Split luigi/custom character models into custom and zcustom
This commit is contained in:
parent
efd22a81ab
commit
1b5ceda89d
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@ -29,7 +29,9 @@ ACTOR_GROUPS := \
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group16 \
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group16 \
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group17 \
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group17 \
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common0 \
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common0 \
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common1
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common1 \
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custom0 \
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zcustom0
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LEVEL_FILES := $(addsuffix leveldata,$(LEVEL_DIRS))
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LEVEL_FILES := $(addsuffix leveldata,$(LEVEL_DIRS))
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MIO0_FILES := $(addprefix $(MIO0_DIR)/,$(addsuffix .mio0,$(SEGMENTS))) $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .mio0,$(ACTOR_GROUPS))) $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .mio0,$(LEVEL_FILES)))
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MIO0_FILES := $(addprefix $(MIO0_DIR)/,$(addsuffix .mio0,$(SEGMENTS))) $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .mio0,$(ACTOR_GROUPS))) $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .mio0,$(LEVEL_FILES)))
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@ -66,10 +68,11 @@ BOWSER_DIRS := bowser_flame impact_ring yellow_sphere bowser bomb impact_sm
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MARIO_DIRS := mario bubble walk_smoke burn_smoke stomp_smoke water_wave sparkle water_splash white_particle_small sparkle_animation
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MARIO_DIRS := mario bubble walk_smoke burn_smoke stomp_smoke water_wave sparkle water_splash white_particle_small sparkle_animation
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# Add Luigi
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# Add Luigi
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COINS_DIRS += luigi_cap
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CUSTOM_DIRS := luigi_cap
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MARIO_DIRS += luigi
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ZCUSTOM_DIRS := luigi
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# Actor Files
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# Actor Files
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CUSTOM_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CUSTOM_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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AMP_CHUCKYA_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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AMP_CHUCKYA_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BOBOMBS_BUBBLE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BOBOMBS_BUBBLE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BOO_BOOKEND_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BOO_BOOKEND_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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@ -90,6 +93,7 @@ PEACH_TOADSTOOL_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_
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SEA_CREATURES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SEA_CREATURES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SKEETER_FISH_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SKEETER_FISH_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SPINDRIFT_PENGUIN_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SPINDRIFT_PENGUIN_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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ZCUSTOM_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(ZCUSTOM_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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# Actor dependencies
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# Actor dependencies
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$(BUILD_DIR)/actors/group0.o: $(addprefix $(BUILD_DIR)/,$(MARIO_WATER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group0.o: $(addprefix $(BUILD_DIR)/,$(MARIO_WATER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(wildcard $(dir)/*.c))
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@ -112,6 +116,8 @@ $(BUILD_DIR)/actors/group16.o: $(addprefix $(BUILD_DIR)/,$(CHILLYCHIEF_FILES)) $
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$(BUILD_DIR)/actors/group17.o: $(addprefix $(BUILD_DIR)/,$(MR_I_SWOOP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group17.o: $(addprefix $(BUILD_DIR)/,$(MR_I_SWOOP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common0.o: $(addprefix $(BUILD_DIR)/,$(AMP_CHUCKYA_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common0.o: $(addprefix $(BUILD_DIR)/,$(AMP_CHUCKYA_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common1.o: $(addprefix $(BUILD_DIR)/,$(COINS_PIPE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common1.o: $(addprefix $(BUILD_DIR)/,$(COINS_PIPE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/custom0.o: $(addprefix $(BUILD_DIR)/,$(CUSTOM_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CUSTOM_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/zcustom0.o: $(addprefix $(BUILD_DIR)/,$(ZCUSTOM_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(ZCUSTOM_DIRS)),$(wildcard $(dir)/*.c))
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# Actor Elf Files
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# Actor Elf Files
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$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
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$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
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@ -134,6 +140,8 @@ $(BUILD_DIR)/actors/group16.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group17.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group17.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/common0.elf: SEGMENT_ADDRESS := 0x08000000
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$(BUILD_DIR)/actors/common0.elf: SEGMENT_ADDRESS := 0x08000000
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$(BUILD_DIR)/actors/common1.elf: SEGMENT_ADDRESS := 0x03000000
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$(BUILD_DIR)/actors/common1.elf: SEGMENT_ADDRESS := 0x03000000
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$(BUILD_DIR)/actors/custom0.elf: SEGMENT_ADDRESS := 0x04000000
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$(BUILD_DIR)/actors/zcustom0.elf: SEGMENT_ADDRESS := 0x04000000
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# --------------------------------------
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# --------------------------------------
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# Level Rules
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# Level Rules
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@ -54,9 +54,6 @@ UNUSED static const u64 binid_11 = 11;
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#include "mario_cap/model.inc.c"
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#include "mario_cap/model.inc.c"
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UNUSED static const u64 binid_12 = 12;
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UNUSED static const u64 binid_12 = 12;
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// luigi_cap
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#include "luigi_cap/model.inc.c"
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#include "power_meter/model.inc.c"
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#include "power_meter/model.inc.c"
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UNUSED static const u64 binid_13 = 13;
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UNUSED static const u64 binid_13 = 13;
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@ -172,27 +172,6 @@ extern const Gfx mario_cap_seg3_dl_03023108[];
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extern const Gfx mario_cap_seg3_dl_03023160[];
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extern const Gfx mario_cap_seg3_dl_03023160[];
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extern const Gfx mario_cap_seg3_dl_03023298[];
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extern const Gfx mario_cap_seg3_dl_03023298[];
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// luigi_cap
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extern const GeoLayout luigis_cap_geo[];
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//extern const GeoLayout luigis_metal_cap_geo[];
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//extern const GeoLayout luigis_wing_cap_geo[];
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//extern const GeoLayout luigis_winged_metal_cap_geo[];
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extern const Gfx luigi_cap_seg3_dl_03022B30[];
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extern const Gfx luigi_cap_seg3_dl_03022B68[];
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extern const Gfx luigi_cap_seg3_dl_03022CC8[];
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extern const Gfx luigi_cap_seg3_dl_03022D10[];
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extern const Gfx luigi_cap_seg3_dl_03022E78[];
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extern const Gfx luigi_cap_seg3_dl_03022EA8[];
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extern const Gfx luigi_cap_seg3_dl_03022ED8[];
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extern const Gfx luigi_cap_seg3_dl_03022F20[];
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extern const Gfx luigi_cap_seg3_dl_03022F48[];
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extern const Gfx luigi_cap_seg3_dl_03022FF8[];
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extern const Gfx luigi_cap_seg3_dl_030230B0[];
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extern const Gfx luigi_cap_seg3_dl_03023108[];
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extern const Gfx luigi_cap_seg3_dl_03023160[];
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extern const Gfx luigi_cap_seg3_dl_03023298[];
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// mist
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// mist
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extern const GeoLayout mist_geo[];
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extern const GeoLayout mist_geo[];
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extern const GeoLayout white_puff_geo[];
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extern const GeoLayout white_puff_geo[];
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@ -17,7 +17,6 @@
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#include "blue_fish/geo.inc.c"
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#include "blue_fish/geo.inc.c"
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#include "leaves/geo.inc.c"
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#include "leaves/geo.inc.c"
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#include "mario_cap/geo.inc.c"
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#include "mario_cap/geo.inc.c"
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#include "luigi_cap/geo.inc.c" // custom luigi_cap
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#include "number/geo.inc.c"
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#include "number/geo.inc.c"
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#include "mushroom_1up/geo.inc.c"
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#include "mushroom_1up/geo.inc.c"
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#include "star/geo.inc.c"
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#include "star/geo.inc.c"
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@ -0,0 +1,8 @@
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#include <ultra64.h>
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#include "sm64.h"
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#include "surface_terrains.h"
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#include "geo_commands.h"
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#include "make_const_nonconst.h"
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// luigi_cap
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#include "luigi_cap/model.inc.c"
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@ -0,0 +1,23 @@
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#ifndef CUSTOM0_H
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#define CUSTOM0_H
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#include "types.h"
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// luigi_cap
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extern const GeoLayout luigis_cap_geo[];
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extern const Gfx luigi_cap_seg3_dl_03022B30[];
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extern const Gfx luigi_cap_seg3_dl_03022B68[];
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extern const Gfx luigi_cap_seg3_dl_03022CC8[];
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extern const Gfx luigi_cap_seg3_dl_03022D10[];
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extern const Gfx luigi_cap_seg3_dl_03022E78[];
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extern const Gfx luigi_cap_seg3_dl_03022EA8[];
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extern const Gfx luigi_cap_seg3_dl_03022ED8[];
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extern const Gfx luigi_cap_seg3_dl_03022F20[];
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extern const Gfx luigi_cap_seg3_dl_03022F48[];
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extern const Gfx luigi_cap_seg3_dl_03022FF8[];
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extern const Gfx luigi_cap_seg3_dl_030230B0[];
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extern const Gfx luigi_cap_seg3_dl_03023108[];
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extern const Gfx luigi_cap_seg3_dl_03023160[];
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extern const Gfx luigi_cap_seg3_dl_03023298[];
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#endif
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@ -0,0 +1,7 @@
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#include <ultra64.h>
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#include "sm64.h"
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#include "geo_commands.h"
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#include "make_const_nonconst.h"
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#include "custom0.h"
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#include "luigi_cap/geo.inc.c" // custom luigi_cap
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// Note: This bin does not use bin IDs, unlike the other segmented bins.
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// Note: This bin does not use bin IDs, unlike the other segmented bins.
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#include "mario/model.inc.c"
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#include "mario/model.inc.c"
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#include "luigi/model.inc.c"
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#include "bubble/model.inc.c"
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#include "bubble/model.inc.c"
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@ -263,9 +263,6 @@ extern const Gfx mario_cap_wings_transparent[];
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extern const Gfx mario_metal_cap_wings[];
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extern const Gfx mario_metal_cap_wings[];
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extern const Gfx mario_metal_cap_wings_transparent[];
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extern const Gfx mario_metal_cap_wings_transparent[];
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// luigi
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#include "actors/luigi/geo_header.h"
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// sparkle
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// sparkle
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extern const GeoLayout sparkles_geo[];
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extern const GeoLayout sparkles_geo[];
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extern const Gfx sparkles_seg4_dl_0402A490[];
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extern const Gfx sparkles_seg4_dl_0402A490[];
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#include "water_splash/geo.inc.c"
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#include "water_splash/geo.inc.c"
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#include "sparkle_animation/geo.inc.c"
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#include "sparkle_animation/geo.inc.c"
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#include "mario/geo.inc.c"
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#include "mario/geo.inc.c"
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#include "luigi/geo.inc.c"
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#include "make_const_nonconst.h"
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#include "make_const_nonconst.h"
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#include "common1.h"
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#include "common1.h"
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#include "custom0.h"
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#include "group5.h"
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#include "group5.h"
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#include "klepto/geo.inc.c"
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#include "klepto/geo.inc.c"
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#include "make_const_nonconst.h"
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#include "make_const_nonconst.h"
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#include "common1.h"
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#include "common1.h"
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#include "custom0.h"
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#include "group6.h"
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#include "group6.h"
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#include "monty_mole/geo.inc.c"
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#include "monty_mole/geo.inc.c"
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#include <ultra64.h>
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#include "sm64.h"
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#include "surface_terrains.h"
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#include "geo_commands.h"
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#include "make_const_nonconst.h"
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// luigi model
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#include "luigi/model.inc.c"
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#ifndef ZCUSTOM0_H
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#define ZCUSTOM0_H
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#include "types.h"
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// luigi
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#include "actors/luigi/geo_header.h"
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#endif
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#include <ultra64.h>
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#include "sm64.h"
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#include "geo_commands.h"
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#include "make_const_nonconst.h"
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#include "zcustom0.h"
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#include "luigi/geo.inc.c"
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<ClCompile Include="..\actors\common0_geo.c" />
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<ClCompile Include="..\actors\common0_geo.c" />
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<ClCompile Include="..\actors\common1.c" />
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<ClCompile Include="..\actors\common1.c" />
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<ClCompile Include="..\actors\common1_geo.c" />
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<ClCompile Include="..\actors\common1_geo.c" />
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<ClCompile Include="..\actors\custom0.c" />
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<ClCompile Include="..\actors\custom0_geo.c" />
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<ClCompile Include="..\actors\cyan_fish\anims\anim_0600E24C.inc.c" />
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<ClCompile Include="..\actors\cyan_fish\anims\anim_0600E24C.inc.c" />
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<ClCompile Include="..\actors\cyan_fish\anims\data.inc.c" />
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<ClCompile Include="..\actors\cyan_fish\anims\data.inc.c" />
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<ClCompile Include="..\actors\cyan_fish\anims\table.inc.c" />
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<ClCompile Include="..\actors\cyan_fish\anims\table.inc.c" />
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<ClCompile Include="..\actors\yoshi\model.inc.c" />
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<ClCompile Include="..\actors\yoshi\model.inc.c" />
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<ClCompile Include="..\actors\yoshi_egg\geo.inc.c" />
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<ClCompile Include="..\actors\yoshi_egg\geo.inc.c" />
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<ClCompile Include="..\actors\yoshi_egg\model.inc.c" />
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<ClCompile Include="..\actors\yoshi_egg\model.inc.c" />
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<ClCompile Include="..\actors\zcustom0.c" />
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<ClCompile Include="..\actors\zcustom0_geo.c" />
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<ClCompile Include="..\assets\anims\anim_00.inc.c" />
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<ClCompile Include="..\assets\anims\anim_00.inc.c" />
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<ClCompile Include="..\assets\anims\anim_01_02.inc.c" />
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<ClCompile Include="..\assets\anims\anim_01_02.inc.c" />
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<ClCompile Include="..\assets\anims\anim_03.inc.c" />
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<ClCompile Include="..\assets\anims\anim_03.inc.c" />
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<ClCompile Include="..\tools\utils.h" />
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<ClCompile Include="..\tools\utils.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\actors\custom0.h" />
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<ClInclude Include="..\actors\zcustom0.h" />
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<ClInclude Include="..\include\behavior_table.h" />
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<ClInclude Include="..\include\behavior_table.h" />
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<ClInclude Include="..\include\luigi_audio_defines.h" />
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<ClInclude Include="..\include\luigi_audio_defines.h" />
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<ClInclude Include="..\src\game\characters.h" />
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<ClInclude Include="..\src\game\characters.h" />
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<ClCompile Include="..\src\pc\djui\djui_panel_player.c">
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<ClCompile Include="..\src\pc\djui\djui_panel_player.c">
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<Filter>Source Files\src\pc\djui\panel</Filter>
|
<Filter>Source Files\src\pc\djui\panel</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\actors\zcustom0.c">
|
||||||
|
<Filter>Source Files\actors</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\actors\zcustom0_geo.c">
|
||||||
|
<Filter>Source Files\actors</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\actors\custom0.c">
|
||||||
|
<Filter>Source Files\actors</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\actors\custom0_geo.c">
|
||||||
|
<Filter>Source Files\actors</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\actors\common0.h">
|
<ClCompile Include="..\actors\common0.h">
|
||||||
|
@ -16366,5 +16378,11 @@
|
||||||
<ClInclude Include="..\src\pc\djui\djui_panel_player.h">
|
<ClInclude Include="..\src\pc\djui\djui_panel_player.h">
|
||||||
<Filter>Source Files\src\pc\djui\panel</Filter>
|
<Filter>Source Files\src\pc\djui\panel</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\actors\zcustom0.h">
|
||||||
|
<Filter>Header Files\actors</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\actors\custom0.h">
|
||||||
|
<Filter>Header Files\actors</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
|
@ -15,6 +15,7 @@
|
||||||
|
|
||||||
#include "actors/common0.h"
|
#include "actors/common0.h"
|
||||||
#include "actors/common1.h"
|
#include "actors/common1.h"
|
||||||
|
#include "actors/custom0.h"
|
||||||
#include "actors/group1.h"
|
#include "actors/group1.h"
|
||||||
#include "actors/group2.h"
|
#include "actors/group2.h"
|
||||||
#include "actors/group3.h"
|
#include "actors/group3.h"
|
||||||
|
@ -32,6 +33,8 @@
|
||||||
#include "actors/group15.h"
|
#include "actors/group15.h"
|
||||||
#include "actors/group16.h"
|
#include "actors/group16.h"
|
||||||
#include "actors/group17.h"
|
#include "actors/group17.h"
|
||||||
|
#include "actors/zcustom0.h"
|
||||||
|
|
||||||
#include "levels/bbh/header.h"
|
#include "levels/bbh/header.h"
|
||||||
#include "levels/castle_inside/header.h"
|
#include "levels/castle_inside/header.h"
|
||||||
#include "levels/hmc/header.h"
|
#include "levels/hmc/header.h"
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
|
|
||||||
#include "actors/common0.h"
|
#include "actors/common0.h"
|
||||||
#include "actors/common1.h"
|
#include "actors/common1.h"
|
||||||
|
#include "actors/custom0.h"
|
||||||
#include "actors/group0.h"
|
#include "actors/group0.h"
|
||||||
#include "actors/group1.h"
|
#include "actors/group1.h"
|
||||||
#include "actors/group2.h"
|
#include "actors/group2.h"
|
||||||
|
@ -28,6 +29,7 @@
|
||||||
#include "actors/group15.h"
|
#include "actors/group15.h"
|
||||||
#include "actors/group16.h"
|
#include "actors/group16.h"
|
||||||
#include "actors/group17.h"
|
#include "actors/group17.h"
|
||||||
|
#include "actors/zcustom0.h"
|
||||||
|
|
||||||
#include "levels/menu/header.h"
|
#include "levels/menu/header.h"
|
||||||
#include "levels/intro/header.h"
|
#include "levels/intro/header.h"
|
||||||
|
|
Loading…
Reference in New Issue