fix bugs caused by interpolating the frame an object spawns (#36)
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@ -794,6 +794,7 @@
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--- @field public areaIndex integer
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--- @field public cameraToObject Vec3f
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--- @field public disableAutomaticShadowPos boolean
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--- @field public inited boolean
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--- @field public node GraphNode
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--- @field public pos Vec3f
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--- @field public prevAngle Vec3s
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@ -1085,6 +1085,7 @@
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| areaIndex | `integer` | |
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| cameraToObject | [Vec3f](structs.md#Vec3f) | read-only |
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| disableAutomaticShadowPos | `boolean` | |
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| inited | `boolean` | |
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| node | [GraphNode](structs.md#GraphNode) | read-only |
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| pos | [Vec3f](structs.md#Vec3f) | read-only |
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| prevAngle | [Vec3s](structs.md#Vec3s) | read-only |
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@ -176,6 +176,8 @@ struct GraphNodeObject
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/*0x54*/ Vec3f cameraToObject;
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u32 skipInterpolationTimestamp;
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bool skipInViewCheck;
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bool inited;
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};
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struct ObjectNode
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@ -27,6 +27,8 @@ void stub_behavior_script_2(void);
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void cur_obj_update(void);
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void obj_update_gfx_pos_and_angle(struct Object *obj);
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u16 position_based_random_u16(void);
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f32 position_based_random_float_position(void);
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u8 cur_obj_is_last_nat_update_per_frame(void);
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@ -1212,6 +1212,13 @@ static void geo_process_object(struct Object *node) {
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// Sanity check our stack index, If we above or equal to our stack size. Return to prevent OOB\.
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if ((gMatStackIndex + 1) >= MATRIX_STACK_SIZE) { LOG_ERROR("Preventing attempt to exceed the maximum size %i for our matrix stack with size of %i.", MATRIX_STACK_SIZE - 1, gMatStackIndex); return; }
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if (!node->header.gfx.inited) {
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node->header.gfx.inited = true;
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obj_update_gfx_pos_and_angle(node);
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vec3f_copy(node->header.gfx.prevPos, node->header.gfx.pos);
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vec3s_copy(node->header.gfx.prevAngle, node->header.gfx.angle);
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}
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if (node->hookRender) {
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smlua_call_event_hooks_object_param(HOOK_ON_OBJECT_RENDER, node);
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}
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@ -1335,7 +1342,7 @@ static void geo_process_object(struct Object *node) {
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if (node->header.gfx.animInfo.curAnim != NULL) {
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dynos_gfx_swap_animations(node);
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geo_set_animation_globals(&node->header.gfx.animInfo, hasAnimation);
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smlua_call_event_hooks_object_param(HOOK_ON_OBJECT_ANIM_UPDATE, node);
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if (node->hookRender) smlua_call_event_hooks_object_param(HOOK_ON_OBJECT_ANIM_UPDATE, node);
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dynos_gfx_swap_animations(node);
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}
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if (obj_is_in_view(&node->header.gfx, gMatStack[gMatStackIndex])) {
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@ -1458,7 +1465,7 @@ void geo_process_held_object(struct GraphNodeHeldObject *node) {
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if (node->objNode->header.gfx.animInfo.curAnim != NULL) {
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dynos_gfx_swap_animations(node->objNode);
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geo_set_animation_globals(&node->objNode->header.gfx.animInfo, hasAnimation);
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smlua_call_event_hooks_object_param(HOOK_ON_OBJECT_ANIM_UPDATE, node->objNode);
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if (node->objNode->hookRender) smlua_call_event_hooks_object_param(HOOK_ON_OBJECT_ANIM_UPDATE, node->objNode);
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dynos_gfx_swap_animations(node->objNode);
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}
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@ -324,6 +324,7 @@ struct Object *allocate_object(struct ObjectNode *objList) {
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obj->header.gfx.angle[0] = 0;
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obj->header.gfx.angle[1] = 0;
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obj->header.gfx.angle[2] = 0;
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obj->header.gfx.inited = false;
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obj->coopFlags = 0;
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obj->hookRender = 0;
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@ -883,7 +883,7 @@ static struct LuaObjectField sGraphNodeFields[LUA_GRAPH_NODE_FIELD_COUNT] = {
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{ "type", LVT_S16, offsetof(struct GraphNode, type), true, LOT_NONE },
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};
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#define LUA_GRAPH_NODE_OBJECT_FIELD_COUNT 26
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#define LUA_GRAPH_NODE_OBJECT_FIELD_COUNT 27
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static struct LuaObjectField sGraphNodeObjectFields[LUA_GRAPH_NODE_OBJECT_FIELD_COUNT] = {
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{ "activeAreaIndex", LVT_S8, offsetof(struct GraphNodeObject, activeAreaIndex), false, LOT_NONE },
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{ "angle", LVT_COBJECT, offsetof(struct GraphNodeObject, angle), true, LOT_VEC3S },
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@ -891,6 +891,7 @@ static struct LuaObjectField sGraphNodeObjectFields[LUA_GRAPH_NODE_OBJECT_FIELD_
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{ "areaIndex", LVT_S8, offsetof(struct GraphNodeObject, areaIndex), false, LOT_NONE },
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{ "cameraToObject", LVT_COBJECT, offsetof(struct GraphNodeObject, cameraToObject), true, LOT_VEC3F },
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{ "disableAutomaticShadowPos", LVT_BOOL, offsetof(struct GraphNodeObject, disableAutomaticShadowPos), false, LOT_NONE },
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{ "inited", LVT_BOOL, offsetof(struct GraphNodeObject, inited), false, LOT_NONE },
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{ "node", LVT_COBJECT, offsetof(struct GraphNodeObject, node), true, LOT_GRAPHNODE },
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{ "pos", LVT_COBJECT, offsetof(struct GraphNodeObject, pos), true, LOT_VEC3F },
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{ "prevAngle", LVT_COBJECT, offsetof(struct GraphNodeObject, prevAngle), true, LOT_VEC3S },
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