sequence_player_set_tempo, sequence_player_set_transposition (#224)
* Made Sequence function * snake case
This commit is contained in:
parent
73e9dd2c40
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@ -66,7 +66,8 @@ in_files = [
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"src/engine/level_script.h",
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"src/game/ingame_menu.h",
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"src/game/first_person_cam.h",
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"src/engine/behavior_script.h"
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"src/engine/behavior_script.h",
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"src/audio/seqplayer.h"
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]
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override_allowed_functions = {
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@ -81,7 +82,8 @@ override_allowed_functions = {
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special", "lvl_set_current_level", "level_control_timer_running", "fade_into_special_warp" ],
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"src/game/area.h": [ "area_get_warp_node" ],
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"src/engine/level_script.h": [ "area_create_warp_node" ],
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"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color", "set_menu_mode", "create_dialog_box", "create_dialog_box_with_var", "create_dialog_inverted_box", "create_dialog_box_with_response", "reset_dialog_render_state", "close_dialog_box", ]
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"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color", "set_menu_mode", "create_dialog_box", "create_dialog_box_with_var", "create_dialog_inverted_box", "create_dialog_box_with_response", "reset_dialog_render_state", "close_dialog_box", ],
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"src/audio/seqplayer.h": [ "sequence_player_set_tempo", "sequence_player_set_tempo_acc", "sequence_player_set_transposition", "sequence_player_get_tempo", "sequence_player_get_tempo_acc", "sequence_player_get_transposition" ]
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}
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override_disallowed_functions = {
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@ -7523,6 +7523,42 @@ function touch_coin_score_age(fileIndex, courseIndex)
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-- ...
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end
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--- @param player integer
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--- @return integer
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function sequence_player_get_tempo(player)
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-- ...
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end
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--- @param player integer
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--- @return integer
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function sequence_player_get_tempo_acc(player)
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-- ...
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end
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--- @param player integer
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--- @return integer
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function sequence_player_get_transposition(player)
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-- ...
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end
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--- @param player integer
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--- @param tempo integer
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function sequence_player_set_tempo(player, tempo)
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-- ...
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end
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--- @param player integer
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--- @param tempoAcc integer
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function sequence_player_set_tempo_acc(player, tempoAcc)
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-- ...
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end
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--- @param player integer
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--- @param transposition integer
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function sequence_player_set_transposition(player, transposition)
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-- ...
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end
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--- @param index integer
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--- @return Animation
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function get_mario_vanilla_animation(index)
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@ -8391,6 +8391,135 @@
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<br />
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---
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# functions from seqplayer.h
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<br />
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## [sequence_player_get_tempo](#sequence_player_get_tempo)
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### Lua Example
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`local integerValue = sequence_player_get_tempo(player)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| player | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`u16 sequence_player_get_tempo(u8 player);`
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[:arrow_up_small:](#)
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<br />
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## [sequence_player_get_tempo_acc](#sequence_player_get_tempo_acc)
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### Lua Example
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`local integerValue = sequence_player_get_tempo_acc(player)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| player | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`u16 sequence_player_get_tempo_acc(u8 player);`
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[:arrow_up_small:](#)
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<br />
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## [sequence_player_get_transposition](#sequence_player_get_transposition)
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### Lua Example
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`local integerValue = sequence_player_get_transposition(player)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| player | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`u16 sequence_player_get_transposition(u8 player);`
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[:arrow_up_small:](#)
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<br />
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## [sequence_player_set_tempo](#sequence_player_set_tempo)
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### Lua Example
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`sequence_player_set_tempo(player, tempo)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| player | `integer` |
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| tempo | `integer` |
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### Returns
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- None
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### C Prototype
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`void sequence_player_set_tempo(u8 player, u16 tempo);`
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[:arrow_up_small:](#)
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<br />
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## [sequence_player_set_tempo_acc](#sequence_player_set_tempo_acc)
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### Lua Example
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`sequence_player_set_tempo_acc(player, tempoAcc)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| player | `integer` |
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| tempoAcc | `integer` |
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### Returns
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- None
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### C Prototype
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`void sequence_player_set_tempo_acc(u8 player, u16 tempoAcc);`
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[:arrow_up_small:](#)
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<br />
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## [sequence_player_set_transposition](#sequence_player_set_transposition)
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### Lua Example
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`sequence_player_set_transposition(player, transposition)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| player | `integer` |
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| transposition | `integer` |
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### Returns
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- None
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### C Prototype
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`void sequence_player_set_transposition(u8 player, u16 transposition);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from smlua_anim_utils.h
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@ -1577,6 +1577,16 @@
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<br />
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- seqplayer.h
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- [sequence_player_get_tempo](functions-4.md#sequence_player_get_tempo)
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- [sequence_player_get_tempo_acc](functions-4.md#sequence_player_get_tempo_acc)
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- [sequence_player_get_transposition](functions-4.md#sequence_player_get_transposition)
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- [sequence_player_set_tempo](functions-4.md#sequence_player_set_tempo)
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- [sequence_player_set_tempo_acc](functions-4.md#sequence_player_set_tempo_acc)
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- [sequence_player_set_transposition](functions-4.md#sequence_player_set_transposition)
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<br />
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- smlua_anim_utils.h
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- [get_mario_vanilla_animation](functions-4.md#get_mario_vanilla_animation)
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- [smlua_anim_util_get_current_animation_name](functions-4.md#smlua_anim_util_get_current_animation_name)
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@ -3039,3 +3039,26 @@ void init_sequence_players(void) {
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}
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}
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void sequence_player_set_tempo(u8 player, u16 tempo) {
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gSequencePlayers[player].tempo = tempo;
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}
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void sequence_player_set_tempo_acc(u8 player, u16 tempoAcc) {
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gSequencePlayers[player].tempoAcc = tempoAcc;
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}
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void sequence_player_set_transposition(u8 player, u16 transposition) {
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gSequencePlayers[player].transposition = transposition;
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}
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u16 sequence_player_get_tempo(u8 player) {
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return gSequencePlayers[player].tempo;
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}
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u16 sequence_player_get_tempo_acc(u8 player) {
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return gSequencePlayers[player].tempoAcc;
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}
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u16 sequence_player_get_transposition(u8 player) {
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return gSequencePlayers[player].transposition;
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}
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@ -15,5 +15,11 @@ void sequence_channel_set_volume(struct SequenceChannel *seqChannel, u8 volume);
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void process_sequences(s32 iterationsRemaining);
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void init_sequence_player(u32 player);
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void init_sequence_players(void);
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void sequence_player_set_tempo(u8 player, u16 tempo);
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void sequence_player_set_tempo_acc(u8 player, u16 tempoAcc);
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void sequence_player_set_transposition(u8 player, u16 transposition);
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u16 sequence_player_get_tempo(u8 player);
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u16 sequence_player_get_tempo_acc(u8 player);
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u16 sequence_player_get_transposition(u8 player);
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#endif // AUDIO_SEQPLAYER_H
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@ -46,6 +46,7 @@
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#include "src/game/ingame_menu.h"
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#include "src/game/first_person_cam.h"
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#include "src/engine/behavior_script.h"
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#include "src/audio/seqplayer.h"
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////////////
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@ -28107,6 +28108,118 @@ int smlua_func_touch_coin_score_age(lua_State* L) {
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return 1;
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}
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/////////////////
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// seqplayer.h //
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/////////////////
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int smlua_func_sequence_player_get_tempo(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "sequence_player_get_tempo", 1, top);
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return 0;
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}
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u8 player = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "sequence_player_get_tempo"); return 0; }
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lua_pushinteger(L, sequence_player_get_tempo(player));
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return 1;
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}
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int smlua_func_sequence_player_get_tempo_acc(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "sequence_player_get_tempo_acc", 1, top);
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return 0;
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}
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u8 player = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "sequence_player_get_tempo_acc"); return 0; }
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lua_pushinteger(L, sequence_player_get_tempo_acc(player));
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return 1;
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}
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int smlua_func_sequence_player_get_transposition(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "sequence_player_get_transposition", 1, top);
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return 0;
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}
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u8 player = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "sequence_player_get_transposition"); return 0; }
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lua_pushinteger(L, sequence_player_get_transposition(player));
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return 1;
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}
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int smlua_func_sequence_player_set_tempo(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 2) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "sequence_player_set_tempo", 2, top);
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return 0;
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}
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u8 player = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "sequence_player_set_tempo"); return 0; }
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u16 tempo = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "sequence_player_set_tempo"); return 0; }
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sequence_player_set_tempo(player, tempo);
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return 1;
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}
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int smlua_func_sequence_player_set_tempo_acc(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 2) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "sequence_player_set_tempo_acc", 2, top);
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return 0;
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}
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u8 player = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "sequence_player_set_tempo_acc"); return 0; }
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u16 tempoAcc = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "sequence_player_set_tempo_acc"); return 0; }
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sequence_player_set_tempo_acc(player, tempoAcc);
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return 1;
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}
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int smlua_func_sequence_player_set_transposition(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 2) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "sequence_player_set_transposition", 2, top);
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return 0;
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}
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u8 player = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "sequence_player_set_transposition"); return 0; }
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u16 transposition = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "sequence_player_set_transposition"); return 0; }
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sequence_player_set_transposition(player, transposition);
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return 1;
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}
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////////////////////////
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// smlua_anim_utils.h //
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////////////////////////
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@ -34397,6 +34510,14 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "save_file_set_star_flags", smlua_func_save_file_set_star_flags);
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smlua_bind_function(L, "touch_coin_score_age", smlua_func_touch_coin_score_age);
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// seqplayer.h
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smlua_bind_function(L, "sequence_player_get_tempo", smlua_func_sequence_player_get_tempo);
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smlua_bind_function(L, "sequence_player_get_tempo_acc", smlua_func_sequence_player_get_tempo_acc);
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smlua_bind_function(L, "sequence_player_get_transposition", smlua_func_sequence_player_get_transposition);
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smlua_bind_function(L, "sequence_player_set_tempo", smlua_func_sequence_player_set_tempo);
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smlua_bind_function(L, "sequence_player_set_tempo_acc", smlua_func_sequence_player_set_tempo_acc);
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smlua_bind_function(L, "sequence_player_set_transposition", smlua_func_sequence_player_set_transposition);
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// smlua_anim_utils.h
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smlua_bind_function(L, "get_mario_vanilla_animation", smlua_func_get_mario_vanilla_animation);
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smlua_bind_function(L, "smlua_anim_util_get_current_animation_name", smlua_func_smlua_anim_util_get_current_animation_name);
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