Fixed being unable to interact with objects when dying outside the castle

This commit is contained in:
MysterD 2021-08-23 18:32:55 -07:00
parent b53283dbf0
commit 1952c42769
1 changed files with 2 additions and 0 deletions

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@ -2150,6 +2150,8 @@ static void init_single_mario(struct MarioState* m) {
m->marioObj->oMoveAngleYaw = m->faceAngle[1];
m->marioObj->oMoveAngleRoll = m->faceAngle[2];
m->marioObj->oIntangibleTimer = 0;
vec3f_copy(m->marioObj->header.gfx.pos, m->pos);
vec3s_set(m->marioObj->header.gfx.angle, 0, m->faceAngle[1], 0);