From 1e3acefff1936016a4f6408ccce3b6c3919c942b Mon Sep 17 00:00:00 2001 From: MysterD Date: Thu, 27 Jan 2022 23:59:18 -0800 Subject: [PATCH] Adjusted bouncing on players --- src/game/interaction.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/game/interaction.c b/src/game/interaction.c index cfa9d145..dd2a7ae0 100644 --- a/src/game/interaction.c +++ b/src/game/interaction.c @@ -1258,6 +1258,14 @@ static u8 resolve_player_collision(struct MarioState* m, struct MarioState* m2) if (m2->action == ACT_CROUCHING) { set_mario_action(m, ACT_TWIRLING, 0); velY = fmax(fmin(100.0f, 30.0f + fabs(m->vel[1])), 80.0f); + } else if (m->action == ACT_JUMP) { + set_mario_action(m, ACT_DOUBLE_JUMP, 0); + velY = fmax(fmin(55.0f, 15.0f + fabs(m->vel[1])), 30.0f); + } else if (m->action == ACT_DOUBLE_JUMP) { + set_mario_action(m, ACT_TRIPLE_JUMP, 0); + velY = fmax(fmin(60.0f, 20.0f + fabs(m->vel[1])), 30.0f); + } else { + set_mario_action(m, ACT_JUMP, 0); } bounce_off_object(m, m2->marioObj, velY); queue_rumble_data_mario(m, 5, 80);