Reset squish settings on spawn
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@ -2154,6 +2154,11 @@ static void init_single_mario(struct MarioState* m) {
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vec3s_to_vec3f(m->pos, spawnInfo->startPos);
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vec3s_to_vec3f(m->pos, spawnInfo->startPos);
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vec3f_set(m->vel, 0, 0, 0);
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vec3f_set(m->vel, 0, 0, 0);
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if (m->marioObj != NULL) {
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vec3f_set(m->marioObj->header.gfx.scale, 1.0f, 1.0f, 1.0f);
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m->marioObj->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;
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}
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// offset spawning
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// offset spawning
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u8 connectedPlayers = network_player_connected_count();
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u8 connectedPlayers = network_player_connected_count();
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u8 globalIndex = gNetworkPlayers[m->playerIndex].globalIndex;
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u8 globalIndex = gNetworkPlayers[m->playerIndex].globalIndex;
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