diff --git a/autogen/lua_definitions/functions.lua b/autogen/lua_definitions/functions.lua
index e3cc6d98..0b0d8fb2 100644
--- a/autogen/lua_definitions/functions.lua
+++ b/autogen/lua_definitions/functions.lua
@@ -3797,6 +3797,13 @@ function passes_pvp_interaction_checks(attacker, victim)
-- ...
end
+--- @param m MarioState
+--- @param o Object
+--- @return integer
+function should_push_or_pull_door(m, o)
+ -- ...
+end
+
--- @param m MarioState
--- @param o Object
--- @return integer
diff --git a/docs/lua/functions-3.md b/docs/lua/functions-3.md
index 5ec6be4e..4771eb4b 100644
--- a/docs/lua/functions-3.md
+++ b/docs/lua/functions-3.md
@@ -4581,6 +4581,27 @@
+## [should_push_or_pull_door](#should_push_or_pull_door)
+
+### Lua Example
+`local integerValue = should_push_or_pull_door(m, o)`
+
+### Parameters
+| Field | Type |
+| ----- | ---- |
+| m | [MarioState](structs.md#MarioState) |
+| o | [Object](structs.md#Object) |
+
+### Returns
+- `integer`
+
+### C Prototype
+`u32 should_push_or_pull_door(struct MarioState *m, struct Object *o);`
+
+[:arrow_up_small:](#)
+
+
+
## [take_damage_and_knock_back](#take_damage_and_knock_back)
### Lua Example
diff --git a/docs/lua/functions.md b/docs/lua/functions.md
index 6fbb529f..332c87b6 100644
--- a/docs/lua/functions.md
+++ b/docs/lua/functions.md
@@ -884,6 +884,7 @@
- [mario_stop_riding_object](functions-3.md#mario_stop_riding_object)
- [mario_throw_held_object](functions-3.md#mario_throw_held_object)
- [passes_pvp_interaction_checks](functions-3.md#passes_pvp_interaction_checks)
+ - [should_push_or_pull_door](functions-3.md#should_push_or_pull_door)
- [take_damage_and_knock_back](functions-3.md#take_damage_and_knock_back)
diff --git a/src/game/interaction.h b/src/game/interaction.h
index 7fcfcda2..5485fcf5 100644
--- a/src/game/interaction.h
+++ b/src/game/interaction.h
@@ -168,6 +168,7 @@ u32 get_door_save_file_flag(struct Object *door);
void mario_process_interactions(struct MarioState *m);
void mario_handle_special_floors(struct MarioState *m);
u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);
+u32 should_push_or_pull_door(struct MarioState *m, struct Object *o);
u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);
u32 determine_interaction(struct MarioState *m, struct Object *o);
u32 process_interaction(struct MarioState *m, u32 interactType, struct Object *o, u32 (*interact_function)(struct MarioState *, u32 interactType, struct Object *));
diff --git a/src/pc/lua/smlua_functions_autogen.c b/src/pc/lua/smlua_functions_autogen.c
index 5bc0cfe5..6c8ad2f9 100644
--- a/src/pc/lua/smlua_functions_autogen.c
+++ b/src/pc/lua/smlua_functions_autogen.c
@@ -14484,6 +14484,25 @@ int smlua_func_passes_pvp_interaction_checks(lua_State* L) {
return 1;
}
+int smlua_func_should_push_or_pull_door(lua_State* L) {
+ if (L == NULL) { return 0; }
+
+ int top = lua_gettop(L);
+ if (top != 2) {
+ LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "should_push_or_pull_door", 2, top);
+ return 0;
+ }
+
+ struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
+ if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "should_push_or_pull_door"); return 0; }
+ struct Object* o = (struct Object*)smlua_to_cobject(L, 2, LOT_OBJECT);
+ if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "should_push_or_pull_door"); return 0; }
+
+ lua_pushinteger(L, should_push_or_pull_door(m, o));
+
+ return 1;
+}
+
int smlua_func_take_damage_and_knock_back(lua_State* L) {
if (L == NULL) { return 0; }
@@ -33703,6 +33722,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "mario_stop_riding_object", smlua_func_mario_stop_riding_object);
smlua_bind_function(L, "mario_throw_held_object", smlua_func_mario_throw_held_object);
smlua_bind_function(L, "passes_pvp_interaction_checks", smlua_func_passes_pvp_interaction_checks);
+ smlua_bind_function(L, "should_push_or_pull_door", smlua_func_should_push_or_pull_door);
smlua_bind_function(L, "take_damage_and_knock_back", smlua_func_take_damage_and_knock_back);
// lag_compensation.h