Synchronize area changes
This commit is contained in:
parent
6701b6096d
commit
1bef126df8
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@ -87,7 +87,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;WINSOCK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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@ -2231,6 +2231,7 @@
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<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.0A800.rgba16.inc.c" />
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<ClCompile Include="..\build\us_pc\textures\water\jrb_textures.0B800.rgba16.inc.c" />
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<ClCompile Include="..\data\behavior_data.c" />
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<ClCompile Include="..\data\behavior_table.c" />
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<ClCompile Include="..\include\trig_tables.inc.c" />
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<ClCompile Include="..\levels\bbh\areas\1\1\model.inc.c" />
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<ClCompile Include="..\levels\bbh\areas\1\10\model.inc.c" />
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@ -3955,6 +3956,9 @@
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<ClCompile Include="..\src\pc\network\packets\packet_reliable.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_spawn_objects.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_spawn_star.c" />
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<ClCompile Include="..\src\pc\network\socket\socket.c" />
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<ClCompile Include="..\src\pc\network\socket\socket_linux.c" />
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<ClCompile Include="..\src\pc\network\socket\socket_windows.c" />
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<ClCompile Include="..\src\pc\pc_main.c" />
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<ClCompile Include="..\src\pc\platform.c" />
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<ClCompile Include="..\src\pc\ultra_reimplementation.c" />
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@ -4293,7 +4297,11 @@
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<ClCompile Include="..\tools\utils.h" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\behavior_table.h" />
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<ClInclude Include="..\src\pc\network\network.h" />
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<ClInclude Include="..\src\pc\network\socket\socket.h" />
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<ClInclude Include="..\src\pc\network\socket\socket_linux.h" />
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<ClInclude Include="..\src\pc\network\socket\socket_windows.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -3421,6 +3421,12 @@
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<Filter Include="Source Files\src\pc\network\packets">
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<UniqueIdentifier>{f7dcd9e2-f84f-4c82-96c5-0dc32d408693}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\src\pc\network\socket">
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<UniqueIdentifier>{d884729b-710d-45b4-8757-287303e2d8e2}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\src\pc\network\socket">
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<UniqueIdentifier>{b1b4937e-775c-4a0c-92f5-48b010783e4d}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\amp\anims\anim_0800401C.inc.c">
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@ -14973,6 +14979,18 @@
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<ClCompile Include="..\src\pc\network\packets\packet_spawn_star.c">
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<Filter>Source Files\src\pc\network\packets</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\network\socket\socket_linux.c">
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<Filter>Source Files\src\pc\network\socket</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\network\socket\socket_windows.c">
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<Filter>Source Files\src\pc\network\socket</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\network\socket\socket.c">
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<Filter>Source Files\src\pc\network\socket</Filter>
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</ClCompile>
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<ClCompile Include="..\data\behavior_table.c">
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<Filter>Source Files\data</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\common0.h">
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@ -15877,5 +15895,17 @@
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<ClInclude Include="..\src\pc\network\network.h">
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<Filter>Header Files\src\pc\network</Filter>
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</ClInclude>
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<ClInclude Include="..\src\pc\network\socket\socket_linux.h">
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<Filter>Header Files\src\pc\network\socket</Filter>
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</ClInclude>
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<ClInclude Include="..\src\pc\network\socket\socket_windows.h">
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<Filter>Header Files\src\pc\network\socket</Filter>
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</ClInclude>
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<ClInclude Include="..\src\pc\network\socket\socket.h">
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<Filter>Header Files\src\pc\network\socket</Filter>
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</ClInclude>
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<ClInclude Include="..\include\behavior_table.h">
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<Filter>Header Files\include</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -268,6 +268,10 @@ void load_mario_area(void) {
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func_80320890();
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load_area(gMarioSpawnInfo->areaIndex);
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for (int i = 0; i < MAX_PLAYERS; i++) {
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gMarioStates[i].spawnInfo->areaIndex = gCurrentArea->index;
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}
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if (gCurrentArea->index == gMarioSpawnInfo->areaIndex) {
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gCurrentArea->flags |= 0x01;
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spawn_objects_from_info(0, gMarioSpawnInfo);
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@ -293,11 +297,16 @@ void change_area(s32 index) {
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load_area(index);
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gCurrentArea->flags = areaFlags;
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gMarioObject->oActiveParticleFlags = 0;
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for (int i = 0; i < MAX_PLAYERS; i++) {
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gMarioStates[i].marioObj->oActiveParticleFlags = 0;
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}
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}
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if (areaFlags & 0x01) {
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gMarioObject->header.gfx.unk18 = index, gMarioSpawnInfo->areaIndex = index;
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for (int i = 0; i < MAX_PLAYERS; i++) {
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gMarioStates[i].marioObj->header.gfx.unk18 = index;
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gMarioStates[i].spawnInfo->areaIndex = index;
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}
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}
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}
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@ -36,11 +36,6 @@
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#include "pc/configfile.h"
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#include "pc/network/network.h"
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#define WARP_TYPE_NOT_WARPING 0
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#define WARP_TYPE_CHANGE_LEVEL 1
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#define WARP_TYPE_CHANGE_AREA 2
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#define WARP_TYPE_SAME_AREA 3
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#define WARP_NODE_F0 0xF0
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#define WARP_NODE_DEATH 0xF1
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#define WARP_NODE_F2 0xF2
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@ -548,21 +543,24 @@ void check_instant_warp(void) {
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struct InstantWarp *warp = &gCurrentArea->instantWarps[index];
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if (warp->id != 0) {
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gMarioState->pos[0] += warp->displacement[0];
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gMarioState->pos[1] += warp->displacement[1];
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gMarioState->pos[2] += warp->displacement[2];
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for (int i = 0; i < MAX_PLAYERS; i++) {
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gMarioStates[i].pos[0] += warp->displacement[0];
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gMarioStates[i].pos[1] += warp->displacement[1];
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gMarioStates[i].pos[2] += warp->displacement[2];
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gMarioState->marioObj->oPosX = gMarioState->pos[0];
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gMarioState->marioObj->oPosY = gMarioState->pos[1];
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gMarioState->marioObj->oPosZ = gMarioState->pos[2];
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gMarioStates[i].marioObj->oPosX = gMarioStates[i].pos[0];
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gMarioStates[i].marioObj->oPosY = gMarioStates[i].pos[1];
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gMarioStates[i].marioObj->oPosZ = gMarioStates[i].pos[2];
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}
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cameraAngle = gMarioState->area->camera->yaw;
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change_area(warp->area);
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gMarioState->area = gCurrentArea;
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for (int i = 0; i < MAX_PLAYERS; i++) {
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gMarioStates[i].area = gCurrentArea;
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}
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warp_camera(warp->displacement[0], warp->displacement[1], warp->displacement[2]);
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gMarioState->area->camera->yaw = cameraAngle;
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}
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}
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@ -1011,13 +1009,19 @@ s32 play_mode_normal(void) {
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// warp, change play mode accordingly.
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if (sCurrPlayMode == PLAY_MODE_NORMAL) {
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if (sWarpDest.type == WARP_TYPE_CHANGE_LEVEL) {
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set_play_mode((networkType != NT_NONE) ? PLAY_MODE_SYNC_LEVEL : PLAY_MODE_CHANGE_LEVEL);
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network_send_level_warp();
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if (sWarpDest.type == WARP_TYPE_NOT_WARPING) {
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set_play_mode(PLAY_MODE_CHANGE_LEVEL);
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} else {
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set_play_mode((networkType != NT_NONE) ? PLAY_MODE_SYNC_LEVEL : PLAY_MODE_CHANGE_LEVEL);
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network_send_level_warp();
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}
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} else if (sTransitionTimer != 0) {
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////////////////////////////////////
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// todo: synchronize change_area. //
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////////////////////////////////////
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set_play_mode(PLAY_MODE_CHANGE_AREA);
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if (sWarpDest.type == WARP_TYPE_NOT_WARPING || gCurrentArea->index == sWarpDest.areaIdx) {
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set_play_mode(PLAY_MODE_CHANGE_AREA);
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} else {
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set_play_mode((networkType != NT_NONE) ? PLAY_MODE_SYNC_LEVEL : PLAY_MODE_CHANGE_AREA);
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network_send_level_warp();
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}
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} else if (pressed_pause()) {
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lower_background_noise(1);
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cancel_rumble();
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@ -1259,15 +1263,6 @@ s32 init_level(void) {
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sound_banks_disable(2, 0x0330);
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}
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// set mario/luigi model
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for (int i = 0; i < MAX_PLAYERS; i++) {
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if (i == 0) {
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gMarioState[i].marioObj->header.gfx.sharedChild = gLoadedGraphNodes[(networkType == NT_SERVER) ? MODEL_MARIO : MODEL_LUIGI];
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} else {
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gMarioState[i].marioObj->header.gfx.sharedChild = gLoadedGraphNodes[(networkType == NT_SERVER) ? MODEL_LUIGI2 : MODEL_MARIO2];
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}
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}
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return 1;
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}
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@ -50,6 +50,10 @@
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#define MARIO_SPAWN_LAUNCH_DEATH 0x25
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#define MARIO_SPAWN_UNKNOWN_27 0x27
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#define WARP_TYPE_NOT_WARPING 0
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#define WARP_TYPE_CHANGE_LEVEL 1
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#define WARP_TYPE_CHANGE_AREA 2
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#define WARP_TYPE_SAME_AREA 3
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struct CreditsEntry
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{
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#include "thread6.h"
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#include "pc/configfile.h"
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#include "pc/cheats.h"
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#include "pc/network/network.h"
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#ifdef BETTERCAMERA
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#include "bettercamera.h"
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#endif
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@ -1943,6 +1944,13 @@ void init_mario(void) {
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capObject->oMoveAngleYaw = 0;
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}
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// set mario/luigi model
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if (isLocal) {
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gMarioState->marioObj->header.gfx.sharedChild = gLoadedGraphNodes[(networkType == NT_SERVER) ? MODEL_MARIO : MODEL_LUIGI];
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} else {
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gMarioState->marioObj->header.gfx.sharedChild = gLoadedGraphNodes[(networkType == NT_SERVER) ? MODEL_LUIGI2 : MODEL_MARIO2];
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}
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skippy:
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if (isLocal) {
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gMarioState = &gMarioStates[1];
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void copy_mario_state_to_object(void) {
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s32 i = 0;
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// L is real
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// two-player hack
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if (gCurrentObject != gMarioObject) {
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i += 1;
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}
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@ -26,6 +26,7 @@ void network_receive_level_warp(struct Packet* p) {
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bool matchingDest = memcmp(&remoteWarpDest, &sWarpDest, sizeof(struct WarpDest)) == 0;
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if (remotePlayMode == PLAY_MODE_SYNC_LEVEL && (sCurrPlayMode == PLAY_MODE_NORMAL || sCurrPlayMode == PLAY_MODE_PAUSED)) {
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if (remoteWarpDest.type == WARP_TYPE_NOT_WARPING) { return; }
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sCurrPlayMode = PLAY_MODE_SYNC_LEVEL;
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sWarpDest = remoteWarpDest;
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gMenuMode = -1;
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if (remotePlayMode == PLAY_MODE_SYNC_LEVEL && sCurrPlayMode == PLAY_MODE_SYNC_LEVEL) {
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if (matchingDest) {
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sCurrPlayMode = PLAY_MODE_CHANGE_LEVEL;
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switch (sWarpDest.type) {
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case WARP_TYPE_CHANGE_AREA: sCurrPlayMode = PLAY_MODE_CHANGE_AREA; break;
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case WARP_TYPE_CHANGE_LEVEL: sCurrPlayMode = PLAY_MODE_CHANGE_LEVEL; break;
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}
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} else {
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if (networkType == NT_CLIENT) {
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if (remoteWarpDest.type == WARP_TYPE_NOT_WARPING) { return; }
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// two-player hack: would need to use player index as priority
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sWarpDest = remoteWarpDest;
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}
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return;
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}
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if (remotePlayMode == PLAY_MODE_CHANGE_LEVEL && sCurrPlayMode == PLAY_MODE_SYNC_LEVEL) {
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sCurrPlayMode = PLAY_MODE_CHANGE_LEVEL;
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if ((remotePlayMode == PLAY_MODE_CHANGE_LEVEL || remotePlayMode == PLAY_MODE_CHANGE_AREA) && sCurrPlayMode == PLAY_MODE_SYNC_LEVEL) {
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if (remoteWarpDest.type == WARP_TYPE_NOT_WARPING) { return; }
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switch (sWarpDest.type) {
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case WARP_TYPE_CHANGE_AREA: sCurrPlayMode = PLAY_MODE_CHANGE_AREA; break;
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case WARP_TYPE_CHANGE_LEVEL: sCurrPlayMode = PLAY_MODE_CHANGE_LEVEL; break;
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}
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}
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}
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