Fixed being unable to interact with objects when dying outside the castle
This commit is contained in:
parent
b53283dbf0
commit
1952c42769
|
@ -2150,6 +2150,8 @@ static void init_single_mario(struct MarioState* m) {
|
|||
m->marioObj->oMoveAngleYaw = m->faceAngle[1];
|
||||
m->marioObj->oMoveAngleRoll = m->faceAngle[2];
|
||||
|
||||
m->marioObj->oIntangibleTimer = 0;
|
||||
|
||||
vec3f_copy(m->marioObj->header.gfx.pos, m->pos);
|
||||
vec3s_set(m->marioObj->header.gfx.angle, 0, m->faceAngle[1], 0);
|
||||
|
||||
|
|
Loading…
Reference in New Issue