Expose fade_into_special_warp
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@ -75,7 +75,7 @@ override_allowed_functions = {
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
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"src/pc/utils/misc.h": [ "update_all_mario_stars" ],
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special", "lvl_set_current_level", "level_control_timer_running" ],
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"src/game/level_update.h": [ "level_trigger_warp", "get_painting_warp_node", "initiate_painting_warp", "warp_special", "lvl_set_current_level", "level_control_timer_running", "fade_into_special_warp" ],
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"src/game/area.h": [ "area_get_warp_node" ],
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"src/engine/level_script.h": [ "area_create_warp_node" ],
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"src/game/ingame_menu.h": [ "set_min_dialog_width", "set_dialog_override_pos", "reset_dialog_override_pos", "set_dialog_override_color", "reset_dialog_override_color", "set_menu_mode", "create_dialog_box", "create_dialog_box_with_var", "create_dialog_inverted_box", "create_dialog_box_with_response", "reset_dialog_render_state", "close_dialog_box", ]
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@ -4503,6 +4503,13 @@ function area_create_warp_node(id, destLevel, destArea, destNode, checkpoint, o)
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-- ...
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end
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--- @param arg integer
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--- @param color integer
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--- @return nil
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function fade_into_special_warp(arg, color)
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-- ...
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end
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--- @return WarpNode
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function get_painting_warp_node()
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-- ...
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@ -4766,6 +4766,27 @@
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<br />
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## [fade_into_special_warp](#fade_into_special_warp)
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### Lua Example
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`fade_into_special_warp(arg, color)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| arg | `integer` |
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| color | `integer` |
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### Returns
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- None
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### C Prototype
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`void fade_into_special_warp(u32 arg, u32 color);`
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[:arrow_up_small:](#)
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<br />
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## [get_painting_warp_node](#get_painting_warp_node)
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### Lua Example
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@ -893,6 +893,7 @@
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<br />
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- level_update.h
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- [fade_into_special_warp](functions-3.md#fade_into_special_warp)
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- [get_painting_warp_node](functions-3.md#get_painting_warp_node)
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- [initiate_painting_warp](functions-3.md#initiate_painting_warp)
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- [level_control_timer_running](functions-3.md#level_control_timer_running)
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@ -270,7 +270,7 @@ void set_play_mode(s16 playMode) {
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}
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void warp_special(s32 arg) {
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if (arg != SPECIAL_WARP_CAKE && arg != SPECIAL_WARP_GODDARD && arg != SPECIAL_WARP_GODDARD_GAMEOVER && arg != SPECIAL_WARP_TITLE && arg != SPECIAL_WARP_LEVEL_SELECT) {
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if (arg != 0 && arg != SPECIAL_WARP_CAKE && arg != SPECIAL_WARP_GODDARD && arg != SPECIAL_WARP_GODDARD_GAMEOVER && arg != SPECIAL_WARP_TITLE && arg != SPECIAL_WARP_LEVEL_SELECT) {
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LOG_ERROR("Invalid parameter value for warp_special: Expected SPECIAL_WARP_CAKE, SPECIAL_WARP_GODDARD, SPECIAL_WARP_GODDARD_GAMEOVER, SPECIAL_WARP_TITLE, or SPECIAL_WARP_LEVEL_SELECT");
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return;
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}
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@ -14559,6 +14559,25 @@ int smlua_func_area_create_warp_node(lua_State* L) {
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// level_update.h //
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////////////////////
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int smlua_func_fade_into_special_warp(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 2) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "fade_into_special_warp", 2, top);
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return 0;
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}
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u32 arg = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "fade_into_special_warp"); return 0; }
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u32 color = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "fade_into_special_warp"); return 0; }
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fade_into_special_warp(arg, color);
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return 1;
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}
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int smlua_func_get_painting_warp_node(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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@ -33289,6 +33308,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "area_create_warp_node", smlua_func_area_create_warp_node);
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// level_update.h
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smlua_bind_function(L, "fade_into_special_warp", smlua_func_fade_into_special_warp);
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smlua_bind_function(L, "get_painting_warp_node", smlua_func_get_painting_warp_node);
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smlua_bind_function(L, "initiate_painting_warp", smlua_func_initiate_painting_warp);
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smlua_bind_function(L, "level_control_timer_running", smlua_func_level_control_timer_running);
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