetof(struct MarioBodyState, punchState), false, LOT_NONE },
|
||||
|
|
Loading…
Reference in New Issue